Ignore the number thresholds for now. These can always be tweaked to make sense.
Every achievement category seems to have achievements players want to keep or remove for their own reasons or there's an inherent value placed (time/money/notoriety). For example, player A will happily farm PvE kills but doesn't want to own a house or craft, but player B is the opposite.
I wasn't necessarily expecting players to complete every achievement, but if they do, that would be quite the achievement!
At this point, it may be safest to just add a smaller subset of new achievements and keep all of the old ones.
-ALS
Keep all exisiting ones, add some new ones and things will be fine. Exactly that. +1
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