Quote Originally Posted by Cinco View Post
I hear you. That said, considering that the unique difficulty mechanics of the Mausoleum have been consistent (and well-known) for so very, very long - I will be keeping it as it is. Best wishes!
Changes are sometimes good. Is there a good reason for keeping it this way except for the fact it has been this way for a long time? Changes and adaptions are important for growth.

The only reason as to why it was scaled to endgame level is to prevent people from farming too much gold there. But no one farms gold there, I don't see a good reason to keep it this way now.

Just asking for the damage to be lowered from mobs, and not their health. Technically it will take the same time to kill them, just that you won't be farming deaths.

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