Results 1 to 10 of 10

  Click here to go to the first Dev post in this thread.   Thread: taunt rework possibly??

  1. #1
    Blogger Immortal_Blood's Avatar
    Join Date
    Mar 2018
    Location
    Ok'Tal Prisonㅤ Youtube:ㅤㅤ Gaming Apostle JㅤGuild:ㅤ <Apostle>
    Posts
    1,526
    Thanks Thanks Given 
    476
    Thanks Thanks Received 
    165
    Thanked in
    138 Posts

    Question taunt rework possibly??

    i feel taunt being overriden by other taunts is bad.. taunt rework or making warriors taunts "different" may be good idea.. right now it feels like warrior taunts are useless..

    i just taunted some mobs and the other player in my pt attacked em and they agro them instantly.. i dont see the use of taunt if its gonna be overriden like that .

    LINKS CAN HACK YOU, now visit the wiki ;D
    https://arcanelegends.fandom.com/wik...e_Legends_Wiki

  2. The Following User Says Thank You to Immortal_Blood For This Useful Post:


  3.   Click here to go to the next Dev post in this thread.   #2
    CTO asommers's Avatar
    Join Date
    Feb 2010
    Posts
    4,911
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    3,193
    Thanked in
    1,467 Posts

    Default

    I'll add this to the list of things to look at.

    -ALS

  4. The Following 2 Users Say Thank You to asommers For This Useful Post:


  5. #3
    Senior Member Stephencobear's Avatar
    Join Date
    Apr 2012
    Location
    Perpendicular to everything
    Posts
    1,495
    Thanks Thanks Given 
    2,457
    Thanks Thanks Received 
    886
    Thanked in
    499 Posts

    Default

    Quote Originally Posted by asommers View Post
    I'll add this to the list of things to look at.

    -ALS
    This may be of interest
    Taunt is canceled by anyone who does more damage than the tank

    https://www.spacetimestudios.com/sho...tten-by-damage
    \m/,____( >. < ‘ )________,\m/
    Suentous

    “The Cult” does not exist. Stop asking questions!

  6. The Following User Says Thank You to Stephencobear For This Useful Post:


  7. #4
    Blogger Immortal_Blood's Avatar
    Join Date
    Mar 2018
    Location
    Ok'Tal Prisonㅤ Youtube:ㅤㅤ Gaming Apostle JㅤGuild:ㅤ <Apostle>
    Posts
    1,526
    Thanks Thanks Given 
    476
    Thanks Thanks Received 
    165
    Thanked in
    138 Posts

    Default

    cheers.. :P i appreciate it

    LINKS CAN HACK YOU, now visit the wiki ;D
    https://arcanelegends.fandom.com/wik...e_Legends_Wiki

  8. #5
    Blogger Immortal_Blood's Avatar
    Join Date
    Mar 2018
    Location
    Ok'Tal Prisonㅤ Youtube:ㅤㅤ Gaming Apostle JㅤGuild:ㅤ <Apostle>
    Posts
    1,526
    Thanks Thanks Given 
    476
    Thanks Thanks Received 
    165
    Thanked in
    138 Posts

    Default

    Quote Originally Posted by Stephencobear View Post
    This may be of interest
    Taunt is canceled by anyone who does more damage than the tank

    https://www.spacetimestudios.com/sho...tten-by-damage
    im certain.. i noticed it earlier when running rahab... i had the agro of a mob and the party mage attacked the mob and within a second or so the mob now shoots the mage..

    i said in other thread that the timer for a taunt to wear off (if there is one) should be increased to 9999999s for warriors.. i think that would make warriors actually op.

    but of course.. if someone does a lot more damage i get it why the mob would be smart enough to change targets.. makes sense/.

    not sure how to solve that..problem.

    gonna get complex i think.. hahahhahha.

    perhaps a 5s proc for idk "hard taunt" is applied when warriors taunt.. (hard taunt cannot be overridden by other taunt factors from any source)

    the cooldowns for the skills-

    horn 15s
    jug 35s?
    windmill 10s
    chest splitter 3s

    well due to chest splitter u could effectively have agrro indefinitely if hard taunt works for 5s.

    it would help a lot.

    I noticed in fly lord my rogue friend died quite frequently because taunts sometimes get overridden at the "perfect time" by her op attacks, and guess what.... orricks 1 shot abilty has just charged up.. hahahah

    LINKS CAN HACK YOU, now visit the wiki ;D
    https://arcanelegends.fandom.com/wik...e_Legends_Wiki

  9. #6
    Senior Member
    Join Date
    Nov 2015
    Posts
    1,410
    Thanks Thanks Given 
    811
    Thanks Thanks Received 
    371
    Thanked in
    230 Posts

    Default

    Mages heal skill also takes aggro from very far away

  10. The Following User Says Thank You to Thewolfbull For This Useful Post:


  11. #7
    Senior Member Stephencobear's Avatar
    Join Date
    Apr 2012
    Location
    Perpendicular to everything
    Posts
    1,495
    Thanks Thanks Given 
    2,457
    Thanks Thanks Received 
    886
    Thanked in
    499 Posts

    Default

    Quote Originally Posted by Thewolfbull View Post
    Mages heal skill also takes aggro from very far away
    Ty! This is exactly the kind of things that should not supersede taunt
    Just like damage output

    @ Abbk, I think I agree mostly to the jist of your ideas, but as to the specifics, I’m not sure
    (war my least knowledge)
    \m/,____( >. < ‘ )________,\m/
    Suentous

    “The Cult” does not exist. Stop asking questions!

  12. #8
    Senior Member Fearrr's Avatar
    Join Date
    Jun 2016
    Location
    New York
    Posts
    1,490
    Thanks Thanks Given 
    1,146
    Thanks Thanks Received 
    298
    Thanked in
    178 Posts

    Default

    Quote Originally Posted by asommers View Post
    I'll add this to the list of things to look at.

    -ALS
    That is great to hear. I agree with the others in here that a War's Taunt should not be losing Aggro to other sources besides another War's Taunt. Since Taunt is related to Pve only would it be that big of a deal to have a Hard Taunt type of feature like Immortal described? How much time would it take to make this happen? Before Elite Zodias Gauntlet? I think Taunt and War's being able to do it properly is going to be very important in that New Map.

  13.   This is the last Dev post in this thread.   #9
    CTO asommers's Avatar
    Join Date
    Feb 2010
    Posts
    4,911
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    3,193
    Thanked in
    1,467 Posts

    Default

    This has been implemented and will be in the next server (content) update.

    Mobs will hold the last taunter for 5 seconds.

    -ALS

  14. The Following User Says Thank You to asommers For This Useful Post:


  15. #10
    Blogger Immortal_Blood's Avatar
    Join Date
    Mar 2018
    Location
    Ok'Tal Prisonㅤ Youtube:ㅤㅤ Gaming Apostle JㅤGuild:ㅤ <Apostle>
    Posts
    1,526
    Thanks Thanks Given 
    476
    Thanks Thanks Received 
    165
    Thanked in
    138 Posts

    Default

    Awesome , ty ! :> I am looking forward trying out new taunt!

    LINKS CAN HACK YOU, now visit the wiki ;D
    https://arcanelegends.fandom.com/wik...e_Legends_Wiki

Similar Threads

  1. Hauntlet Rework
    By Nexior in forum AL Suggestions and Feedback
    Replies: 10
    Last Post: 05-18-2022, 09:40 PM
  2. PvP rework
    By chucknorris1988 in forum AL Player vs. Player
    Replies: 1
    Last Post: 04-13-2022, 06:17 AM
  3. korruption rework
    By azagreoralu in forum AL General Discussion
    Replies: 23
    Last Post: 05-26-2016, 07:17 PM
  4. Rework sorc
    By Hassan Akbar in forum AL Suggestions and Feedback
    Replies: 15
    Last Post: 03-13-2016, 07:26 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •