if you were going to implement this throughout the whole game. then maybe add dmg and armor to mobs equal to how many players are in the map . so solo map 1x player=1x(enemy damage&armor) ,
2 x players=1.8x (enemy damage&armor)
3x players=3.6x (enemy damage&player) etc...
to avoid 1 player running and killing mobs while having 4 devices or bots standing in middle of map "isle of night" with auto gold loot equipped
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