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  Click here to go to the first Dev post in this thread.   Thread: I dont know if it is intended or not but

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    Banned kulldeepboro's Avatar
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    Default I dont know if it is intended or not but

    In elite raha portal the MOBS spawn by the mini-boss takes all the hits of both the hyperos gun and mari bow if charged .

    Even if am close to raha and aiming it for him but still the charged attack redirect to the mob . I tried making the distance from mobs and aim the raha .

    It hit the boss though but the distance that i needed to make is already out of attack range for the both gun and bow but redirect again if mob is also in range while boss is at too but am close to boss .

    If this is a bug then please fix it and if its intended to work in that way then please ignore the post .

    Sorry i didnt record any video nor photo for the proof . Next time will

    thank you



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    Last edited by kulldeepboro; 04-11-2022 at 03:29 PM.

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    Senior Member Ilove_Poopoo's Avatar
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    Been happening eversince. Same with bows, icebolt, fb. Also for pierce and aim shot I believe.

    I'm literally hugging the boss facing him, north, yet my bullets and skill shoot back to me south and land on those mobs couple meters away.

    Very irritating.

    Sent from my SM-N975F using Tapatalk

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    Banned kulldeepboro's Avatar
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    Quote Originally Posted by Ilove_Poopoo View Post
    Been happening eversince. Same with bows, icebolt, fb. Also for pierce and aim shot I believe.

    I'm literally hugging the boss facing him, north, yet my bullets and skill shoot back to me south and land on those mobs couple meters away.

    Very irritating.

    Sent from my SM-N975F using Tapatalk
    yeah very irritating ,i proced my hyperos gun on boss somehow and the next charged attack goes to mobs

    Sent with love

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    Banned kulldeepboro's Avatar
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    Default

    still want devs to clarify on this topic ty

    Sent with love

  5.   Click here to go to the next Dev post in this thread.   #5
    CTO asommers's Avatar
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    For some abilities/skills, target selection happens the moment the it is used, for others, target selection happens at the moment the it is fired (after warmup).

    The target selection process for all abilities/skills is to find all targets that:
    * Are within range
    * Are within the cone angle
    * Are not currently ignoring damage or invulnerable
    * Are on the desired team with respect to the caster (friendly, enemy, etc.)
    * Do not exceed the target limit
    * Are within the special conditions of the ability/skill

    Any one of these could cause the your desired mob not to be targeted.

    -ALS
    Last edited by asommers; 04-21-2022 at 12:22 PM.

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    Banned kulldeepboro's Avatar
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    Quote Originally Posted by asommers View Post
    For some abilities/skills, target selection happens the moment the it is used, for others, target selection happens at the moment the it is fired (after warmup).

    The target selection process for all abilities/skills is to find all targets that:
    * Are within range
    * Are within the cone angle
    * Are not currently ignoring damage or invulnerable
    * Are on the desired team with respect to the caster (friendly, enemy, etc.)
    * Do not exceed the target limit
    * Are within the special conditions of the ability/skill

    Any one of these could cause the your desired mob not to be targeted.

    -ALS
    we are not trying to attack mobs

    mobs get hit automatically even when we are close to elite rahab and aiming directly to the elite rahab .


    Sent with love

  7.   This is the last Dev post in this thread.   #7
    CTO asommers's Avatar
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    You don't aim at anything. Think of it as the weapon chooses what to targets to select based on the weapon data using what I stated above. That specific weapon's targeting details are:
    * Range 12m
    * Cone 360 <---
    * Targets 1 enemy (2 when charged)

    Now, we could argue that the gun shouldn't have a 360 degree targeting cone, but it currently does which is why it could possibly target enemies behind you. Once a target is chosen, you'd auto face and then the projectile will fire.

    I'll do a search for weapons that have a 360 degree targeting cone that shouldn't.

    -ALS

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    Quote Originally Posted by asommers View Post
    You don't aim at anything. Think of it as the weapon chooses what to targets to select based on the weapon data using what I stated above. That specific weapon's targeting details are:
    * Range 12m
    * Cone 360 <---
    * Targets 1 enemy (2 when charged)

    Now, we could argue that the gun shouldn't have a 360 degree targeting cone, but it currently does which is why it could possibly target enemies behind you. Once a target is chosen, you'd auto face and then the projectile will fire.

    I'll do a search for weapons that have a 360 degree targeting cone that shouldn't.

    -ALS
    Here people aren't noobs when trying report this bug and most of these people know how to focus enemy which need be focused, fact is that mobs ONLY in that map taking priority of most of skills/attacks. Problem is ONLY those mobs, not weapons and their mechanics. I stay under rahabhor and facing him, using shadow pierser and it sends me to mob which stay 15m away behind me

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    Senior Member Stephencobear's Avatar
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    Default

    Quote Originally Posted by asommers View Post
    For some abilities/skills, target selection happens the moment the it is used, for others, target selection happens at the moment the it is fired (after warmup).

    The target selection process for all abilities/skills is to find all targets that:
    * Are within range
    * Are within the cone angle
    * Are not currently ignoring damage or invulnerable
    * Are on the desired team with respect to the caster (friendly, enemy, etc.)
    * Do not exceed the target limit
    * Are within the special conditions of the ability/skill

    Any one of these could cause the your desired mob not to be targeted.

    -ALS
    Why can’t the first parameter be changed from
    “ are within range” to be “ closest in range”

    This seems like a easy thing to fix to us, it’s confusing that it’s set up in a way that messes up game play
    \m/,____( >. < ‘ )________,\m/
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    “The Cult” does not exist. Stop asking questions!

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    all years I use mostly gun I have to tell you this, the time you touch the icon of the weapon and charge , if is one mob close but you skip him and you go in front of one other mob, the gun hits the previous or miss hit.
    And from my own experience I'll tell you, guns is for close combat only to do good job .

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    Default

    Quote Originally Posted by asommers View Post
    You don't aim at anything. Think of it as the weapon chooses what to targets to select based on the weapon data using what I stated above. That specific weapon's targeting details are:
    * Range 12m
    * Cone 360 <---
    * Targets 1 enemy (2 when charged)

    Now, we could argue that the gun shouldn't have a 360 degree targeting cone, but it currently does which is why it could possibly target enemies behind you. Once a target is chosen, you'd auto face and then the projectile will fire.

    I'll do a search for weapons that have a 360 degree targeting cone that shouldn't.

    -ALS
    This issue has been reported many times. One of the previous times you mentioned that an option for aiming could be created like “prefer strongest over closest”. (https://www.spacetimestudios.com/showthread.php?618046-Fix-auto-aim-Hyperos-unviable&p=3751723)

    This is such an important quality of life improvement that could be made. Please, improve this.
    @asommers
    Last edited by Straatman; 04-22-2022 at 06:28 AM.

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    Default

    Please add this “prefer strongest over closest”, so many time while running aps in new map, i'm sitting on the mini or boss and when proc it hit annoying mobs instead zzzzzz

    That option would solve lot of problem imo, please add

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    Quote Originally Posted by PatD View Post
    Please add this “prefer strongest over closest”, so many time while running aps in new map, i'm sitting on the mini or boss and when proc it hit annoying mobs instead zzzzzz

    That option would solve lot of problem imo, please add
    +1 <3


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