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Thread: Tredos Art(New Ideas) + (Update)

  1. #61
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    New Arcane Weapon - Rogue Space Plasma Cutters

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    Have Proc "Plasma Release": Activated Charged Attack.

    Activating the "Plasma Release" proc creates a plasma vortex radiation around you that deals damage to all enemies within a 10 meter radius every 0.2 sec. for 8 seconds, affected enemies also lose health every 0.5 seconds for 6 seconds. and have a 50% chance of being affected by the "Fire Fever" effect.

    The effect of "Fire Fever" causes all damage from enemy attacks and abilities to be dealt to the same enemies in the amount of 300% of the damage dealt.

    When the proc "Plasma Release" is active, you gain 25% critical damage, 100% immunity to damage received, 50% haste, health and mana regeneration equal to 30% of your maximum health and mana every 1 sec for the duration of the proc.

    Cooldown Proc: 12sec
    Duration Proc: 8sec
    Duration Effect: 8sec
    Duration Debuff Enemy: 6sec
    Jvvy

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    NEW Aura - Balance Aura

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    Last edited by Jvvy; 12-10-2023 at 04:39 AM.
    Jvvy

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    Ngl all the model is amazing bro

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    Bro is underrated, keep up with all the great work man

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    New Arcane Weap - Frozen Battle bow of potency

    Name:  3c0874fd-f3cf-4f2c-bfdd-5ee804a16db3.png
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    Have Proc "Frozen Storm": Activated Charged Attack.

    When "Frozen Storm" is activated, a vortex is formed around the affected enemy for 3 seconds, which gradually pulls all enemies within a 12m radius (6 enemies), slowing enemies by 75%, after 3 seconds, the vortex explodes in a frosty explosion, freezing all enemies within a 12m radius(6 enemy) for 10 sec (boss, PvP - 3 sec), frozen enemies have haste reduced by 90% (Boss, PvP - 45%).

    The "Frost Vortex" effect hits enemies lose health for 0.5 seconds for 8 seconds, and the frost blast deals additional damage that reduces shadow resistance by -50% for 8sec.

    Bonus effect: The rogue gets the opportunity to dirty all enemy groups from 3 seconds to 3 times from attacks and abilities (dealing damage to the enemy), an additional 3 seconds (Boss, PvP - 1.5 seconds), +50% damage from dark magic, + 150% damage, +15% Leech, +25% Armor Leech for 8sec. (all bonuses add up)

    Info: Armor Leech - Increases the hero's armor equal to the stolen armor from the enemy. (Equivalent to 1 to 1) Example: If the enemy has 10k armor, then -25% of the enemy’s armor gives the hero +25% armor, that is, +2500 armor. (If the enemy has no armor (that is, 0 armor), then 25% of the enemy’s maximum health is stolen and turned into the hero’s armor)

    Cooldown Proc: 12sec
    Duration Proc Hero: 8sec
    Duration Proc vs enemy: 3sec
    Duration Effect(damage per second): 8sec
    Duration Debuff Enemy: 10sec
    Last edited by Jvvy; 12-10-2023 at 07:00 AM.
    Jvvy

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    New Arcane Weap - Mysterious Elemental Heavenly Orb

    Name:  e97ad6ed-95da-46ff-a64e-70d8fd4e2288.png
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    Have Proc "Elemental Power": Activated Charged Attack.

    When the proc "Elemental Power" is activated, the sorcerer receives +150% Shadow damage, +150% Nature damage, +150% Cosmic damage, +100% damage, +35% int, +2x Health and 3x Addition buff effect "Cosmic Elemental", "Nature Elemental" and "Shadow Elemental" for 8sec.

    Buff Effect "Cosmic Elemental" - Adds massive damage to the sorcerer's "Lightning Strike" ability and increases critical damage dealt by 100%.

    Buff Effect "Nature Elemental" Adds an additional ability to the sorcerer's "Gale Force" ability with a 50% chance of preventing the ability to attack for 3 sec.

    Buff Effect "Shadow Elemental" Adds the ability of the sorcerer's "Fireball" ability to deal additional shadow damage instantly and additional periodic damage every 1 second. within 5 seconds. Enemies set on fire by the "Fireball" ability have their hit reduced by -60%.

    A repeated Charged attack when proc is active will create a barrier of light around the sorcerer with a radius of 10m for 6sec, which will push back all enemies and deal massive elemental damage to them and will prevent enemies from entering this area, each time pushing them away and causing damage.

    Cooldown Proc: 14sec
    Duration Proc: 8sec
    Duration Proc Elemental buff Effect: 8sec
    Duration Barrier: 6sec
    Jvvy

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    New Arts coming soon))
    Jvvy

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    New content in processing)))
    Jvvy

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    Underrated. Holy.

    I know this will probably get lost in the comments but sometimes when I’m home alone I like to go out in my garden and cover myself with dirt and pretend I’m a carrot.

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    Default Tredos Art(New Ideas) + (Update)

    Designs are incredible


    Sent from my iPhone using Tapatalk


    You need to ask me to make your Recipes .

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    yoo this is nice!


    Sent from my iPhone using Tapatalk

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    Quote Originally Posted by Jvvy View Post
    NEW Weapon Arcane Type - Mysterious Star Battle Sword

    Have Proc: Proc Activated Charged Attack

    When the proc “Star Mystic Power” is activated, the caster receives 25% critical damage, 150% damage, 50% boss damage, 50% elite damage, 30% haste, 30% cosmic, nature, shadow damage for 8 seconds.

    When the proc “Star Mystic Power” is activated, the attack hits 5 targets, with priority to the boss. The effect of "Star Mutilation" is applied to struck enemies and enemies receive 150% more damage from all attacks, enemies have their damage suppression reduced by 50% (reduction armor, cosmic, nature, shadow resistance)

    "Star mutilation"- Enemies receive cumulative damage for 8 sec, after expiration 8 sec the damage received is multiplied by 3x and dealt to enemies.


    Cooldown: 14sec
    Duration Proc Caster: 8sec
    Duration effect enemy: 8sec
    Weapon Type: Boss killer


    Attachment 261768
    hire this man sts xD

  13. #73
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    NEW ARCANE SET
    Galactic Elemental Helm
    Galactic Elemental Armor


    Galactic Elemental Helm - Have Proc

    80% Chance on attack, activate proc - "Galactic Light"

    "Galactic Light" - Emits a constant light for 6 seconds, which adds 35% haste, 200 primary stats, 40% crit damage, 50% boss damage, 50% elite damage, 3x armor and blinds all enemies within a radius of 10 meters. (absolutely all enemy attacks do not hit you)

    Galactic Elemental Armor - Have Proc

    80% Chance on attack, activate proc - "Electric Shield"

    "Electric Shield" - Lasts for 8 seconds, adds 3x damage, 30% chance recharge(ability), 200% Health, 10% Leech, 35% haste, 80% crit. Enemies who attack you while the shield is active will receive an electric shock, which will deal damage equal to your damage and paralyze the enemy for 6 seconds (boss, pvp - 2.5sec) and apply an “electric shock” effect to the enemy for 10 seconds.

    “Electroshock” effect - the enemy affected by this effect loses -75% armor, -50% damage and a 40% chance for every second to paralyze for 2 seconds (boss, pvp - 1sec) (paralysis stacks 3 times)


    Cooldown Helm Proc: 12sec.
    Cooldown Armor Proc: 14sec.

    All Bonus Helm and Armor Stacking.


    Name:  6388a1fd-0307-421d-96bb-78b8dec82368.png
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    Jvvy

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    Hello guy)) new content in processing)))
    Jvvy

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    NEW VANITY SET - Frost Crystal Armors(Warrior)

    Set - 3/3 (Frost Crystal Helm, Frost Crystal Armor and Frost Crystal Claws(backpack))


    Name:  dc7f9cec-d44d-4caf-9b02-19aea8326264.png
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    Last edited by Jvvy; 01-31-2024 at 04:31 AM.
    Jvvy

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    New content in processing)
    Jvvy

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    Some of your ideas are really cool. Good job!

  21. #78
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    Quote Originally Posted by Jvvy View Post
    New Arcane Weap - Mysterious Elemental Heavenly Orb

    Name:  e97ad6ed-95da-46ff-a64e-70d8fd4e2288.png
Views: 184
Size:  1,009.1 KB

    Have Proc "Elemental Power": Activated Charged Attack.

    When the proc "Elemental Power" is activated, the sorcerer receives +150% Shadow damage, +150% Nature damage, +150% Cosmic damage, +100% damage, +35% int, +2x Health and 3x Addition buff effect "Cosmic Elemental", "Nature Elemental" and "Shadow Elemental" for 8sec.

    Buff Effect "Cosmic Elemental" - Adds massive damage to the sorcerer's "Lightning Strike" ability and increases critical damage dealt by 100%.

    Buff Effect "Nature Elemental" Adds an additional ability to the sorcerer's "Gale Force" ability with a 50% chance of preventing the ability to attack for 3 sec.

    Buff Effect "Shadow Elemental" Adds the ability of the sorcerer's "Fireball" ability to deal additional shadow damage instantly and additional periodic damage every 1 second. within 5 seconds. Enemies set on fire by the "Fireball" ability have their hit reduced by -60%.

    A repeated Charged attack when proc is active will create a barrier of light around the sorcerer with a radius of 10m for 6sec, which will push back all enemies and deal massive elemental damage to them and will prevent enemies from entering this area, each time pushing them away and causing damage.

    Cooldown Proc: 14sec
    Duration Proc: 8sec
    Duration Proc Elemental buff Effect: 8sec
    Duration Barrier: 6sec
    Love this onee

  22. #79
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    New content will be latter)))
    Jvvy

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    looks awesome

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