Originally Posted by
Encryptions
1 Warrior shouldn't be able to nuke bosses, it makes no sense. Warrior is setup to survive and deal damage, bosses do not do a ton of damage in this game other than evg high waves. Warriors should be more powerful at clearing mobs, not bosses. We die to groups of mobs because we can't clear them fast.
2 Rework it to kill bosses at a decent speed like 30s - 1minute to kill say the elite bosses in the zodias maps on a 2k str war, make it able to take on groups of mobs easier, add a damage debuff resistance on charged juggernaut.
3 There is no buffing them, they actually need nerfed down a bit, rogue needs a skill to make it invincible for 3 seconds and increased hp / armor on all 3 classes.
4 Taunt is useless, if you are a lv 81 warrior with say a lv 75 character behind you then you run up to the mobs; those mobs actually run past you and attack the weakest character first.
5 6x stats on a mage or rogue would hurt this game. Do 3x stats on ult at the most for mage and rog, remember they get 700% and 500% dmg buffs while their base damage is already higher than a warriors. My mage already crits for 1mil+ damage.
Just remember swamp temple, rogue and mage right now will go until they die. Warrior will go until he can't kill mobs. See the problem? We should be able to go until we die, not have issues killing mobs. Proc stacking was perfect, it just needed reworked.
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