Many rogues now got above 100% CRIT, and many warriors got more than the armor capacity.
how about that when a rogue reaches 100% crit, they get tiny bonus for crit damage instead?
and when a war riches max armor he gets bonus to damage?
For example, if I have 110% crit, I would have 10% critical damage (rog)
and if I have 10% more armor that the armor capacity, I will get 10% bonus damage..
just an idea to make a little balance change.
what do you think?
@Devs
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