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  Click here to go to the first Dev post in this thread.   Thread: Suggestion #2 from Decentralized

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    Default Suggestion #2 from Decentralized

    Suggestion: Guild Leveling System with tiered rewards (Overall or Seasonal) separate from Guild Rating system.

    Example: Every season, “Guild Level” is reset to 0. Progress “Guild Levels” by members completing a large amount of Total Character / Pet XP in a party of AT LEAST two.

    Leaving the guild you were in at the beginning of the season, revokes your privileges to rewards but your XP gained will still count towards current Guild Level Total XP. Sorry guild hoppers :/

    This will incentivize veteran players & guild owners / officers to seek out other players and grow their level & AP’s bettering everyone’s experience with new Arlorians to meet!

    This isn’t to mess with current Guild Rating system, but instead go hand in hand with it.

    - It’s a perfect way incentivize building up our peers all around us.
    - Potentially brings newly made veterans to the market to help with demand during inflation & further spreading gear around as many are hoarding nowadays.


    Let’s not go the Fortnite Battle Pass route with ideas please!! keep it simple, nostalgic, and user friendly


    Sent from my iPhone using Tapatalk

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    Blogger ungarn's Avatar
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    +1

    Tapatalkkal küldve az én M2101K7BNY eszközömről

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  4.   This is the last Dev post in this thread.   #3
    CTO asommers's Avatar
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    Added to the list of things to consider.

    -ALS

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    Default

    Quote Originally Posted by asommers View Post
    Added to the list of things to consider.

    -ALS
    Thanks! Might update this post as I get suggestions from others or think of ways to better the idea etc


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    Junior Member Holygraghm's Avatar
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    +1. I like the idea

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