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  Click here to go to the first Dev post in this thread.   Thread: An idea on how to get rid of botters and on how to fix gold inflation

  1. #21
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    Quote Originally Posted by Cinco View Post
    Moved to Suggestions and Feedback forum.

    Also - this discussion is fascinating to me. I've done decay designs for speculative Legends projects in the very recent past. I'm curious to know how the Arcane Legends expert views various possible implementations. For instance: assessing equipment damage only when remaking / entering a dungeon versus assessing equipment damage in real-time.
    Minecraft vibes. Please, dont

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  3. #22
    Senior Member Oakmaiden's Avatar
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    No ty, I find fewer and fewer reasons to play. Broken gears... who enjoys a broken tv, car repairs or ... ummmm no....
    I’m rubber and you’re glue, what bounces off me, sticks on you..
    Stop assuming my posts are emotional. I don’t care that much.

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  5. #23
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    At that point i would only find this really annoying, no thank you!!

    -11111

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    didn't know people became so rich they now finding ways to spend .

    -9999

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    better to giveaway 1k gold to those random people who beg in town , atleast you all will make someone happy

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    Quote Originally Posted by Cinco View Post
    Moved to Suggestions and Feedback forum.

    Also - this discussion is fascinating to me. I've done decay designs for speculative Legends projects in the very recent past. I'm curious to know how the Arcane Legends expert views various possible implementations. For instance: assessing equipment damage only when remaking / entering a dungeon versus assessing equipment damage in real-time.
    -1
    Keep AL in its original game play.
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    Quote Originally Posted by kulldeepboro View Post
    better to giveaway 1k gold to those random people who beg in town , atleast you all will make someone happy

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  10. #28
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    Quote Originally Posted by Mitsooos View Post
    Imagine your weapon or armor to broken in the middle of the fighting, and you not have the gold to repair it.
    I never having gold in my inventory, I left them in stash for not making stupid buying,
    if my pet got hungry in battle and I didn't have gold to feed, I switch it!!!

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    In other mmorpg I play there is trade limit to items (3 trades for best gear). the rarer the item the less trades you can make. Once trade limit is reached it becomes untradeable but it doesn't affect its stats. Id love to see something similar in this game. It would make game harder and keep item values high. I was looking forward to buying new mythic bow for 100m and I was making plans how to grind for it however after just 1 event price has dropped by 60% which leaves me with 0 motivation to keep on playing. There is nothing to grind for.

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    i like this idea
    +1

  13. #31
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    I don’t

    -1

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    No ty. I don't carry much gold, it stays in my stash and what about new players and hardcore players?
    Also, this game is getting complicated enough.
    Just leave things as they are. The trade permit is ok, although more information on how to get it for newcomers would be helpful.

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    Big -1

    Considering how annoying it is, HC players will have a hard time with this mechanic, imagine you're hardcore and running a difficult map then suddenly all your gears got broken, unequipped everything, died.

    You might also add to repairly it time to time, and that's the annoying part.

    and this idea will resolve botting? I think you have no idea how botting works.

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    -1 No thanks, keep it the way it is.

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    Quote Originally Posted by Cinco View Post

    Also - this discussion is fascinating to me. I've done decay designs for speculative Legends projects in the very recent past.
    If your referring to the PL spin-off game then that may be one of the reasons it didn’t take off

    Another -1 from me
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    Quote Originally Posted by Flamesofanger View Post
    I never said the durability mechanism being exclusively applied to the crafting station.

    It can be 1 simple click in the inventory, like liquidating your items. That's pretty much it.



    That will only happen to players who play for 10 hours straight or more then.

    I made a hypothetical example after all.
    Oh okay... Still -1

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    I’ve had time where I can barely scrape 10k gold and that feeling is not nice. So if there are time where I’m really struggling but want to farm I will be restricted to play before I can’t repair my weapon or gear. So I don’t think this is a good idea tbh.

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    Quote Originally Posted by kulldeepboro View Post
    didn't know people became so rich they now finding ways to spend .
    -9999
    Quote Originally Posted by kulldeepboro View Post
    better to giveaway 1k gold to those random people who beg in town , atleast you all will make someone happy
    Agreed.

    If they want to sink gold, the idea suggested by immortal blood could work:

    1. Throwing gold coins into the fountain in windmore and have a leaderboard for it to see who throws/sinks gold the most, perhaps a little tweak is one entry per account per month. Although it may seem like someone would sink all their gold to get a LB Spot, it seems unlikely ppl will burn all their gold for it so I'm curious how much ppl would actually do this at maximum (https://www.spacetimestudios.com/sho...moore-fountain)

    2. As for the daily "draw" mentioned in immortal blood thread above (chances at getting a certain amount of gold), just like sixzy suggested, there could be a limit set to how many times newer players could draw per account.

    Further, I would prefer sts come out with newer exclusive and desirable vanities/furniture etc to share a part of the excess gold in game, effectively slowing down inflation, instead of the pointless repair that just annoys people.

    Speaking of inflation, I don't think sts would want to "solve inflation" per se, if anything they are the one who will benefit the most from it, what they want at most may only to "slow down inflation" and not cause outrage from people when items turned 10x in a month but rather turned 10 X like in 10 months for example.

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