Pets should not make a significant change for gameplay. A little yes ok but all pets should be balanced like the gear. Maybe add a little buff to honor gun aegis and bow. Nobody is using it and if 1 uses the community asks very friendly like always in honor to change the weapon in the next match.
Gesendet von iPhone 13 mit Tapatalk
I think that already is a lot lot imagine tank with +50 armor. A tank habe 76 armor rn. And you want to give it a 166% boost! Or the 10%hp is too much maybe 5-7% I know it looks weird because it’s very low, but you have just written some very op pets. So at all this is very crazy. I guess you do t regulary play honor pvp and that’s why I forgive you . Adding little slight bonuses and pets with maybe different *** like 1 pet give burning stun with some flames another gives freeze effect stun. Like some little varieties would be nice. I play honor almost 1 year active now. It’s almost never boring. Some little changes and if it’s just to test like pets only in arena usable and we give feedback later would also make it.
Gesendet von iPhone 13 mit Tapatalk
I just want honor to be active, not wait for certain times of the day to play. I’m looking for each class having 3 types of pets. Defensive/Offensive/Support
So you either choose a pet with Op stats and decent AA or decent stats with op AA.
These are just examples, STS can modify or do what ever they like.
Warrior:
Defensive Pet:
-HB: +15 str, +200 armor, 3% damage reduction.
-AA: Stuns 2 nearby enemies for 1 second CD- 35 seconds
Offensive Pet:
-HB: +25 str, +8% damage, +2% crit
-AA: Ignites nearby enemies, burning them 1.25HP/1sec for 7 seconds CD- 45 seconds
Support Pet:
-HB: +10str/int/dex, +5%hp,+4%damage, +50 armor
-AA: spawns 1 pool healing allies 5%HP/1 sec for 5 seconds CD- 65 sec
Or if you don’t want to go into too much detail and or Africa’s this might break AL honor pvp, there’s always Weapon procs.
Chance to stun enemy for x seconds
Chance to bleed enemy for x seconds
Chance to burn enemy for x seconds
Chance to freeze enemy for x seconds
Chance to slow enemy for x seconds
Chance to heal upon attack
Chance to ignore armor for 2 critical hits
Chance for damage reduction for x seconds
Chance to for mana regen for x seconds
The proc rates for certain procs could be high or low.
Just examples to make honor pvp somewhat more interesting without breaking Honor PvP. Of course they can even make it an event that lasts 1 week. It people like it, it stays, if no one enjoys it they can simply revert it and no damage done.
Sent from my iPhone using Tapatalk
We already know that "proc" effects make PvP totally random. We also know that Honor PvP is not random. I treasure this. So convincing me to add procs to Honor PvP will be a real wrestling match.
That said, there's now a poll. Let's see what kind of disruption, er... ehm.... constructive debate we can enjoy on the subject. If by some miracle we decide that procs are the way to go with Honor, I'll do a separate series of public debates on the design of the processes before we see them in-game. And even then, we may only see them in one of the Honor modes so that it's not a wholesale firestorm :-)
Bookmarks