Quote Originally Posted by asommers View Post
A few of comments based on what I've read so far:
  • Ignore the number thresholds for now. These can always be tweaked to make sense.
  • Every achievement category seems to have achievements players want to keep or remove for their own reasons or there's an inherent value placed (time/money/notoriety). For example, player A will happily farm PvE kills but doesn't want to own a house or craft, but player B is the opposite.
  • I wasn't necessarily expecting players to complete every achievement, but if they do, that would be quite the achievement!


At this point, it may be safest to just add a smaller subset of new achievements and keep all of the old ones.

-ALS
Keep all exisiting ones, add some new ones and things will be fine. Exactly that. +1