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Thread: Crypts

  1. #1
    Senior Member flashio's Avatar
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    Default Crypts

    New tombs with 3 levels "Coral labyrinth":
    Level 1: short "easier" map, splits in 2 directions that connect, halfway to make a path to Boss room.
    Level 2: short map, single path that splits in 3 Boss rooms at the end.
    Level 3: long "harder" map, splits in directions (1 mini Boss room, 1 Boss room).
    Loots:
    New rare pet "umi" the seahorse (rare drop from mobs/Boss)
    New epic pet "wave" the seahorse (rare drop from mini Boss)
    New expansion locks (rare drop from Mini Boss/Boss)
    Rare-Epic gear.
    Quests:
    A questline will be unlocked when the player speak with an NPC at the tombs's entrance.
    Once the main questline is completed, 2 daily quests will be unlocked (these quests give xp + tokens for either the fathom token Vendor or a new token Vendor bound to this crypt)
    Once the questline is completed, the player will receive: 100aps, title [Coral's Explorer].

    Elite mode "Coral labyrinth":
    All 3 levels have same difficulty and map display, nonetheless every level will have enhanced stats and a special Boss will have a chance to spawn after killing the main Boss.
    Loots:
    Mobs have a very slight chance to loot legendary ring/amulet with proc.
    Mini bosses have a slight chance to loot legendary artifact with proc.
    Bosses have a slight chance to loot "eyepop" the mythic crab.
    Special Boss has a higher chance to loot both legendary artifact and "eyepop",along with a guaranteed "watery tomb chest" which can loot legendary gear (weapon, helm and armor. Each will have a proc that activates on attack, there would be 3 different gear types (dmg type (will give a bigger dmg stats in comparison to other 2 types), leech type (will steal life with every attack), poison type (will inflict dot with every attack) those type effects will work as passives so can work while being able to proc or even help procs activate),arc shard and/or a recipe to craft vanity "coral smasher"(hammer), "coral shivs" (daggs), "coral conjurer" (staff), these vanities have a chance to proc when attacking:
    Hammer will cause a tremor around the character with cracks on the seafloor from where bubbles will come up.
    Daggs will summon a coral pink whirlpool around the character, leaving behind the character a trace of coral branches.
    Staff will summon a coral pink wave as big as the zhulong aura, coral branches will be left on the floor.


    We are in deep need of a new place to farm for event energies or events that require killing mobs to spawn a boss such as EggZavier or Lunar Year, even for events that require killing bosses for tokens or loot such as the upcoming Forgotten Vanity event.
    We have been bound to running either Hauntlet or Kraag Tombs to have an efficient farming, while it's good to have old maps alive I think there should be more decent options.
    To make up for the difficulty difference between Hauntlet and Kraag Tombs between these new crypts the rates to spawning energy essences or bosses such as Zavier and Kiljoy should be boosted in endgame maps like Zodias.

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  3. #2
    Senior Member Uereazagr's Avatar
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    Default

    Cinco said he’d make a super hard pve zone that requires a myth set to enter, lets see what will he make

  4. #3
    Senior Member flashio's Avatar
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    Default

    Quote Originally Posted by Uereazagr View Post
    Cinco said he’d make a super hard pve zone that requires a myth set to enter, lets see what will he make
    When I suggest a new crypt set of maps, I'm not looking for a super hard piece of content but an actually solo-able endgame map where I can farm for energies smoothly at a pace similar to how fast it currently is in hauntlet since running the same maps for several years is getting too boring.

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