I hear you. That said, considering that the unique difficulty mechanics of the Mausoleum have been consistent (and well-known) for so very, very long - I will be keeping it as it is. Best wishes!
I hear you. That said, considering that the unique difficulty mechanics of the Mausoleum have been consistent (and well-known) for so very, very long - I will be keeping it as it is. Best wishes!
Changes are sometimes good. Is there a good reason for keeping it this way except for the fact it has been this way for a long time? Changes and adaptions are important for growth.
The only reason as to why it was scaled to endgame level is to prevent people from farming too much gold there. But no one farms gold there, I don't see a good reason to keep it this way now.
Just asking for the damage to be lowered from mobs, and not their health. Technically it will take the same time to kill them, just that you won't be farming deaths.
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It works. That's really the best reason. There's nothing broken here; so the 'change is good' axiom really doesn't apply.
As for the reason for scaling beyond endgame, this is because it's the fundamental design of the mausoleum - it's meant to be an increasingly difficult encounter.
Yeah, as we have discussed previously, no one plays m6 except for the people trying to get their APs done.
A lot of people got their APs done in parties when the map was active, now that the map is inactive, it's hard to search for people willing to do 1k mobs there.
Isn't it a bit unfair for newer players to get this APs done because it's ultra hard to find people to do them with?
I think almost all seasonal chars skip 1k mobs in m6 as well as u don't need all APs to get the badge. So who are we supposed to be play with? There aren't many aspiring top overall lb players out there.
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In my guild we are like farming 2h each day in m6 to help our guildies to get the aps. Also the challenge difficulty and the 54 different maps are making the mausoleum very interesting and never boring. Maybe you are just in the wrong guild who knows. I know enough players who farm in maus.
I have decided to wait for 81 Arcanes to come out, and see If I can do this in a reasonable amount of time then.
It's insane spending 20min to climb to m6 to sometimes not even find the boss there. That's 20 x 1000 = 20,000 minutes.
There may be some people doing these APs in my guild, but it's hard to match my timing with these select few hence I prefer being able to solo in reasonable time.
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I agree with op. Also, once the storyline is complete, I should be able to choose which map to enter. Starting at 1 to get to 4,5 or 6 is too effing grindy!!! My aps are incomplete from Underhul up, can’t solo them or solo takes too long (20 min per map zzz). Full party doesn’t happen.
I’m rubber and you’re glue, what bounces off me, sticks on you..
Stop assuming my posts are emotional. I don’t care that much.
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