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    Design Department Cinco's Avatar
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    Moved to Suggestions and Feedback forum.

    Also - this discussion is fascinating to me. I've done decay designs for speculative Legends projects in the very recent past. I'm curious to know how the Arcane Legends expert views various possible implementations. For instance: assessing equipment damage only when remaking / entering a dungeon versus assessing equipment damage in real-time.
    Last edited by Cinco; 01-19-2022 at 06:16 PM.
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    Senior Member Flamesofanger's Avatar
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    Quote Originally Posted by Cinco View Post
    Moved to Suggestions and Feedback forum.

    Also - this discussion is fascinating to me. I've done decay designs for speculative Legends projects in the very recent past. I'm curious to know how the Arcane Legends expert views various possible implementations. For instance: assessing equipment damage only when remaking / entering a dungeon versus assessing equipment damage in real-time.
    In my opinion, real time damage sounds more enticing due to the fact it'll keep the player engaged enough in the dungeon to make sure his equipment is healthy for continuance.

    The repair capability can even come with portable repair kits that can only be used once per equipment but repair it only a good 50% compared to say, for example a blacksmith repairing your item to 100% for a fee.

    As i said in my thread before, durability may only apply to specific rarities/items or become universal.

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    Quote Originally Posted by Cinco View Post
    Moved to Suggestions and Feedback forum.

    Also - this discussion is fascinating to me. I've done decay designs for speculative Legends projects in the very recent past. I'm curious to know how the Arcane Legends expert views various possible implementations. For instance: assessing equipment damage only when remaking / entering a dungeon versus assessing equipment damage in real-time.
    Minecraft vibes. Please, dont

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    Senior Member Avaree's Avatar
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    Quote Originally Posted by Cinco View Post
    Moved to Suggestions and Feedback forum.

    Also - this discussion is fascinating to me. I've done decay designs for speculative Legends projects in the very recent past. I'm curious to know how the Arcane Legends expert views various possible implementations. For instance: assessing equipment damage only when remaking / entering a dungeon versus assessing equipment damage in real-time.
    -1
    Keep AL in its original game play.
    TIA

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    Quote Originally Posted by Cinco View Post

    Also - this discussion is fascinating to me. I've done decay designs for speculative Legends projects in the very recent past.
    If your referring to the PL spin-off game then that may be one of the reasons it didn’t take off

    Another -1 from me

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