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Thread: Derp

  1. #1
    Senior Member Xaphan Fox's Avatar
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    Default Derp

    I wish there was more to the game than vanity.

    I want to farm components to craft a master sword. I wanna play tetris or snake on an arcade machine in the nice guild hall. I wanted new maps. The strong reuse of content is... Meh

    The emphasis on outfits in this game doesn't feel like a rpg/dungeon crawler to me. Feels like a Barbi dress up madness game.

    I assume some of these ideas are coming, and I applaud the changes to the energy system and interface, but I can't help but feel underwhelmed.

    Not really pleased with the return of purchased elixirs. The auction was the realm of farmers. Now, control of it can be bought.

    Love new content... Just seems the wrong direction. Vanity is fun, but it really does feel like the central point of this game. Dyes would help. Pigments to farm for.

    Pvp is golden though. Definitely the best part of this game.

    Also: Wolf head helm k thx!

    Other's thoughts?

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  3. #2
    Senior Member Late's Avatar
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    Default

    Ooooo I want to craft a diamond sword but I'll need a stick and 2diamond pieces

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    Senior Member Shaocalur's Avatar
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    Oh yes, sounds like the dream game I've never had.

    Thanks Aaroniero Arruruerie for the awesome signature!
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    Senior Member Cahaun's Avatar
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    Default

    The pvp is golden and perfect! If only the other two had such great pvp experiences. I also think more is coming to Dark Legends. I think they just don't want to bring it all out at once so another Humania doesn't happen.
    (You can't derp without the herp)

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    Member Staryknight's Avatar
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    Default

    Quote Originally Posted by Xaphan Fox View Post

    Not really pleased with the return of purchased elixirs. The auction was the realm of farmers. Now, control of it can be bought.
    The new luck elixirs aren't going to let you buy control of the auction they are going to destroy the economy. Pinks are so easy to get that farming is no fun, and there are so many floating around that they're crazy cheap.

    Instead of a reroll chance luck elixirs should just increase your base drop rates by 5 or 10 percent. Rerolls won't work in this game because there are only 3 item classes, and it is so easy to get a green which rerolls to pink.

    I don't mind the new elixirs but they need nerfed. I bet they would actually end up selling more if they did. No one will pay to farm cheap gear.
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  7. #6
    Member between's Avatar
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    Default

    I guess you can think of it like this....

    The cap is only 26. The game is really new in terms of mmo growth. I think that when the cap is around 50 this game will truly shine in terms of content/progression. Remember being like 16 years old and just getting a car? Now imagine at that moment you had to get a full time job, buy a house, raise a family, and then that's it. What would be the point in continuing on if everything happened as fast as you want?
    Keep in mind PL didn't have crafting until the 56 cap

    Now I'm gunna contradict my previous statement and complain about progression.
    IMO they are not releasing enough content for each point in the progression. The first thing I did when I logged on was do the campaigns I didn't finish plus I finished the new ones. I did all of this before reaching 21. Now I play the game for pvp, so this doesn't really effect me, but I still think they are doing it wrong.

    This is an MMORPG. It is not Diablo. Content progression should be built to be progressed through time and effort, and once its been progressed by the general population, new content shoulld be released.

    That last boss(I forgot his name) hell that last campaign should of been so difficult that no one under 26 could survive the first mob, and even at 26, to be able to even unlock the boss map you would need to be in the best gear from the campaign before it, and then to down the boss you would need all the best gear from the last campaign, on top of it the boss should not be soloable in any way.

    That, in my opinion is true progression. The previous MMO I played, the release cap was level 50. The first server to down the last boss... the first group took over a year. The boss wasn't farmable for another half a year or so, but content was soon added after the general population of hard core pvers could complete it.

    Sorry for rambling! I hope my post made sense, at work I can't type it all out :s

  8. #7
    Senior Member Jugernugetx's Avatar
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    Ooooooooookkaaaaaaayyyy.......

    Jugernuget:Guess: 576

  9. #8
    Senior Member Xaphan Fox's Avatar
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    Quote Originally Posted by Jugernugetx:690204
    Ooooooooookkaaaaaaayyyy.......
    Nice addition to the thread. Insightful. Relevant.

    I would like to subscribe to your newsletter!
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  10. #9
    Senior Member Xaphan Fox's Avatar
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    Default

    Back on topic:
    Yeah pvp is crazy great in this game. It's just gear acquisition is easy, content progression takes a few minutes...

    The point of the game, besides pvp, seems focused on vanity acquisition.

    Not very fulfilling. In SL the maps take a while. The bosses take a while. Enemies are pulled a group at a time and whittled down... Not zerged through like this game. I know they went in a different direction... I just miss being a healer. I miss slow dungeons. I miss being important. In DL I join a multiplayer map... And the teammate is already half way to boss and sure doesn't need my help.

    Dunno. Kinda rambling. Game just has me all meh recently

    Woof
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  11. #10
    Banned Flowman's Avatar
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    Default



    Yep.














    Wait till you see what I purchased from the D3 auction house lololol

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