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Thread: Arcane Weapons

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    Senior Member flashio's Avatar
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    Default Arcane Weapons

    Arcane Hammer L81: chance on attack to cast a +50 str boost, 50%dmg boost and a 3%hp regen per second and create water streams that will push enemies away dealing massive AoE dmg with a small chance to stun enemies for 3 seconds (0.8 seconds in PvP) (Charged attacks have a higher chance to proc) (Charged attacks have a higher chance to stun). Depending on the amount of enemies pushed away, the user will receive a dmg reduction boost:
    1-3: 20% (10% in PvP).
    4-8: 30% (20% in PvP).
    Proc time: 10 seconds. Cooldown: 5 seconds.

    Arcane shield L81: chance on attack to cast a +50 str boost, 20%hp and summon 1-3 whirlpools (around the character) that will pull enemies in range, deal massive progressive DoT, with a chance to stun enemies for 2 seconds (0.3 in pvp) and taunt all the pulled enemies (stun chance will increase with every tick from whirlpool) (charged attacks have a higher chance to proc). Depending on the amount of enemies pulled a reflecting shield will protect the user:
    1-3: 500% (200% in PvP).
    4-8: 1000% (300% in PvP).
    9+: 1500% (500% in PvP tho I think there's no mode where this can happen).
    Proc time: 8 seconds. Cooldown: 4seconds

    Arcane Gun L81: chance on attack to cast a +50 int, to apply a progressive massive DoT with a higher chance to stun as it gets damaged and cast a boost on the party that will grant allies a 30%dmg boost (20% in PvP), 20%dmg reduction/ms/bd (15%in PvP) (Charged attacks have a higher chance to proc) (DoT effect can be stacked up to 4 times within the first proc time) (Next proc won't activate until the last DoT effect has finished its cooldown).
    Proc time: 10 seconds. Cooldown 5seconds.

    Arcane Staff L81: chance on attack to pull enemies in and freeze them for 2 seconds (0.3 seconds in PvP) and cast a 15% haste boost to allies along with a damaging zone below the allies that will poison enemies that get in contact with the zone (this poison can be stacked if inflicted by different zones) (charged attacks have a higher chance to proc) (charged attacks will grant an extra 20% dmg boost and +50 primary stats to all the allies).
    Proc time: 7 seconds. Cooldown: 3seconds.

    Arcane Daggs L81: chance on attack to apply a +50dex boost and to summon a pool that will slow enemies by 50% (30% in PvP), reduce their dmg/crit by 30% (20%in PvP) and apply a spreading DoT. Once pools disappear enemies inflected by the Dot will explode dealing heavy dmg to close enemies. (up to 3 pools can be stacked) (charged attacks have a higher chance to proc) (Next proc won't activate until the last pool has finished it's cooldown)
    Proc time 7 seconds. Cooldown: 4 seconds.

    Arcane Bow L81: chance on attack to cast a +50 dex and 20%dps boost along with a chance to shoot 3 arrows at once, enemies hit will receive a 30% armor debuff (10% in PvP) and will get their hp reduced by a 10% of their current hp per second (3% in PvP). (charged attacks have a higher chance to proc) (charged attacks have a chance to shoot 5 arrows instead of 3 along with an extra 30%dmg (20% in PvP) and 20%damage reduction (15% in PvP) debuffs).
    Proc time: 5 seconds. Cooldown: 3 seconds.

    Arc weapons are probably already designed and on test period but feel free to consider these as ideas for upcoming gears, would like some imput on the numbers I stated for each proc such as the reflect and the hp leech, and what u may think of giving better effects if doing charged attacks, btw these are intended to activate with both basics and skills.
    Last edited by flashio; 04-07-2022 at 04:59 PM.

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