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    New Arcane Weapon
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    Blades of the Kraken(Sword)

    Proc: on a charged attack, throws out a powerful "DEATH WAVE."
    DEATH WAVE - travels in a line from the caster, leaving a trail of water for a short duration (8 seconds), pushing back all enemies in its path, dealing significant damage, slowing enemies by 50%, reducing dodge by 70% of max. dodge and increase the recharge time of skills and attacks by 50% (35% PvP) for 5 seconds.

    Proc Sorcerer Combo: When using the "Ice Bolt" skill by the sorcerer while the water trail is active, all enemies within the radius of the water trail are frozen for 5 seconds. (Boss 3 sec)

    Proc Rogue Combo: When a rogue uses the "Shadow Storm" skill while the water trail is active, all enemies within the water trail's radius lose their attack skill for 5 seconds. (Boss 3 seconds)


    Aegis of the Crab King(Aegis)

    Proc: On a charged attack, activates "SEA WHIRLS" around the caster.

    "SEA SWIRL" - Pulls all enemies to the caster within the whirlpool every 1 second, reducing the damage, armor and hit of enemies by 50%. The whirlpool is active for 5 seconds, before deactivating the whirlpool, all enemies are attracted in a large radius, after which there is a powerful burst of a wave that throws all enemies far away, causing huge damage and with some chance (20%) instantly killing, those enemies who are still alive are stunned for 5 sec.

    Combo Proc: If the Warrior uses the "Chest Splitter" skill while Maelstrom is active, all enemies within the Maelstrom's radius take additional damage equal to the skill's damage.
    Jvvy

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    ARCANE WEAPON(Sorcerer)

    Staff of the Octopus King

    Proc: Charged attack activates "Octopus Might".

    "Octopus Might" - hits enemies in a large radius around the caster, causing all hit enemies to panic for 5 seconds, each hit enemy loses 15% of max. HP, 10% of max. damage, 5% of max. crit, 5% of max. move speed, increasing caster max. HP, damage, crit, move speed from each enemy for 8 seconds (stealed stats stack from 10 enemies)

    During the duration of the effect, the next charged attack deals 2x damage from max. caster damage. (The inscription appears - "Strike of the Depths"

    Note: During the "Might of the Octopus" effect, if you use the "Fire Ball" skill, then the affected enemies receive 100% more damage from a re-charged attack (Strike of the Depths).



    Abyssal Pearl Rifle

    Proc: Chance on a charged attack against an enemy to activate the "Pearl Effect".

    "Pearl Effect" - lasts for 5 seconds if the caster does not attack the enemy with a charged or normal attack from a rifle.

    During the effect of the "Pearl Effect" - normal attacks with a rifle inflict damage increasing by 5%, from max. caster damage, as well as reduces armor, crit, max. mana, max. health by 5% with each attack. Max. stacks up to 8 times, after which the inscription "TIME TO FALL" appears.

    After the inscription "TIME TO FALL" appears, a charged attack of rifles causes a bright explosion, removing 50% (30% of the boss, pvp) from max. Health to the enemy and all enemies in the middle radius
    Jvvy

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    Love it 👍 maybe in future sts add this staff

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    New Arcane Weap

    Light Angel Blade(Sword)

    Proc: Chance when attacking to activate "Light Amplification" for 5 seconds.

    "Light Amplification" - increases the caster's attack speed by 65%, movement speed by 100%, normal attacks release light waves flying in a line at a medium distance, which deal 10%(5% boss, PvP] additional damage from max. HP of the enemy, those enemies that get in the way of light waves, and the charged attack accumulates a clot of light on the tip of the sword and hits the ground for 50%(30% boss, PvP] additional damage from max. Enemy's HP and burning 80% mana and blocking healing for 3 seconds. (Normal attacks only hit targets in a line, and charged attack up to 6 targets in a circle radius.)


    Aegis of Heaven(Aegis)

    Proc: A charged attack activates a "Shield of Heaven" that lasts for 6 seconds.

    "Shield of Heaven" - Creates a light shield around the caster, which absorbs 80% of damage from each hit or skill of the enemy and converts all absorbed damage into HP and adds to max. HP for the duration of the proc.

    Re-charged attack within 3 seconds after the duration of the "Shield of Heaven" effect, converts all stored HP into damage, which deals to all enemies around the caster with a powerful flash of light and burns 80% of mana and confuses all enemies hit for 3 seconds. (stun)

    When Shield of Heaven ends, the caster's damage is increased by 3x for 5 seconds.
    Jvvy

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    Arcane Weapon(Rogue)

    Volcanic Dragon Claws(Daggs)


    Proc: Chance on attack to activate "Lava Shell".

    "Shell of Lava" - the caster wraps armor of fiery lava, increasing damage by 4x, damage absorption by 90% (50% PvP), in a large circular radius from the caster, enemies are gradually covered with lava. Lava causes enemies to burn, gradually slowing down over 3 seconds (-10%/-20%/-40%/-60%/-85%/-100%MS) after slowing enemies are frozen in lava for 5 sec(3pvp, boss). losing the ability to move and heal.

    Caster while active "Lava Shell" ignores all negative effects in pvp and pve.

    Lava Shell proc lasts 5 seconds.

    Cooldown proc - 15 sec.



    Volcanic Dragon Breath(Bow)

    Proc: Chance on attack to activate "Spirit of the Volcano".

    "Spirit of the Volcano" increases the caster's damage to normal mobs/elite mobs/normal mini/elite mini by 800%, damage to the boss by 300%.

    Charged attack fires a bright yellow beam in a line that deals additional damage and burns all wounded enemies.

    Proc "Spirit of the Volcano" lasts for 5 seconds.

    The proc does not stack with the procs of other weapons.

    Cooldown - 15sec.
    Jvvy

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    Arcane Weapon (sorcerer)

    Flameguard's Gloves(staff)


    Proc: Chance on attack to activate "Fire Magic."

    "Magic of Fire" - increases the damage of the "Fireball" and "Lightning Strike" skills by 3x, the "Gale Force" skill releases a fiery wind that deals additional damage and causes enemies to burn for 5 seconds, replenishes the ultimate skill by 25%, increases elite damage by 200 %, Boss damage by 100% for 6 sec.

    The proc has an additional buff: when the proc is active, the ultimate ability "Meteor" double strike with meteorites. After activating the ultimate skill "Meteor", the first wave of meteor impact is made, followed by the second wave of meteor impact within 1 sec.

    The first wave of meteor impact stuns all enemies (mobs/mini/bosses) for 2s.

    Cooldown - 20sec.

    Plasma Shooter Rifle(gun)

    Proc: Chance to activate "Plasma Sphere" when attacking.

    "Plasma Sphere" - a shot with an infected attack creates a plasma ball around the enemy that pull all enemies within the radius of the plasma sphere. Enemies within the Plasma Orb's range will burn with fire, rapidly losing health over the duration of the Plasma Orb.

    Normal attacks against enemies in the plasma sphere cause an explosion in the sphere, damaging all enemies within the sphere's area of ​​effect.

    There is an additional proc: Passive skill: Every 1 sec. the caster is healed by 5% HP and MP and cleared of negative effects.

    The Plasma Orb lasts for 5 seconds.

    Cooldown - 20sec.
    Jvvy

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    Arcane Weapon(Warrior)

    Sharper than the Magma Lord(Sword)


    Proc: Chance on attack to activate the "Magma Command" proc

    "Magma Command" - normal attacks impose a magmatic effect on 3 enemies, which reduces damage absorption and attack reload speed by 10% with each subsequent normal attack stacking up to 5 times.

    While the proc is active, if the chance of a critical strike is triggered, the caster deals 5x critical damage with attacks/skills. Insightful Passive Proc: All buffs from "Vengeful Blood" are increased by 2x and stack with other buffs.

    Proc duration: 6 sec.

    Cooldown: 13sec


    Sword and glove of the Fire Lord(Aegis)

    Proc: Chance to activate the "Magmatic Activity" proc when attacking.

    "Magmatic Activity" - an active volcano zone is created around the caster, lava geysers burst out of the ground on enemies in the affected area, which cause instant damage and cause burning, which gradually deals damage equal to the caster's damage. Lava geysers create lava pools that deal additional damage every 0.3s, the lava pool disappears 3 seconds after spawning.

    Additional proc: Ultimate skill "Rage" Increases the strength of the Warrior by 10x Max. Str.

    Note: All damage from the proc, instant and over time, is dealt to enemies equal to the Warrior's total damage.
    Burning damage from Lava Geysers and lava pools can stack.

    Proc duration: 6 sec

    Cooldown - 20sec.
    Jvvy

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    NEW ARCANE WEAP PACK

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    Neon heavy sword

    Proc: On a charged attack, activates the "Neon Cyber ​​Empowerment" proc.

    Increases caster damage, str, dex, int, Max HP, Max Mana, crit chance, damage reduced, armor, move speed, attack speed by 3x(150%), boss damage 100%, elite damage 200%, crit damage 3x, skill recharge speed is increased by 50% and increases the duration of all ultimate skills by an additional 10 seconds.

    Proc Duration: 5sec

    Cooldown: 15sec.



    Neon sword and Shield

    Proc:On a charged attack, activates the "Neon Protection" proc.

    A shield is created around the caster that returns 700% of the damage taken, burns 25% of mana from each received attack, heals by 20% every 1 sec, all damage taken is converted to caster damage, maximum health increases by 3x. The shield returns all attacks and skills, as well as gradual damage (poison, burning, ice, etc.)

    Proc duration: 6 sec

    Cooldown: 8sec



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    Neon Bow

    Proc: Chance on attack to activate "Neon Chaos".

    When the proc is triggered, the enemy loses 30% of his max. health additional, lost 30% max. of health are converted to 30% damage/ dex/ str/ int/ mana/ hp/ mana regen per sec/ hp regen per sec/ armor/ damage reduced/ crit damage/ move speed/ haste. Passive Proc: The ultimate ability "Medicinal Herb" additionally increases 2x damage, 50% damage absorption, 2x max. HP. during the duration of the skill.

    Proc duration: 5sec.

    Cooldown: 15sec.



    Neon Daggers

    Proc: Chance to activate the "Neon Technique" proc when attacking.

    Creates neon blades around the caster that deal damage to the enemy every 0.3s, increasing additional Dps by 8,000 points, armor by 3x, damage reduction by 50%, movement speed increases by 200%, max. health by 2x. Skill damage 5x while proc is active.

    Proc duration: 8sec

    Cooldown: 16sec.



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    Neon blaster

    Proc: Chance on attack to activate the "Neon Beams" proc.

    Normal attacks fire laser beams that deal 8,000 additional damage, each attack removes 20% of max HP. enemy HP, laser beams block health healing for 6 sec. Repeated Charged Attack during the duration of the proc, releases a powerful beam that instantly kills enemies below 70% health (40% PvP, Boss). Passive proc: If "Neon Blaster" is equipped +20% bonus damage(stack), +2,000 Dps.

    Proc duration: 7 sec

    Cooldown: 14 sec


    Neon bat staff

    Proc: Chance to activate "Neon Magic" when attacking.

    Increases skill power by 100% and original ultimate skills by 50% ,normal attack increasing additional damage.

    Repeated the first charged attack, lights up a purple circle around the caster and activates the ultimate skill "Energize" with a normal gain. (65% recharge) Mana cost: 10%

    Repeated second charged attack, lights up a red circle around the caster and releases the ultimate skill "Meteor" with a normal gain. (Normal damage) Mana cost: 20%

    Note: The proc does not consume the energy of ultimate skills.

    Proc duration: 6 sec

    Cooldown: 16 sec.



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    Neon Aura

    Animation Weap and Aura

    Jvvy

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