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  Click here to go to the first Dev post in this thread.   Thread: Class Balance (Non-toxic discussion)

  1. #21
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    Quote Originally Posted by umarrahim View Post
    They could make it so that the maps are unplayable without a warrior, gives bosses and mobs a lot of damage which only warriors can tank.

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    Not possible, mage staff already gives a ton of hp and armor. Rogue players would quit playing rog on this case.
    Everyone wants teamwork but there are a lot of really bad players in this game who do not know anything about strategy or teamwork. They spam every skill regardless if its heal or not, they don't pay attention to their team hp, they don't even know how to correctly setup the classes. Alot of the threads made on class balance shows who knows and doesn't know how to setup a class they use based on what they say.
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    Last edited by Encryptions; 05-21-2022 at 09:13 AM.

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    Quote Originally Posted by Cinco View Post
    I'll zap the whole thread if it goes off the rails.

    Good luck, and best wishes.
    Zaaap hehehe

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    Quote Originally Posted by Encryptions View Post
    Not possible, mage staff already gives a ton of hp and armor. Rogue players would quit playing rog on this case.

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    As I said, they'd have to revamp everything.

    Make mage staff not give defensive stats, and give 1000% mob damage + 500% boss damage ( so that they can still damage bosses, but the proc would be weaker on boss that it currently is)

    Give warriors a proc that taunts nearby enemies and deal %health max damage and reduce enemy armor per sec in combat for example.

    This way, the longer they are in battle and the more they are tanking, the more damage they do. I'd say about 5%max health damage per sec vs mobs, and 0.5%max health damage vs boss. The damage vs boss sounds low, but it's 100% of the boss hp in 200sec without the usage of skills and help of other class.

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    Reminds me of another game. A skill that makes your character invincible for 15 seconds and every bit of damage you take is added up and when you press a button it releases all of the damage taken to near by enemies.
    Intake 60 hits of 1k damage each hit so your burst will do 60k damage to each mob near by and it is controlled to when ever you want to activate that damage release in the map only.
    The only "exploit" really is if a low lv joins a high lvl map then the explode damage will be in the millions due to lower lvls taking increased damage from higher lvl mobs. Not really an exploit or usable though. Activate that skill and go naked.
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    Last edited by Encryptions; 05-21-2022 at 09:25 AM.

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    For Rogues users and Mages users your situation isnt too bad just wait for news procs the problem is what we shouldn't be tapping fast and a lot of buttoms on our screens thats bad for the hands (tendon problems) I remember when hotbars didn't exits the gameplay was more soft not agressive, now we have it and also ultimates which maybe arent useful for all clases so need to rework it for Rogues and mages and make better procs or mechanics like a weapon which buff all basic attacks and skills if they all are only charged or something like that

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    Senior Member PatD's Avatar
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    Personally i think that the best scenario when reaching end game and getting best gears would be this:

    Warrior:
    Defense - survive cuz of high hp and armor
    Attack - high damage to kill both mobs and boss, more taunt, stun and agro

    Mage:
    Defense - survive cuz of magic, shield etc
    Attack - high damage to kill both mobs and boss, more AOE and paralyse skill

    Rogue:
    Defense - survive cuz of high dodge and speed
    Attack - high damage to kill both mobs and boss, more aim shot and snares

    So basically all char can if they want solo a map and have fun doing it and if in pt then can clear faster, thats it!!

    Clean and simple hack n slash game

    And all class get different proc but they all need be spectacular, powerful and fun to use

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    I have a good idea. Warrior is op because of polaris + ulti. How about nerf ulti war. The str and armor are the same. The damage ultimate is reduced. ?????

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    Guys try to play each class.

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    Quote Originally Posted by Encryptions View Post
    Guys try to play each class.

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    They don't play other classes cuz they lazy to sell gears and buy different gears for other classes. Or just don't have enough gold to buy other character gears too

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    Quote Originally Posted by whatwasit View Post
    lol, unskilled crying
    i wonder how better skill can help you with taking 30k dmg from aim shot

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    Mass pull procs is the only thing that'll be very relevant on warriors, they shouldn't have this one shotting ability.

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    Lol see the main problem class balance broken because of skill not the proc or the stacking proc that they remove last year, make the each class different passive skill first, what is the use of stat ressetting using respect and if a rogue put their full stat to str and int this is useless ofcourse, same as war and mage put their stat to dex, make skill of mage specialty to element like thunder, water, darkness and earth remove the critical to warior and mage critical is for rogue only, rogue make specialty to poison and high damage crit only, add hide skill and because they are to weak on deffensive, for warior make it specialty to bleed, no critical 0% but high aoe red damage that they can kill boss and mobs not in oneshot, remove 1shot/banished in game.

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    You guys all what u want is to devs make op your classes and forget it all for warriors i remember the planar tombs expansion when warriors only work for pull and park enemies and nothing more because didnt had enough dmg or arcs 56 where bests procs was for mages and rogues

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    Quote Originally Posted by snakeeyes View Post
    Lol see the main problem class balance broken because of skill not the proc or the stacking proc that they remove last year, make the each class different passive skill first, what is the use of stat ressetting using respect and if a rogue put their full stat to str and int this is useless ofcourse, same as war and mage put their stat to dex, make skill of mage specialty to element like thunder, water, darkness and earth remove the critical to warior and mage critical is for rogue only, rogue make specialty to poison and high damage crit only, add hide skill and because they are to weak on deffensive, for warior make it specialty to bleed, no critical 0% but high aoe red damage that they can kill boss and mobs not in oneshot, remove 1shot/banished in game.
    Lol do this and you kill the game, all class need be op to make everyone happy, stop asking to nerf, this will only bring frustration and people will stop enjoying the game

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    2nd idea make str stat only for defensive player str is for high health and high armor only no damage and crit added, int is for mana regen and mana and for dot damage like poison,bleed and element like thunder of mage remove crirical to int and now dex is for critical high damage so they can choose what they want to put each class player, if they want high breed class put equal to str,dex and int, of they want warior boss killer but weak on defensive warior stat put on dex. Dont be mad this is only a opinion.

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    Quote Originally Posted by PatD View Post
    Lol do this and you kill the game, all class need be op to make everyone happy, stop asking to nerf, this will only bring frustration and people will stop enjoying the game
    Lol this is what happen now only warior enjoying to their boss damage and defensive heal and armor.

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    Quote Originally Posted by snakeeyes View Post
    2nd idea make str stat only for defensive player str is for high health and high armor only no damage and crit added, int is for mana regen and mana and for dot damage like poison,bleed and element like thunder of mage remove crirical to int and now dex is for critical high damage so they can choose what they want to put each class player, if they want high breed class put equal to str,dex and int, of they want warior boss killer but weak on defensive warior stat put on dex. Dont be mad this is only a opinion.
    Again this guy hating warriors while as a rogue can easy kill mobs and mini but a warrior cant clean, that "one shot" isnt a one shot u need to proc the polaris and charge it 2 times its two shots or three for mini and they could dodge it, sure u were happy in Planar arena when the warriors were discriminated and all Rogues with arc dragon hunter daggers were domaining all the vial farm

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    Quote Originally Posted by snakeeyes View Post
    Lol this is what happen now only warior enjoying to their boss damage and defensive heal and armor.
    And this is why you should ask to buff rogue and mage then, not nerf the one you say is happy, but even if you say so, to enjoy warrior doing one shot kill you need invest lot of gold to have very high stats, not all warrior can do that

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    This is the question what is the meaning of elite boss and elite maps if warior can finish the map faster without dying, because they kill boss only in 1-2-3 hits and then they finishes the map but the other need to clear the mobs, while killing the boss and always insta die, elite meaning is only for mage and specially rogue and not for warior.

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    Quote Originally Posted by Necl View Post
    Again this guy hating warriors while as a rogue can easy kill mobs and mini but a warrior cant clean, that "one shot" isnt a one shot u need to proc the polaris and charge it 2 times its two shots or three for mini and they could dodge it, sure u were happy in Planar arena when the warriors were discriminated and all Rogues with arc dragon hunter daggers were domaining all the vial farm

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    Where on earth is dodge on my chat? Hide is for special intro attack. Thats why we need wariors heal

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