Results 1 to 15 of 15

  Click here to go to the first Dev post in this thread.   Thread: Pets priority

  1. #1
    Forum Adept
    Join Date
    Jul 2020
    Posts
    258
    Thanks Thanks Given 
    11
    Thanks Thanks Received 
    17
    Thanked in
    11 Posts

    Default Pets priority

    Option for your pet to prioritise picking up loot and attack only after all the loot is picked.

    Trimis de pe al meu VOG-L29 folosind Tapatalk

  2. #2
    Member
    Join Date
    Dec 2021
    Posts
    55
    Thanks Thanks Given 
    5
    Thanks Thanks Received 
    6
    Thanked in
    3 Posts

    Default

    +1. That’d would help a lot in kt4

  3. #3
    Junior Member Gazzuh's Avatar
    Join Date
    Dec 2021
    Posts
    22
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    I like this idea.

  4. #4
    Senior Member
    Join Date
    Apr 2019
    Posts
    3,104
    Thanks Thanks Given 
    68
    Thanks Thanks Received 
    106
    Thanked in
    85 Posts

    Default

    +1 totally needed, also would be very good if we could have a option to we and ours pets don't take items by their rarity even passing by them,(we could choose which rarity we would take) so we can save time by not needing sell trash on inventory(ノಠ益ಠ)ノ

  5.   Click here to go to the next Dev post in this thread.   #5
    CTO asommers's Avatar
    Join Date
    Feb 2010
    Posts
    4,987
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    3,242
    Thanked in
    1,488 Posts

    Default

    What this means is if your pet is in combat with something and loot appears, they will stop attacking.

    However, it's an easy change, and since pets can't die, I'll discuss it with the team.

    -ALS

  6. #6
    Senior Member
    Join Date
    Apr 2019
    Posts
    3,104
    Thanks Thanks Given 
    68
    Thanks Thanks Received 
    106
    Thanked in
    85 Posts

    Default

    Quote Originally Posted by asommers View Post
    What this means is if your pet is in combat with something and loot appears, they will stop attacking.

    However, it's an easy change, and since pets can't die, I'll discuss it with the team.

    -ALS
    Would be great, pet taking energy while we fighting, please add it, lost the count of so many times i going to other stage of hauntlet and pet not take the energy, thats get me angry

  7. #7
    Member
    Join Date
    May 2020
    Posts
    152
    Thanks Thanks Given 
    70
    Thanks Thanks Received 
    4
    Thanked in
    4 Posts

    Default

    +1
    Such an great idea

  8. #8
    Banned
    Join Date
    Dec 2021
    Posts
    140
    Thanks Thanks Given 
    27
    Thanks Thanks Received 
    24
    Thanked in
    17 Posts

    Default

    Quote Originally Posted by asommers View Post
    What this means is if your pet is in combat with something and loot appears, they will stop attacking.

    However, it's an easy change, and since pets can't die, I'll discuss it with the team.

    -ALS
    Can you also discuss with team pet lvling. After some unnecessary update it takes ages to level up one pet lol, it was much easier before and I don't understand why it was changed like that...

  9. #9
    Member marzeg's Avatar
    Join Date
    Mar 2018
    Location
    Earth
    Posts
    210
    Thanks Thanks Given 
    176
    Thanks Thanks Received 
    68
    Thanked in
    39 Posts

    Default

    Quote Originally Posted by asommers View Post
    What this means is if your pet is in combat with something and loot appears, they will stop attacking.

    However, it's an easy change, and since pets can't die, I'll discuss it with the team.

    -ALS
    Honestly, I'm completely fine with having an option to let my pet prioritize loot collecting over actual combat. If possible, it would be nice to also ignore item drops of a certain rarity. Once you reach endgame common, rare, and epic armor/weapons aren't utilized much apart from being used as vanity, and after farming having to individually go through each gear type section in inventory and then tap, select rarity, sell, repeat is a bit of an inconvenience. Just a suggestion though.

  10. #10
    Senior Member Ilove_Poopoo's Avatar
    Join Date
    Feb 2020
    Location
    South East Asia
    Posts
    2,278
    Thanks Thanks Given 
    161
    Thanks Thanks Received 
    618
    Thanked in
    330 Posts

    Default

    Quote Originally Posted by asommers View Post
    What this means is if your pet is in combat with something and loot appears, they will stop attacking.

    However, it's an easy change, and since pets can't die, I'll discuss it with the team.

    -ALS
    Out of topic but I'd like to add toward pet priorities, similar to the other thread that tackles aim priority, why not have the option to select what our pet attacks? Such as setting it to prioritize attacking the highest/lowest hp, Strongest/Weakest enemy that is within character range.

    This is most helpful towards single target pets. Furthermore, it can add more variation in team gameplay to strategize each of our own pets priority.

    Sent from my SM-N975F using Tapatalk
    Last edited by Ilove_Poopoo; 02-06-2022 at 02:49 PM.

  11. #11
    Banned
    Join Date
    Feb 2022
    Posts
    6
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    +1 helpful agreed

  12. #12
    Senior Member
    Join Date
    Feb 2018
    Posts
    1,109
    Thanks Thanks Given 
    436
    Thanks Thanks Received 
    214
    Thanked in
    155 Posts

    Default

    Quote Originally Posted by asommers View Post
    What this means is if your pet is in combat with something and loot appears, they will stop attacking.

    However, it's an easy change, and since pets can't die, I'll discuss it with the team.

    -ALS
    +1 It takes less than a second for the pet to pick up an item from the ground.

  13.   This is the last Dev post in this thread.   #13
    CTO asommers's Avatar
    Join Date
    Feb 2010
    Posts
    4,987
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    3,242
    Thanked in
    1,488 Posts

    Default

    This has been implemented and will be in the next server update.

    -ALS

  14. #14
    Senior Member Analytical's Avatar
    Join Date
    Jul 2020
    Posts
    1,535
    Thanks Thanks Given 
    167
    Thanks Thanks Received 
    181
    Thanked in
    133 Posts

    Default

    Quote Originally Posted by asommers View Post
    This has been implemented and will be in the next server update.

    -ALS
    Game is getting better and better lol, feels unfamiliar but it's great to see devs actively working on players feedbacks and taking them into considerations (:

    This would be a really good update. Picking up loot is far more important than attacking especially in pve context.

  15. #15
    Forum Adept
    Join Date
    Jul 2020
    Posts
    258
    Thanks Thanks Given 
    11
    Thanks Thanks Received 
    17
    Thanked in
    11 Posts

    Default

    Quote Originally Posted by asommers View Post
    This has been implemented and will be in the next server update.

    -ALS
    Thank you very much

    Trimis de pe al meu VOG-L29 folosind Tapatalk

Similar Threads

  1. Pet's priority
    By Nocturnus in forum AL Suggestions
    Replies: 5
    Last Post: 09-02-2020, 06:00 AM
  2. Pets priority options
    By Hellstoned in forum AL Suggestions
    Replies: 2
    Last Post: 06-20-2019, 11:53 PM
  3. skill targetting priority and Pet priority
    By CosmoxKramer in forum AL Technical Issues and Bugs
    Replies: 0
    Last Post: 12-24-2012, 07:11 PM
  4. Definitely not top priority, but yet..
    By LoztChaos in forum PL Suggestions and Feedback
    Replies: 23
    Last Post: 01-17-2011, 11:47 AM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •