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    Design Department Cinco's Avatar
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    Quote Originally Posted by Irg View Post
    Maybe its the transparency. It kinda reduces its brightness
    It’s specifically the translucency and color saturation. We experimented with the values to get something that looked good everywhere - which was difficult because zones with bright backgrounds differ from how they appear in ‘dark’ zones.


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    Quote Originally Posted by Cinco View Post
    It’s specifically the translucency and color saturation. We experimented with the values to get something that looked good everywhere - which was difficult because zones with bright backgrounds differ from how they appear in ‘dark’ zones.


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    Maybe full opaque texture with same color? Not sure if that would necessary do the trick tho
    Also it looked pretty opaque in the movie so wouldn't hurt to try it once

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    Design Department Cinco's Avatar
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    Quote Originally Posted by Irg View Post
    Maybe full opaque texture with same color? Not sure if that would necessary do the trick tho
    Also it looked pretty opaque in the movie so wouldn't hurt to try it once
    That doesn’t work at all. It loses all of the fake lighting effect and looks rather cartoonish. The movie effect is a post process that’s made to seem emissive and apply light to surrounding elements. We’d have that with dynamic lights but as I indicated it’s not something we can do yet.

    Thanks for the constructive suggestions but rest assured I have already run the gamut of what possibilities can be executed :-)


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    Blogger Irg's Avatar
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    Quote Originally Posted by Cinco View Post
    That doesn’t work at all. It loses all of the fake lighting effect and looks rather cartoonish. The movie effect is a post process that’s made to seem emissive and apply light to surrounding elements. We’d have that with dynamic lights but as I indicated it’s not something we can do yet.

    Thanks for the constructive suggestions but rest assured I have already run the gamut of what possibilities can be executed :-)


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    I can tell the effort by all those trail and errors. And its really amazing
    Last idea i got is maybe make particles
    Click image for larger version. 

Name:	Screenshot_20220505_225640.jpg 
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    Having it emit those particles.
    Maybe stretch it out a bit, It can also be left behind, as when you swing
    The lightsaber in the movie it has that kind of aftertrail. Win win situation

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    Quote Originally Posted by Irg View Post
    I can tell the effort by all those trail and errors. And its really amazing
    Last idea i got is maybe make particles
    Click image for larger version. 

Name:	Screenshot_20220505_225640.jpg 
Views:	537 
Size:	46.4 KB 
ID:	244855
    Having it emit those particles.
    Maybe stretch it out a bit, It can also be left behind, as when you swing
    The lightsaber in the movie it has that kind of aftertrail. Win win situation
    @cinco as when u swing the light saber sword kinda cool like movie


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    Senior Member Kakashis's Avatar
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    Quote Originally Posted by Irg View Post
    I can tell the effort by all those trail and errors. And its really amazing
    Last idea i got is maybe make particles
    Click image for larger version. 

Name:	Screenshot_20220505_225640.jpg 
Views:	537 
Size:	46.4 KB 
ID:	244855
    Having it emit those particles.
    Maybe stretch it out a bit, It can also be left behind, as when you swing
    The lightsaber in the movie it has that kind of aftertrail. Win win situation
    this is the way
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    Design Department Cinco's Avatar
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    Quote Originally Posted by Kakashis View Post
    this is the way
    Nah. It makes the blade look really soft - like a pool noodle.
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    Blogger Irg's Avatar
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    Quote Originally Posted by Cinco View Post
    Nah. It makes the blade look really soft - like a pool noodle.
    Don't remove the physical tube, add particles emitting from within the volume of the tube is what I meant
    That way it increase brightness when stationary, and have aftereffect when moving. Pretty cool

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