[Note: Cinco, again, feel free to ban/delete those who instigates unsolicited toxicity/names calling and not this whole thread. To AL players, if you can't communicate without getting mad/cussing at each other, this thread is not for you]

From the previously deleted thread, the topic was about:
-Nerfing warrior for being too op in terms of one shoting bosses and
-Buffing mages and rogues primarily because they pale in this particular pve comparison. (@snakeyes Do correct me if I misunderstood anything you originally wanted to discuss, will be edited as per necessary)

The main points worthy of discussion imo are
1. Why is it okay to give warrior the ability to one shot bosses? Or Why not?
2. If you agree with nerfing warrior, then what would you propose making up for it or not at all? Next, is this proposal gonna make warrior needed in maps and not like the old times where they were excluded from all parties for being useless?
3. If you want to buff mages and rogues, again how do you ensure this buff doesn't make wars useless in map?
4. Given the current state of game, to what extent is tanking, taunting still needed(where? Only temple event?)? Or is it pure damage output now? Can decently geared pve players now survive without warriors?
5. Balance between classes, in what aspect? Do you mean no class should dominate pve nor pvp? Is it considered balanced if all 3 classes are good at either pve or pvp but not both? Or Do you mean Ultimates skill balance? What would happen to wars if mages and rogues have X 6 primary stats too? Is it still "balanced"? If not how would you modify it relevant to the current state of game?

(POSSIBLE EDITS: Additional questions & suggestions from responses below)