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  Click here to go to the first Dev post in this thread.   Thread: aura with sound effects

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    Default aura with sound effects

    just come to my mind maybe auras with sound effects would be amazing . not too overpowering just a faint sound . example of faint sound : super saiyan aura from DBZ .


    Sent from Decepticons HQ

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    Senior Member Stephencobear's Avatar
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    Good lord NO

    auras already bother some of us who want an option to turn them off
    Imagine a whole town filled with flashing overlapping sounds
    You’ve thought of a way too make them more obnoxious
    \m/,____( >. < ‘ )________,\m/
    Suentous

    “The Cult” does not exist. Stop asking questions!

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    Quote Originally Posted by Stephencobear View Post
    Good lord NO

    auras already bother some of us who want an option to turn them off
    Imagine a whole town filled with flashing overlapping sounds
    You’ve thought of a way too make them more obnoxious
    LMAO!!!! HAHAHAHA

    I agree tho!

    -1

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    Quote Originally Posted by Stephencobear View Post
    Good lord NO

    auras already bother some of us who want an option to turn them off
    Imagine a whole town filled with flashing overlapping sounds
    You’ve thought of a way too make them more obnoxious
    whats wrong with a firecracker aura XD.........DEVS WE NEED THIS LOL (no sound tho obviously lol)
    yes to OFF BUTTON ON AURAS!!!!!!!!!!
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  7.   Click here to go to the next Dev post in this thread.   #5
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    Sounds like an excellent idea!
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    jojo inspired stand aura .... some time says oraoraora ora on kill mob :3 Happydino
    Ign :Happydino
    [CENTER][COLOR="#0000CD"][SIZE=3]

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    Default aura with sound effects

    Quote Originally Posted by Stephencobear View Post
    Good lord NO

    auras already bother some of us who want an option to turn them off
    Imagine a whole town filled with flashing overlapping sounds
    You’ve thought of a way too make them more obnoxious
    since we have full control of sound in settings . maybe a toggle on and off for other players auras sound effects . and of course a toggle off for your own character .

    but i dont agree that we should be able to take other players vanities off our screen . thats just crazy


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    Quote Originally Posted by Megatr0n View Post
    since we have full control of sound in settings . maybe a toggle on and off for other players auras sound effects . and of course a toggle off for your own character .

    but i dont agree that we should be able to take other players vanities off our screen . thats just crazy


    Sent from Decepticons HQ
    Agree w the first part but as to the second:

    Why would that be “crazy”?
    \m/,____( >. < ‘ )________,\m/
    Suentous

    “The Cult” does not exist. Stop asking questions!

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    Quote Originally Posted by Stephencobear View Post
    Agree w the first part but as to the second:

    Why would that be “crazy”?
    im glad we both agree with the first part .

    as for the second part . no comment


    Sent from Decepticons HQ

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    Quote Originally Posted by Megatr0n View Post

    as for the second part . no comment
    I double dog dare you
    \m/,____( >. < ‘ )________,\m/
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    “The Cult” does not exist. Stop asking questions!

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    Something else to have to turn off, zzz. Pew pew from my Bounty bow became annoying after 5 minutes. Spending more time in my house or offline.
    I’m rubber and you’re glue, what bounces off me, sticks on you..
    Stop assuming my posts are emotional. I don’t care that much.

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    Quote Originally Posted by Cinco View Post
    Sounds like an excellent idea!
    Would be nice to have sound into emotes first maybe?

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    Default

    Quote Originally Posted by Cinco View Post
    Sounds like an excellent idea!
    Imagine 50 different auras overlapping on each other in a camp

  17.   Click here to go to the next Dev post in this thread.   #14
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    Quote Originally Posted by Uereazagr View Post
    Imagine 50 different auras overlapping on each other in a camp
    I can imagine this. Aura sound effects all tuned to the same key; certain auras added / removed to make adjustments to an immense chord. It'll be perfect (and unique - no cap).
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    I started playing sts games in 2013 and have never had the volume on.

  20.   Click here to go to the next Dev post in this thread.   #16
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    Quote Originally Posted by Switchback View Post
    I started playing sts games in 2013 and have never had the volume on.
    Perfect! I'll consider this another vote in favor of "loud" auras.
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    I would prefer auras with a proc sound, I mean like the style of the musical set, I don't remember its name, when you kill a mob you hear a guitar, etc.
    Anyway most of the time I turn off the sound xD

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    Quote Originally Posted by Cinco View Post
    Perfect! I'll consider this another vote in favor of "loud" auras.
    See, now your just being contentious. The heavier part of this chat is opposed to the idea, but because it interests you, it will be forced on us. Really, who starts the drama?
    I’m rubber and you’re glue, what bounces off me, sticks on you..
    Stop assuming my posts are emotional. I don’t care that much.

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  25.   Click here to go to the next Dev post in this thread.   #19
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    Quote Originally Posted by Oakmaiden View Post
    See, now your just being contentious. The heavier part of this chat is opposed to the idea, but because it interests you, it will be forced on us. Really, who starts the drama?
    They just got louder.


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    One serious post to cap this off:

    - A sound effect loop for most auras wouldn't be a good idea. Considering the variability of ambience tuning and music themes in different areas the addition of a third piece is unlikely to sound good.
    - Auras and vanity proc effects with sounds will probably happen more frequently but they will still be rare. Indeed, most users don't have their sound turned on (as we - even I - tend to play on devices where we can put on our favorite music, podcasts and movies in the background).
    - Plans for specific audio auras have been in the works for some time and they are likely to be inaudible in certain instances to avoid the cacophony indicated in my first point.

    Thanks for the consideration, all ;-)
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