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Thread: My take on how to fix some of the game’s flaws

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    Senior Member Flamesofanger's Avatar
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    Quote Originally Posted by Darkrai View Post
    AL is more like The Sims with the amount of dress up you can do. The actual looting part of AL has been absent from the game for a long time.
    Exactly. The devs have so much experience in MMORPG analytics but we stilll somehow end up in situations like this.

    If they're doing this for business purposes it will not last for very long. (Unless the consumers are easy to take advantage of)

    Look at Team Fortress 2 for example, it is filled with cosmetic updates that outweigh maps and non-cosmetic additionalities but the reason no one cares is because most of the content is not only re-playable and rejuvenating, you are allowed to trade items in a legal marketplace for real life cash that follows the ToS by valve.

    The PvE of tf2 has items that can literally sell for 2,000$ per product. (Golden frying pan for reference)

    However, in Arcane Legends? Cosmetics do nothing. Absolutely nothing. Unless you enjoy the social presence on the game (jfc) or you like to lavish in the glamour of your labor.

    And why i bring this up? Loot (Gears and pets) literally give the game meaning. PvP that hopefully has awakenings removed so our elite endgame gears have meaning again will bring some light to this old game. Tf2 is allowed to get away with these practices because you literally benefit from the cosmetics. The dev team for Tf2 at the moment is allegedly 2 or 4 individuals on a game so iconic on a huge platform like steam.

    Funny enough, TF2 is a 2008 release (The game was actually in production since 1998 apparently). Arcane Legends is a 2012 release (many sts mmorpgs released before AL though).
    Last edited by Flamesofanger; 01-09-2022 at 11:24 PM.

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