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    o.O Leeching, took me a min. Well I don't think it's harassment but I do find it annoying when the users are sometimes blatant about their intentions of just sitting at spawn while the other two man team has to perform one man down. I also have my suspicions/confirmation that there are botters; when I ran into the same few names just sitting in spawn I timed them to see if they left at the same time interval. So let's look into options:

    I don't like the boss radius idea as you could run most of a map and miss out on the loot and xp as well. Scenario: you join a game (already in progress), Player A and Player B have elixirs and are rushing to boss while you struggle to catch up. Since they're not clearing, you have to slash your way through a few mobs only to arrive at the boss just seconds too late to be within the defined radius.

    I cannot say that I agree with a "must do damage to boss" system either as I have run down a side path to clear a bit of map only to watch the boss die before being able to land a single blow. The problem with this is the same as the other, you cannot control what the other members do since it is basically a pug system. You could do 90% of the map and miss out on the boss and end up getting nothing with either of these options. Also, what happens when a player lags out or a dc, they could have done some work and maybe even deserve an xp reward.

    Finally, we're talking 5-10 xp here... not 50 or 100, but 10 tops. I'm not sure this entire problem is about those that are leeching, but about those that are botting. I'd be happy if STS could just implement a protocol that bans players who use the exact same timing for say 10-15 maps in a row (which would be very hard to impossible for any human).

    My suggestion: allow all 3 members in any instance to have a boot option but make it a secret ballot type instead of an instant action. You click the user's name and hit the boot button, if that same player gets kicked by the other member then they're gone; meaning two players have to both kick the other. I think this would be different than a host system, since there really is no host in multi just the player who happens to spawn first.

    Backup suggestion: only players that use the exit circle get the rewards for completion of the map. If someone is willing to run a map even if it's completely empty, just to stand in a pentagram all for 5 xp... so be it.

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