Quote Originally Posted by Encryptions View Post
Not possible, mage staff already gives a ton of hp and armor. Rogue players would quit playing rog on this case.

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As I said, they'd have to revamp everything.

Make mage staff not give defensive stats, and give 1000% mob damage + 500% boss damage ( so that they can still damage bosses, but the proc would be weaker on boss that it currently is)

Give warriors a proc that taunts nearby enemies and deal %health max damage and reduce enemy armor per sec in combat for example.

This way, the longer they are in battle and the more they are tanking, the more damage they do. I'd say about 5%max health damage per sec vs mobs, and 0.5%max health damage vs boss. The damage vs boss sounds low, but it's 100% of the boss hp in 200sec without the usage of skills and help of other class.

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