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Thread: Unofficial List of Improvements for Engineer PvP

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    Banned Deathpunch's Avatar
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    Quote Originally Posted by TheRajX View Post
    The Threshold extending was a already up there, but the timer and % buff ideas are new, thank you very much for contributing, i'm welcome to all armor enhancement.

    But, i disagree with the whole no stacking thing unless regen times for both are the same while skills last for half the amount. Instead, smaller percents could work.
    *shrug* Either way, they just need to fix them. :-)

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    Senior Member iAmPain's Avatar
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    Play Mage on PL and have fun killing all of 'em. we done here?


    (just kiddin lol. if ever sts considers some changes, i think it would be best to nerf the armor after doin these changes)

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    hope the next update with the new passive skills implemntation makes a diff story for ENG. lets just pray devs thought of it more..than just adding new gear and map

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    The last time Devs spoke about engi pvp, they spoke as if it were the best pvp class there was - hopefully this really changes their mind. Sure one or two ops or coms might die from a pro engi but when it comes to pro coms or ops we don't stand a chance.
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  5. #25
    Lady_Pebbles
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    I completely support those ideas. Eng's skills lack in many ways.


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    Quote Originally Posted by Lady_Pebbles View Post

    I completely support those ideas. Eng's skills lack in many ways.

    thats a under statment

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    The absence of damage indications flowing over the dying opponents' head cripples engi pvpers futher....

    *sniffles*
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    Senior Member akfury's Avatar
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    Quote Originally Posted by TheRajX View Post
    The absence of damage indications flowing over the dying opponents' head cripples engi pvpers futher....

    *sniffles*
    yeah i hate not being able to see damage and heals or dodges or crits or misses its just dumb to remove that feature

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    A custom com can get health regen at 19 (i think) so they can heal nearly as fast as engi. Add more armor and a mana regen skill, and the engineer doesnt stand a chance.

    Vs a com we have 2 chances 2 dodge the Yellow thing (slowdown, dont remeber what its called) if we dont dodge the com will kill us.

    We run out of mana before the com is at 50% if the com is even halfway decent.

    We dont have any decent buffs other than heal and we dont do much damage.

    My op can kill any engineer nearly every time. Simply root and fire all skills. They die.

    It would be fair to add a mana regen buff to empathy. Then we could stand a chance in a longer fight with a tougher com.

    Or make empathy break all slowdown like it does to engineer slowdowns.

    Or add a buff that makes all dmg we do steal health for a short time. Like 6-10 seconds. (all dmg has leech power)

    Ok my rant is done

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    To summarize:

    Add Mana Buff to empathy.
    Mez break out of all slow downs (gravity, lurch, not only just other engis supression/pain)
    Add skill buff that leeches hp....or mana!

    Stellar ideas, i love them. The second one is already up.
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    Quote Originally Posted by TheRajX View Post
    To summarize:

    Add Mana Buff to empathy.
    Mez break out of all slow downs (gravity, lurch, not only just other engis supression/pain)
    Add skill buff that leeches hp....or mana!

    Stellar ideas, i love them. The second one is already up.
    We Engis already have a skill that leeches hp but the amount of leeched hp is next to none...
    So I must agree that a hp leech skill buff would help alot...

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    sounds good but its not fair. Engs all u need is dot skills and pain or supression. If these changes were put in place, the pvp would be unbalanced
    Hellcurse l Manofmight l Hellcurseii
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    Quote Originally Posted by Hellcurse View Post
    sounds good but its not fair. Engs all u need is dot skills and pain or supression. If these changes were put in place, the pvp would be unbalanced
    As if it isn't already. You mean "no easy kills" vs. engis or engis would finally be somewhat competitive vs. ops and coms.

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    Quote Originally Posted by Hellcurse View Post
    sounds good but its not fair. Engs all u need is dot skills and pain or supression. If these changes were put in place, the pvp would be unbalanced
    Umm we already got 3 dot skills and pain and suppression ... Oh look pvp as eng still sucks!!! Go join a commando thread and leave us dying engs to our selfs

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    i think engi's deserve a dodge buff.. lol.. we all die so fast because we dont got enough dodge and other classes have higher damage than us.. at some point i think all an engi needs to really win a fight is skill.. but we could use a dodge buff and mana regen skill too.. xD

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    I think our mana is ok for now but otherwise I agree with everything else.

    But I also think they should fix transference, does it really take that long to fix a bug? 8 months? More? Since the game came out? I'm not sure but this has been a bug for a loooooooong time.

    They should also make non plat dodge gear for engineers...

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    Quote Originally Posted by Swimmingstar View Post
    I think our mana is ok for now but otherwise I agree with everything else.

    But I also think they should fix transference, does it really take that long to fix a bug? 8 months? More? Since the game came out? I'm not sure but this has been a bug for a loooooooong time.

    They should also make non plat dodge gear for engineers...
    i know that the mana is okay.. but it would be cool to have since all other classes have it too.. lol..

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    do my fellow engi's know why STS couldn't do an update or re-fined/get a new build, for us?

    if you look closely, STS categorized engi's for 1 main reason, and thats "SUPPORT"
    if i was in sts, i wouldnt change it too (well that sounds a bit mean lol)
    cos' almost every patch-ups and updates named the engi as an all around support type.

    For example:
    Every lvl cap, they had a chance to give engi a skill to improve their 1v1 skills,
    but didn't, instead they still continued the idea of giving engi's "debuff and a mini aoe magnet"

    one more example:
    On the trailer of SL, they said the main functions of engi's as a support that can heal and rev
    nothin else, nothin more.

    now, if they re-built the whole skillmap of engi, it's not going to match what they described on the Trailer, does it?
    (with those money they get, they could easily make a new one lmao!)

    but SL's community wants more and more! they become busy too with the new LvL cap/map for the new campaign for SL!
    even though they have to make improvements/updates on PL,DL and now AL. all they ask is a lil space guys.. it will come

    so.. a lil more patience guys. i know someday eng will be proudly named as the "Half Commando, Half Operative, but the best of both!"
    Live as if you were to die tomorrow. Play as if it's your last.
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    Default Unofficial List of Improvements for Engineer PvP

    Good luck!!

  20. #40
    Senior Member akfury's Avatar
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    Quote Originally Posted by iAmPain View Post
    do my fellow engi's know why STS couldn't do an update or re-fined/get a new build, for us?

    if you look closely, STS categorized engi's for 1 main reason, and thats "SUPPORT"
    if i was in sts, i wouldnt change it too (well that sounds a bit mean lol)
    cos' almost every patch-ups and updates named the engi as an all around support type.

    For example:
    Every lvl cap, they had a chance to give engi a skill to improve their 1v1 skills,
    but didn't, instead they still continued the idea of giving engi's "debuff and a mini aoe magnet"

    one more example:
    On the trailer of SL, they said the main functions of engi's as a support that can heal and rev
    nothin else, nothin more.

    now, if they re-built the whole skillmap of engi, it's not going to match what they described on the Trailer, does it?
    (with those money they get, they could easily make a new one lmao!)

    but SL's community wants more and more! they become busy too with the new LvL cap/map for the new campaign for SL!
    even though they have to make improvements/updates on PL,DL and now AL. all they ask is a lil space guys.. it will come

    so.. a lil more patience guys. i know someday eng will be proudly named as the "Half Commando, Half Operative, but the best of both!"
    We have been waiting since pvp was released ... 8 months.... That's plenty of time for one more friggen skill

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