Results 1 to 20 of 20

Thread: Lost Villas Strategies?

  1. #1
    Senior Member McBain's Avatar
    Join Date
    Aug 2011
    Posts
    1,362
    Thanks Thanks Given 
    39
    Thanks Thanks Received 
    115
    Thanked in
    101 Posts

    Default Lost Villas Strategies?

    I think a thread is needed to discuss how to effectively approach the Lost Villas map. I personally haven't played there much, because most of the time I do, it's just a chaotic free-for-all with everybody running around in different directions and constantly dying. So let's discuss strategies and hopefully get some knowledge disseminated among everybody. All you PL experts, what do you think is the most optimal way to run the map as a group? Should you run a certain pattern or huddle in the middle of the map? Any tips or tricks?

    A couple fairly obvious observations:

    - It seems to me like the most important thing to do is make sure you stay together in a group, because otherwise it's all to easy to get overrun as the mobs regenerate, and they regenerate rather quickly.

    - A lot of PUGs I've joined like to huddle together in the middle of the circle of huts, but it seems to me this only makes you more vulnerable, as you're surrounded on all sides by regenerating mobs.

    - Everybody usually ignores the huts because there doesn't seem to any reason to go in them. Is there some advantage to not ignoring them, or are they indeed best left alone?
    Last edited by McBain; 07-24-2012 at 04:57 AM.
    PL: Seucheky
    SL: McBain
    DL: ArethaFanglin
    AL: McBain, Seucheky

  2. #2
    Forum Adept Cobraguy's Avatar
    Join Date
    Jul 2011
    Posts
    344
    Thanks Thanks Given 
    83
    Thanks Thanks Received 
    40
    Thanked in
    30 Posts

    Default

    I was wondering the same about the huts...there's got to be some kind of trick to get the furball boss to spawn more frequently. Unfortunately I can't ever get a team with enough sense to test some strategies to see if this is the case.

  3. #3
    Member
    Join Date
    Feb 2012
    Posts
    116
    Thanks Thanks Given 
    7
    Thanks Thanks Received 
    11
    Thanked in
    9 Posts

    Default

    I prefer to stand in the middle with a bow and just shoot. I rarely move.

    I'm not sure what the effectivness is of even going to Lost Villa TBO. XP seems way slower than just doing lagoon runs and aout the same as Village runs, that will get you fur.

    The circle on a mobs health bar... Is white harder or yellow? Regular maps all have yellow circles, Villa has white.

  4. #4
    Luminary Poster Phoenixking's Avatar
    Join Date
    Oct 2010
    Location
    Classified information
    Posts
    5,278
    Thanks Thanks Given 
    386
    Thanks Thanks Received 
    165
    Thanked in
    148 Posts

    Default

    Quote Originally Posted by trunzoc View Post
    I prefer to stand in the middle with a bow and just shoot. I rarely move.

    I'm not sure what the effectivness is of even going to Lost Villa TBO. XP seems way slower than just doing lagoon runs and aout the same as Village runs, that will get you fur.

    The circle on a mobs health bar... Is white harder or yellow? Regular maps all have yellow circles, Villa has white.
    Circle = xp not difficulty
    When there is too much

    Don't forget

  5. #5
    Senior Member xcainnblecterx's Avatar
    Join Date
    Jun 2012
    Location
    Out side your window
    Posts
    3,049
    Thanks Thanks Given 
    1,018
    Thanks Thanks Received 
    278
    Thanked in
    225 Posts

    Default

    I'm up for trying strategy out if anyone wants to. Gotta be a reason for huts
    the day the world died I didn't even say goodbye
    Ign: Pocket Legends: WickedKlownz, Cainnblecter, Corpsefarm, Arcane Legends: cainnblecter, traumatized

  6. #6
    Senior Member BoomBox's Avatar
    Join Date
    Apr 2012
    Posts
    615
    Thanks Thanks Given 
    23
    Thanks Thanks Received 
    22
    Thanked in
    19 Posts

    Default

    The best thing I've found is to stay in middle. As long as you have 2 mages 2 birds and a bear to pull to the middle. But i haven't played there much either cause the xp does seem slower and the boss not spawning rarely ever.

  7. #7
    Banned Suentous PO's Avatar
    Join Date
    Jul 2011
    Location
    Punk in drublic
    Posts
    5,765
    Thanks Thanks Given 
    666
    Thanks Thanks Received 
    2,658
    Thanked in
    1,462 Posts

    Default

    I go with tradition. Bear gathers finds wall (shoreline) pulls ect.
    I think that scatterbears get people killed there by standing in the middle. If mobs don't die quick enough because they're only getting hit once in awhile as they fly around range, then new ones spawn leading to these huge mobs. If your not a scatterer then it's prolly all good, but I've seen some chaotic messes where squishes have little chance.
    I just focus on the middle area and leave the rooms alone.
    Last edited by Suentous PO; 07-24-2012 at 09:18 AM.

  8. #8
    Senior Member GoodSyntax's Avatar
    Join Date
    Aug 2011
    Posts
    2,835
    Thanks Thanks Given 
    1,519
    Thanks Thanks Received 
    2,690
    Thanked in
    784 Posts

    Default

    I've seen some enormous mobs with 15+ yetis of doom because of the scatter bear technique.

    The problem is that if the mob isn't killed, they congregate while new mobs are regenerating. Then when the bear beckons, you end up pulling in more yeti's than your group can handle and the group ends up getting reset. The problem with the reset is that the mob that killed you is still there and a new mob get regenerated.

    I only focus on the middle area as well. In all the hours I've spent in this map, I still haven't seen the boss (has anyone?).

    IMHO the single biggest problem with this map is when a group does not stick together. Individually, unless you're thrashing, you don't have enough DPS to clear the mobs as they regen, so you need to work with the group to survive. Most of my deaths here have come from either the enormous mobs, or chasing down the player that died when he decided to take his act on the road.

    AL: Kalizzaa
    Retired Officer of <Elite Runners>
    Elite Chronicles: Solo guides for elite maps - No longer maintained

  9. #9
    Banned Suentous PO's Avatar
    Join Date
    Jul 2011
    Location
    Punk in drublic
    Posts
    5,765
    Thanks Thanks Given 
    666
    Thanks Thanks Received 
    2,658
    Thanked in
    1,462 Posts

    Default

    I've seen the boss a few times, I wonder if he is a random spawn, as I've never seen him appear quickly. Seems like he spawns after hundreds of killed mobs.
    Ed- I know he's random but it's not like a vyxnar where sometimes he's rights here when you start.
    Last edited by Suentous PO; 07-24-2012 at 08:56 AM.

  10. #10
    Guardian of Alterra FluffNStuff's Avatar
    Join Date
    May 2010
    Location
    Hundred Acre Woods
    Posts
    6,314
    Thanks Thanks Given 
    699
    Thanks Thanks Received 
    919
    Thanked in
    551 Posts

    Default

    As long as the bear keeps beconing and not stomping, he can keep pulling mobs to the center. It might seem like you are getting overrun but if the mage and birds keep laying down combos the grouped mobs (including yetis) get disintegrated pretty quickly, especially if you get some terror in there from the nightmare / hellscream combo. Only reason to start stomping is if someone dies and you need to clear up some space for revives.

    The Hundred Acre Legends:
    HunnySniper - HunnyStorm
    Please Fill out the End Game Pet Survey!|||||| What's With that Shield Icon?

  11. #11
    Banned Suentous PO's Avatar
    Join Date
    Jul 2011
    Location
    Punk in drublic
    Posts
    5,765
    Thanks Thanks Given 
    666
    Thanks Thanks Received 
    2,658
    Thanked in
    1,462 Posts

    Default

    Just now realizing I developed this because I pug. Fluff is describing an intelligent group tactic, as opposed to my chance team.

  12. #12
    Banned Elyseon's Avatar
    Join Date
    Jan 2011
    Location
    you tell me
    Posts
    4,738
    Thanks Thanks Given 
    94
    Thanks Thanks Received 
    516
    Thanked in
    378 Posts

    Default

    as a bear i generally stand in the middle constantly beckoning and stomping
    scatterbear all the way ;D

  13. The Following User Says Thank You to Elyseon For This Useful Post:


  14. #13
    Member
    Join Date
    Nov 2011
    Posts
    194
    Thanks Thanks Given 
    6
    Thanks Thanks Received 
    25
    Thanked in
    22 Posts

    Default

    Quote Originally Posted by FluffNStuff:722062
    As long as the bear keeps beconing and not stomping, he can keep pulling mobs to the center. It might seem like you are getting overrun but if the mage and birds keep laying down combos the grouped mobs (including yetis) get disintegrated pretty quickly, especially if you get some terror in there from the nightmare / hellscream combo. Only reason to start stomping is if someone dies and you need to clear up some space for revives.
    With this technique, is the xp faster than doing Lagoon runs??

  15. #14
    Guardian of Alterra FluffNStuff's Avatar
    Join Date
    May 2010
    Location
    Hundred Acre Woods
    Posts
    6,314
    Thanks Thanks Given 
    699
    Thanks Thanks Received 
    919
    Thanked in
    551 Posts

    Default

    Quote Originally Posted by nomad187 View Post
    With this technique, is the xp faster than doing Lagoon runs??
    Probably not, but it is lazier, no need to remake, or clear stash. Also, I noticed today there were no yetis outside the huts, only IN the huts. And someone said those were glitched, so we stayed out of the huts.

    edit, actually, I am comparing it to when I would do full thrasher sandbar, and I am doing this non thrasher with non-thrasher team, so it is faster then that. Not sure anything is faster then four bird one mage tornado sandbar.
    Last edited by FluffNStuff; 07-24-2012 at 09:47 AM.

    The Hundred Acre Legends:
    HunnySniper - HunnyStorm
    Please Fill out the End Game Pet Survey!|||||| What's With that Shield Icon?

  16. #15
    Member
    Join Date
    Feb 2012
    Posts
    116
    Thanks Thanks Given 
    7
    Thanks Thanks Received 
    11
    Thanked in
    9 Posts

    Default

    Quote Originally Posted by Phoenixking View Post
    Circle = xp not difficulty
    Phoenix, I appreciate the response, but it didn't really help to answer the underlying question. I'll rephrase with the info you provided...

    I'm not sure what the effectivness is of even going to Lost Villa TBO. XP seems way slower than just doing lagoon runs and about the same as South Point runs that will get you fur.

    The circle on a mobs health bar... Is white more XP or is yellow? Regular maps all have yellow circles, Villa has white.

  17. #16
    Senior Member Rauekat's Avatar
    Join Date
    Mar 2012
    Location
    New Mexico
    Posts
    661
    Thanks Thanks Given 
    222
    Thanks Thanks Received 
    34
    Thanked in
    29 Posts

    Default

    My strategy....dont do it.

    Rauekat-lvl 71 bird, Rauekit-lvl 68 bear, Rauekot-lvl 43 mage, Rauekatjr lvl 15 bird! Proud recruiter of "The Elite"! Soon to be officer I hope!

  18. #17
    Guardian of Alterra FluffNStuff's Avatar
    Join Date
    May 2010
    Location
    Hundred Acre Woods
    Posts
    6,314
    Thanks Thanks Given 
    699
    Thanks Thanks Received 
    919
    Thanked in
    551 Posts

    Default

    Quote Originally Posted by trunzoc View Post
    Phoenix, I appreciate the response, but it didn't really help to answer the underlying question. I'll rephrase with the info you provided...

    I'm not sure what the effectivness is of even going to Lost Villa TBO. XP seems way slower than just doing lagoon runs and about the same as South Point runs that will get you fur.

    The circle on a mobs health bar... Is white more XP or is yellow? Regular maps all have yellow circles, Villa has white.
    Yellow gets you more then white. I found that if you are 70, the only way to get yellow circles is to have the ENTIRE team be 70 or above. And let the booting begin!!

    The Hundred Acre Legends:
    HunnySniper - HunnyStorm
    Please Fill out the End Game Pet Survey!|||||| What's With that Shield Icon?

  19. #18
    Member
    Join Date
    Feb 2012
    Posts
    116
    Thanks Thanks Given 
    7
    Thanks Thanks Received 
    11
    Thanked in
    9 Posts

    Default

    Quote Originally Posted by FluffNStuff View Post
    Yellow gets you more then white. I found that if you are 70, the only way to get yellow circles is to have the ENTIRE team be 70 or above. And let the booting begin!!
    So basically, as a lvl 70, I want to stay out of Lost Villas with lower levels? That could explain why I'd really not been at all impressed with Villa XP gain.

  20. #19
    Senior Member McBain's Avatar
    Join Date
    Aug 2011
    Posts
    1,362
    Thanks Thanks Given 
    39
    Thanks Thanks Received 
    115
    Thanked in
    101 Posts

    Default

    Well, here's the way i see it: if you want the most efficient xp runs, play sandbar. If you want to farm fur gees, go to South Pointe (because the villas boss spawns a little too rarely. But....let's say you want to do both/kill two birds with one stone, so to speak. I think Lost Villas sort of fills that niche. The xp is better than south pointe, and you can still farm the fur gee thingys.
    PL: Seucheky
    SL: McBain
    DL: ArethaFanglin
    AL: McBain, Seucheky

  21. #20
    Senior Member Fallen_Chisk_Angels's Avatar
    Join Date
    Oct 2011
    Location
    Mexico, Guadalajara.
    Posts
    654
    Thanks Thanks Given 
    249
    Thanks Thanks Received 
    35
    Thanked in
    25 Posts

    Default

    maybe get a tank bear to lure the enemies in the hut to the middle where u ambush them

Similar Threads

  1. Lost Villas gives kills?
    By Whirlzap in forum PL General Discussion
    Replies: 8
    Last Post: 07-19-2012, 11:03 PM
  2. Strategies Against The Guardian
    By Junside in forum SL General Discussion
    Replies: 14
    Last Post: 08-25-2011, 05:47 PM
  3. AO3 Boss Strategies
    By Ayrilana in forum PL General Discussion
    Replies: 25
    Last Post: 01-04-2011, 08:23 AM
  4. Strategies
    By bladesword in forum PL Player vs. Player
    Replies: 4
    Last Post: 07-28-2010, 03:27 PM
  5. PvP Warrior Strategies
    By gizerbeam in forum PL Player vs. Player
    Replies: 10
    Last Post: 07-22-2010, 06:05 AM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •