+ Corrected statistics for new Mythic Elondrian Rings.
+ Knight's Energy Saber cool down no longer extends on continued attacks.
+ Knight's Energy Saber cool down period increased to 7 seconds.
+ Corrected statistics for new Mythic Elondrian Rings.
+ Knight's Energy Saber cool down no longer extends on continued attacks.
+ Knight's Energy Saber cool down period increased to 7 seconds.
Nice! Thank you so much for removing that cd extension
Nerf before and again nerf ?
Wysłane z mojego ASUS_I005DA przy użyciu Tapatalka
ign: NEXPL
Is the day badge on the drop list of Bloodgrub? Looks like it's 0% drop rate?
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Rework nerf
Dang... it's really nice now..ty
Sent from my RMX2001 using Tapatalk
Im still saying that saber compared with all other weapons and what it apply less dmg
Enviado desde mi SNE-LX3 mediante Tapatalk
Saber pull proc is great now. But now dozer axe doesn't proc right after saber pull proc and vice versa after dozer axe procs the saber pull proc doesn't work for few seconds. It used to work before the last 2 updates.
Correct. When the pull was useless it didn't invoke any proc cooldown. Proc cooldown took effect when the range of the pull extended to 10m - but the proc cooldown time could be extended indefinitely if you kept attacking (and with this update the proc stacking was in effect and you could not use another weapon proc). The 'cooldown extension on attack' effect has been removed in favor of a simple 7 second cooldown on the pull. This cooldown affects other weapon procs. That said, the effects on your target are not affected by any cooldown (just RNG).
Cool!loving the new proc
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