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  Click here to go to the first Dev post in this thread.   Thread: 2022-05-13 Content Update (292167)

  1.   Click here to go to the next Dev post in this thread.   #1
    CTO asommers's Avatar
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    Default 2022-05-13 Content Update (292167)

    + Corrected statistics for new Mythic Elondrian Rings.
    + Knight's Energy Saber cool down no longer extends on continued attacks.
    + Knight's Energy Saber cool down period increased to 7 seconds.

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    Nice! Thank you so much for removing that cd extension

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    Quote Originally Posted by asommers View Post
    + Corrected statistics for new Mythic Elondrian Rings.
    + Knight's Energy Saber cool down no longer extends on continued attacks.
    + Knight's Energy Saber cool down period increased to 7 seconds.
    Rework Nerd dor knight ;-;it's easier if you play at least but in my opinion 5s is perfect

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    Nerf before and again nerf ?

    Wysłane z mojego ASUS_I005DA przy użyciu Tapatalka
    ign: NEXPL

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    Is the day badge on the drop list of Bloodgrub? Looks like it's 0% drop rate?

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    Rework nerf

  9.   Click here to go to the next Dev post in this thread.   #7
    Design Department Cinco's Avatar
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    Quote Originally Posted by Starkinea View Post
    Is the day badge on the drop list of Bloodgrub? Looks like it's 0% drop rate?

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    The drop chance is very low - but we checked the game database and saw that it has been looted by some lucky Legends already!
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    Quote Originally Posted by Jtflorencio View Post
    Rework nerf
    I don't want to roll back to extending the cooldown and it's wrong to revert the 10m pull. So, hard 'no.'
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    Quote Originally Posted by Cinco View Post
    I don't want to roll back to extending the cooldown and it's wrong to revert the 10m pull. So, hard 'no.'
    Just test and it is way better this way!! thank you i like it now

    Back to Click image for larger version. 

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    Quote Originally Posted by PatD View Post
    Just test and it is way better this way!! thank you i like it now

    Back to Click image for larger version. 

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    yes it really improved ty

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  13.   Click here to go to the next Dev post in this thread.   #11
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    Quote Originally Posted by Jtflorencio View Post
    yes it really improved ty
    Quote Originally Posted by PatD View Post
    Just test and it is way better this way!! thank you i like it now
    Awesome! Thanks for all the great suggestions and support, my Legends! :-)
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    Quote Originally Posted by Cinco View Post
    Awesome! Thanks for all the great suggestions and support, my Legends! :-)
    hyperos looking from corner

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    Dang... it's really nice now..ty

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    Im still saying that saber compared with all other weapons and what it apply less dmg

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    Saber pull proc is great now. But now dozer axe doesn't proc right after saber pull proc and vice versa after dozer axe procs the saber pull proc doesn't work for few seconds. It used to work before the last 2 updates.

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    Quote Originally Posted by Maxzero View Post
    Saber pull proc is great now. But now dozer axe doesn't proc right after saber pull proc and vice versa after dozer axe procs the saber pull proc doesn't work for few seconds. It used to work before the last 2 updates.
    Thats a proc and all the procs cant be stacked have to wait


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    Quote Originally Posted by Necl View Post
    Thats a proc and all the procs cant be stacked have to wait


    Enviado desde mi SNE-LX3 mediante Tapatalk
    Before the last 2 updates it was working like this. Dozer axe proc right after saber proc.

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    Design Department Cinco's Avatar
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    Quote Originally Posted by Maxzero View Post
    Before the last 2 updates it was working like this. Dozer axe proc right after saber proc.
    Correct. When the pull was useless it didn't invoke any proc cooldown. Proc cooldown took effect when the range of the pull extended to 10m - but the proc cooldown time could be extended indefinitely if you kept attacking (and with this update the proc stacking was in effect and you could not use another weapon proc). The 'cooldown extension on attack' effect has been removed in favor of a simple 7 second cooldown on the pull. This cooldown affects other weapon procs. That said, the effects on your target are not affected by any cooldown (just RNG).
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    Cool!loving the new proc

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