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  Click here to go to the first Dev post in this thread.   Thread: Aura visuals

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    Quote Originally Posted by Analytical View Post
    "Lack of wall of text appreciated"
    😂😂😂😂😂😂😂

    1. It is not just tells, boss attacks are significantly bolded and dev mentioned more of this would be implemented.

    2. Dev did say it is not a simple thing to just toggle it on or off aura(can't find which thread was it already). And likely is why they resorted to making procs/other important gameplay visuals clearer.

    3. Many paying for badges is itself an assumption, who knows how many would have paid for badges when there's no such option? We got no numbers to speak so we can only speak conservatively. Meaning, you would want to be safe than sorry. Also we don't know how many players are actually active in AL and out of that how many actually buy auras. All we know is aura sells fasts and it's logical to see why dev wouldn't want to risk any move harming any potential additional income source pertaining to aura sales, which arguably could make up the highest sale in store aside from crates. People don't just "buy badge", they buy something in store that exchanges for gold. Just imagine KFC trying to "toggle" their fried chicken recipe. They would sure think twice, thrice etc before doing that.

    Most comments here are obviously subjective hence in the suggestion section.

    And thanks for the laugh 😂😂😂
    Come on guy, just pick a problem already!

    You made a whole thread about the disabling of the aura then when sts made this thread and people started to agree with having the option to turn off or on the aura, then you came up with a new problem saying “no! If they add the option to turn off/on an aura then they should add my whole bucket list too”.

    Now that people agree to add the bucket list you came up with+the turn off/on option for the vanity aura you again come up with another new problem saying “if they add all this STS won’t make any money”.

    come on dude XD I thought my sarcastic post towards you was already clear enough that money isn’t a problem for STS nor anything else you mentioned or else they wouldn’t have made this thread. Also they got rid of proc stack too which was way more of a money maker than the auras combined and yet the game hasn’t crashed yet…

  2. #82
    Senior Member Analytical's Avatar
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    Quote Originally Posted by Alghost View Post
    Come on guy, just pick a problem already!

    You made a whole thread about the disabling of the aura then when sts made this thread and people started to agree with having the option to turn off or on the aura, then you came up with a new problem saying “no! If they add the option to turn off/on an aura then they should add my whole bucket list too”.

    Now that people agree to add the bucket list you came up with+the turn off/on option for the vanity aura you again come up with another new problem saying “if they add all this STS won’t make any money”.

    come on dude XD I thought my sarcastic post towards you was already clear enough that money isn’t a problem for STS nor anything else you mentioned or else they wouldn’t have made this thread. Also they got rid of proc stack too which was way more of a money maker than the auras combined and yet the game hasn’t crashed yet…
    You are funny as f LOL🤣🤣🤣 literalling laughing out loud HHAHAHAA

    Satellite display toggle thread bro not aura display toggle thread 🤭🤭 like in the case of candy aura, some people like the candy and some don't so I suggested this so that both groups can be happy and we can have more than one variant of a single aura

    Hmmm.... XD I think I started off with saying disagreeing aura toggle here in this thread. Then I realised I actually don't disagree with the option but more like won't support it mainly because I want dev to focus on other more pressing problems first, then I went further and wanna guess why dev might not wanna add options (just logical guesses)

    If, only if money isn't a problem, or (hopefully) it won't affect much of their sale, then the only thing I would say is to solve the class balance issue and new arcane gears first. This aura thing well, we can take it slowly. And if possible also add the reasonable ones in the bucket list XD.

  3. #83
    Senior Member Ilove_Poopoo's Avatar
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    Quote Originally Posted by Analytical View Post
    Not just that don’t forget some people who would even disable all vanity/aura just because they hate seeing people reminding them of how ugly they look. So they won’t be reminded to buy the “shiny things” and can focus on good gears versus when they are not given this option, they would be constantly reminded they would have 2 goals: to be strong enough to run maps and to look nice in cities just like those rich people.
    This is essentially the first group of people you mentioned earlier that you said had no point in discussing, but you brought it up anyways.
    Quote Originally Posted by Analytical View Post
    "For people who actually hate aura, aura would now be non-existent to them. They won't see it anymore. And I'm sure there's no point to discuss this group of people."
    "No sales would ever come from them.You would say isn’t this good for players? Sure, but not so for developers (:" But this brings up another arguement. If you say that people would focus more on gears, then expenditures will be directed more on gears, hence, more demand on gears that affect both awakening gem and crate sales revenue. Yes, you're losing revenue on this source (Aura's) but it has been shifted and gained from another source (Awakening gems and Crates)[/Quote]

    Quote Originally Posted by Analytical View Post
    it is also particularly true for returning players: imagine they get used to turning aura off most of the time and come back to game and then they forget this option actually existed and missed these advertisement "opportunities" that they would otherwise have (i.e. When they have the option turn on and see someone wearing an aura that's not available in auction, and haven't seen anyone else wearing it, he would ask hey how much is this and which event was this from and likely wanna buy it)
    This is a somewhat a try-hard hypothetical situation. It's as if returning players who used to toggle off titles and names had forgotten about the options to unhide them. It's more like how once you learn to ride a bike, you'll never forget how to do it again!

    And, once again, this falls under your first demographic group, which you chose not to discuss but brought it up once again. People who don't care and have toggled them off.

    Quote Originally Posted by Analytical View Post
    In short, what I was mainly talking about here is the risk/chances of people miss seeing these auras (that are only on sale in the weekends) during their busiest time, like in a LB event or in the case of the returning players (whichever that introduces the risk) or giving them the option to focus on gears and not on vanity/aura and hence the potential lowered sales on aura.

    Point is, if there are other ways that more directly addresses the problem (blocked gameplay) which is already what they are doing, why would any business owners wanna take this unnecessary risk to lowering their potential sales from this free advertisement?
    This isn't the first time this has happened. Everything had risks, including the option to hide Badges, Titles, PvP rankings, and so on. All of which could have impacted their revenue from energy kits, activity from events, and LB's.

    Looking at how competitive lb is nowadays and how popular energy kits are, it's clear that hiding them had no effect.
    Quote Originally Posted by Analytical View Post
    Would less people run for badge when more of them know we can actually toggle it off?
    Is the reason to run for badges/title really solely on how attractive the badge/title is or it is also affected by other factors?
    We don’t know for sure.
    We won't know what everyone's motivatives are, but I can tell you that the most common response and complaint (Too many to list) about the engagement of vanities they release has been in fact appearance..
    Quote Originally Posted by Analytical View Post
    Again, this is just you alone, how about others?
    Would less people run for badge when more of them know we can actually toggle it off? Does it defeat their purpose to display the badge to other people? Again we don’t know. We don’t know how many people are doing it for their own achievement and how many are doing it to show off to others.
    Well, I stated myself because I'm part of this "3rd group demographic" you mentioned, and my response is better than nothing and provides a partial picture of what this demographic really thinks about it. And to that I say, it doesn't matter.

    Since we're only interested in the third group, perhaps create a poll to gather enough respondents (like myself) to test your hypothesis of your aforementioned "buying desire" being influenced by this toggle off option.





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    Last edited by Ilove_Poopoo; 01-02-2022 at 12:57 PM.

  4. #84
    Senior Member Analytical's Avatar
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    Quote Originally Posted by Ilove_Poopoo View Post
    This is essentially the first group of people you mentioned earlier that you said had no point in discussing, but you brought it up anyways.
    This is a somewhat a try-hard hypothetical situation. It's as if returning players who used to toggle off titles and names had forgotten about the options to unhide them. It's more like how once you learn to ride a bike, you'll never forget how to do it again!
    And, once again, this falls under your first demographic group, which you chose not to discuss but brought it up once again. People who don't care and have toggled them off.
    Was thinking if you are gonna say this hahahah booby traps XD anyway nothing much to say about this, I would leave it/end it here (:

    Quote Originally Posted by Ilove_Poopoo View Post
    "No sales would ever come from them. You would say isn’t this good for players? Sure, but not so for developers (:" But this brings up another arguement. If you say that people would focus more on gears, then expenditures will be directed more on gears, hence, more demand on gears that affect both awakening gem and crate sales revenue. Yes, you're losing revenue on this source (Aura's) but it has been shifted and gained from another source (Awakening gems and Crates)
    Good point here but you missing out one thing: both goals are available (gears and appearance) when there's no such toggle option instead of shifting to gears, we could have them spend on both.

    Quote Originally Posted by Ilove_Poopoo View Post
    This isn't the first time this has happened. Everything had risks, including the option to hide Badges, Titles, PvP rankings, and so on. All of which could have impacted their revenue from energy kits, activity from events, and LB's.
    Looking at how competitive lb is nowadays and how popular energy kits are, it's clear that hiding them had no effect.
    As I said, I wouldn't be so sure to claim many people know this option to disable badge, especially people who don't even use or know forum existed and I'm surprised there are people (even in forum) don't know that they can toggle off crafting completion. this is the only thing I would argue can't be fairly used as a base of any side of the argument. It could very well be because many don't know this option exist and if more know about this they may not have run for the badge.

    and again we don’t know how many people are doing it for their own achievement and how many are doing it to show off to others(who knows we may actually have more people running for badge if it wasn't allowed to be toggled off? Can read more on my recent reply to Stephen, just only added below), which brings me in agreement with you to have a poll on this as your reply below

    Quote Originally Posted by Ilove_Poopoo View Post
    We won't know what everyone's motivatives are, but I can tell you that the most common response and complaint (Too many to list) about the engagement of vanities they release has been in fact appearance..Well, I stated myself because I'm part of this "3rd group demographic" you mentioned, and my response is better than nothing and provides a partial picture of what this demographic really thinks about it. And to that I say, it doesn't matter.

    Since we're only interested in the third group, perhaps create a poll to gather enough respondents (like myself) to test your hypothesis of your aforementioned "buying desire" being influenced by this toggle off option.
    Quote Originally Posted by Analytical View Post

    3. Many paying for badges is itself an assumption, who knows how many would have paid for badges when there's no such option? We got no numbers to speak so we can only speak conservatively. Meaning, you would want to be safe than sorry. Also we don't know how many players are actually active in AL and out of that how many actually buy auras. All we know is aura sells fasts and it's logical to see why dev wouldn't want to risk any move harming any potential additional income source pertaining to aura sales, which arguably could make up the highest sale in store aside from crates. People don't just "buy badge", they buy something in store that exchanges for gold. Just imagine KFC trying to "toggle" their fried chicken recipe. They would sure think twice, thrice etc before doing that.
    Last edited by Analytical; 01-02-2022 at 01:56 PM.

  5.   Click here to go to the next Dev post in this thread.   #85
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    As much as I don't want to resurrect this thread, the original post content has been implemented and will go out with the next server update. In addition to updating the render order of the auras with respect to monster tells, the monster tells have all been updated to be a bit more visible (similar to the Brood Dragon's warning indicators in the Winter event).

    After the update goes live, if you find any issues, please feel free to let me know.

    -ALS

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    Quote Originally Posted by Stephencobear View Post
    Ty for doing something but wanted to mention that the objection isn’t only that auras cover up game play, it’s that the game is visually obnoxious to the point I want to play less

    I mentioned that auras cover game play, & your answer was to make red zones even more garish adding to clutter

    Each second in game is like looking at the jackpot effect of bad casino games

    What is the difference between being able to turn off badges, titles, & names, & giving us the option to turn off auras?

    If you think ppl will buy less then all you have to do is look at how ppl have always ran for badges
    What is the logic?
    I'm not sure how to solve this thing you describe. Hehehe

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    Though. In a few minutes of thought I find myself thinking about aura opacity option, wherein the visual can be dulled down.

    P.s seeing this thread is interesting to a nerd like me.

    Edit: dulling auras just seems so simple on paper doesn't it. Hahahahah (it isn't)
    Last edited by Immortal_Blood; 01-23-2022 at 05:38 PM.

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    Or infact maybe a couple visual effects buttons, low , medium, high ; low making auras duller than a TV show filmed in the 1900's

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    Quote Originally Posted by asommers View Post
    As much as I don't want to resurrect this thread, the original post content has been implemented and will go out with the next server update. In addition to updating the render order of the auras with respect to monster tells, the monster tells have all been updated to be a bit more visible (similar to the Brood Dragon's warning indicators in the Winter event).

    After the update goes live, if you find any issues, please feel free to let me know.

    -ALS
    Np, I found a new game to spend money on
    You didn’t listen, you didn’t say why Turning off badges & titles was any different
    Cuz it’s not
    Last edited by Stephencobear; 01-24-2022 at 12:04 AM.
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    Quote Originally Posted by asommers View Post
    As much as I don't want to resurrect this thread, the original post content has been implemented and will go out with the next server update. In addition to updating the render order of the auras with respect to monster tells, the monster tells have all been updated to be a bit more visible (similar to the Brood Dragon's warning indicators in the Winter event).

    After the update goes live, if you find any issues, please feel free to let me know.

    -ALS
    Good, I hope it helps reduce the lag that there is with so many auras and things flying in the city or maps.

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    Default Aura visuals

    Honestly, Auras are dope. They are so visually pleasing.

    But.. they aren’t worth the negatives it brings to the game. I’m talking the vanity aura slot mainly.

    Personally I’d say sticking to the idea of Dr. Arcanstein vanity sets or archon ring type gears, is the best route.

    Vampire amulet with the lil bat aura was awesome, the ghost knight recurve bow is perfect amount of heavy aura, kershal is a perfect orbiting aura.

    I say slowly rework back to this era of ideas. Small & simple, but don’t discredit what creativity y’all have brought with all these new auras. Use that creativity but just smaller & simpler I think that’ll fix a lot of issues people have with auras!! Especially while in maps. Cosemetic freaks like me still get our precious fashion gears & those who don’t care for them won’t have them shoved in their face & 50% of their screen!


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    Quote Originally Posted by PatD View Post
    For those who want to hide aura, i think you should see it the same as IRL;

    When a colleague, a neighbor, a brother-in-law etc buy a Ferrari or a Rolex it is because they want everyone to see it, you don't have any option to hide it, people have done this since ages, it is simply part of social standing.

    As for the ability to hide badge etc, i think it is only to facilitate group screenshot etc

    Ah yes, here we have your average player making comparisons between fantasy and reality, and then proceeding to apply those reality concepts to fantasy mechanics.

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    Senior Member PatD's Avatar
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    Quote Originally Posted by marzeg View Post
    Ah yes, here we have your average player making comparisons between fantasy and reality, and then proceeding to apply those reality concepts to fantasy mechanics.
    MMOs are worlds that can be seen as ideal to players. You meet people who are just like you - immersed in a world with infinite choices all trying to gain power and respect to have a sense of pride.

    In the end, a real world is not one where you were born in, but the one you choose to be in.

    Hence the need to compare IRL behavior with MMOs behavior (IRL people are playing those games, so they will obviously have very similiar behavior in the game and yes they will work hard to show off some social standing).

  15. #94
    Senior Member Ilove_Poopoo's Avatar
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    Quote Originally Posted by PatD View Post
    MMOs are worlds that can be seen as ideal to players. You meet people who are just like you - immersed in a world with infinite choices all trying to gain power and respect to have a sense of pride.

    In the end, a real world is not one where you were born in, but the one you choose to be in.

    Hence the need to compare IRL behavior with MMOs behavior (IRL people are playing those games, so they will obviously have very similiar behavior in the game and yes they will work hard to show off some social standing).
    Except your comparison doesn't correlate to what is happening ingame.

    As long as it doesn't impede gameplay and obstruct other peoples gameplay, then it doesn't matter what car or watch you have.

    Your car and watch resembles a vanity that you wear, but when you revv or pass thru a school zone, then that resembles the aura's that extends beyond your character and interferes with your team mates.

    Currently, even with the corresponding changes, I still have to walk away from my teamates to distinct whos proc was active and decide to save my procs for the next phase/boss.

    Not limited to vanity auras, but also with proc auras that would also block redzones, and cause frame drops. In which I hope could also be toggled off or its transparency @asommers


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    Quote Originally Posted by Ilove_Poopoo View Post
    Except your comparison doesn't correlate to what is happening ingame.

    As long as it doesn't impede gameplay and obstruct other peoples gameplay, then it doesn't matter what car or watch you have.

    Your car and watch resembles a vanity that you wear, but when you revv or pass thru a school zone, then that resembles the aura's that extends beyond your character and interferes with your team mates.

    Currently, even with the corresponding changes, I still have to walk away from my teamates to distinct whos proc was active and decide to save my procs for the next phase/boss.

    Not limited to vanity auras, but also with proc auras that would also block redzones, and cause frame drops. In which I hope could also be toggled off or its transparency @asommers


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    I have never said otherwise, what i'm saying is that if they add option to hide aura i am sure they will sell less aura after that, people will say why should i buy a 100 dollars aura if no one see it?

    Been working in marketing, publicity for years, believe me this is what is gonna happen if they do this.

    This is an option that should have been implement the very 1st time they have add aura, it is too late to add it now imo

  17.   This is the last Dev post in this thread.   #96
    Design Department Cinco's Avatar
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    Two quick things. One, I don’t want to allow auras to be switched off. Two, I do like the new targeting indicators that solve the visibility issue.


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