was wanting to know how much of a level gap between monster v players , until the dmg from our attacks get decreased from the maximum output .

and why you do this? example: lower level character with almost triple the dmg of a higher level character have to hit a higher level monster multiple times . but the higher level weak stats character can just one hit the enemy .

what is the point in having dmg as a stat . i can see how this should be applied in pvp (not really) just why ? does this force us to level up or just to stay out of certain dungeons ?


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