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  Click here to go to the first Dev post in this thread.   Thread: Weapons and testing

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    Senior Member Encryptions's Avatar
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    Default Weapons and testing

    - I don't expect every thing done to be perfect but when things keep being off by so much it becomes questionable. So much as in things need massive buffs to them before they become usable. Massive.
    Ok, now I am very curious at what goes on at STS, from level 71 up until level 81 the gears released have all needed reworked at some point majorly. Ebon needed nerfed + buffed, 76 weapons all needed buffed massively, lv 76 vests needed buffed, level 81 weapons needed buffed massively other than the staff which needed nerfed heavily, level 81 spirit weapons need buffed now.
    I know it was stated that the spirit weapons were not ment to beat mythics but atleast beat lv 70 legendary gears right?? The spirit aegis I tested and it does 1-2k damage per tick to enemies on its 2 second proc phase. I was also informed that the spirit staff is way worse than the lv 71 ebon staff weapon as well. If there is a big impact in progress please correct me but 2k damage when the enemies have over 100k+ hp each your 2k damage will maybe move their health bar by 1 nano meter.
    Atleast make the aegis at max level do little over 24k damage per tick and increase the duration a tad bit. Level 1 can be 7-10k per tick and it will progress up from there, I don't have info on the other weapons but from what I know it sounds like they will all need buffed heavily.
    I do not know what you guys test these weapons on but it most certainly can't be the zodias maps as you would realize that 2k damage is nothing but a fly bite.

    We just want the weapons to be use able and fun to play with, the Aegis proc looks very cool and I like the concept of it damaging near by enemies which makes it purely a warrior weapon but the damage is too low.
    Warriors sword is a copy of the neptaris it sounds, though when seeing the aegis proc damage I am intimidated to see what its damage is.
    Rogues daggers having damage reflect shouldn't be a thing, rogue is a skinny girl who shoots a bow / uses daggers to kill enemies. One punch and she is down, you give damage reflection to a ball. A ball with plastic spikes on it, you kick it- yes it will hurt but but once kicked it is gone.
    Rogues bow sounds like a scratch gun rework in a sense but atleast fits with the rogue class, ranged damage that debuffs targets.
    Mages gun is also another version of the scratch gun it sounds like.
    Mages staff is more a warrior weapon proc description than anything. I'd rather this be the warriors sword proc with a 400% damage buff that heals near by allies.

    Aegis test video.

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    Blogger QuaseT's Avatar
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    Your aegis has a low level. The amount of damage is affected by level. I hope the weapons are decent at max level.

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    Senior Member Encryptions's Avatar
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    Quote Originally Posted by QuaseT View Post
    Your aegis has a low level. The amount of damage is affected by level. I hope the weapons are decent at max level.
    Yes, but I have a strong feeling that even at max level it will only reach a maximum of 5k - 8k damage per tick which still will not hurt a fly.

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    Quote Originally Posted by Encryptions View Post
    Yes, but I have a strong feeling that even at max level it will only reach a maximum of 5k - 8k damage per tick which still will not hurt a fly.
    That would be bad but we can only speculate how much damage it does then.

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    Default

    with the full spirit set u will get 25% damage extra

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    i hope ppl are not tempted to have their own spirit weap after watching this,its totally a ripoff,zaarus are cheaper get that.

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    Senior Member PostNoob's Avatar
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    Default

    Daggers are next to useless in pve and doing pve damage in pvp.

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    Quote Originally Posted by PostNoob View Post
    Daggers are next to useless in pve and doing pve damage in pvp.
    Rogue taking damage to proc "damage reflect"
    Dev totally lost their understanding with their game character
    Twelv

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    As a rogue I try not to aggro whenever I can so having a wep that takes advantage of you aggroing is weird. I can only hope that the reflect is somewhat decent and worth the risk, this might add something new and interesting to the class.

    As for what you said about the testing of these weps, Im also wondering how itís done or whether itís done at all.


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  11.   This is the last Dev post in this thread.   #10
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    Quote Originally Posted by ItsTwelv View Post
    Rogue taking damage to proc "damage reflect"
    Dev totally lost their understanding with their game character
    Are you talking about the "Sharktooth Shield" or something else?

    I ask because that weapon's chance to summon comes when the Rogue does damage.

    I'll make sure the description has this important info ;-)
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    I hope they can make the spirit 76 weapons stack with the new 81 arcanes, that would be fun. Although bringing back proc stacking could be nice...

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    Quote Originally Posted by Cinco View Post
    Are you talking about the "Sharktooth Shield" or something else?

    I ask because that weapon's chance to summon comes when the Rogue does damage.

    I'll make sure the description has this important info ;-)
    Still seems wrong rogue taking reflecting damage when war and mages have bigger aggro
    Twelv

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    My spouse got spirit daggers lvl 11 and the reflection does 1-2k dmg on elite zodias mobs what a waste of 40m if Iím being honest I got spirit aegis too I hoped Iíll be killing mobs on the fly appearntly not


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    cinco plss...hopefully the arcane 81 weap did not need to chrge to proc...we wanna play for fun like classic al..not all player blessed with good internet ping n fast responsive unlagging phone/device...sometime..when stress in rl..just wanna keep playing n grinding the same map by tap2 skill n proc n if got rare loot/gold drop..its give satisfaction n fun..but if need to charge to proc..idk about other but me n few of my friend already slowdown al n some even quit...miss all those fun n memory plying al before mythic weap n map 81 introduce

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    Quote Originally Posted by Killyxan View Post
    My spouse got spirit daggers lvl 11 and the reflection does 1-2k dmg on elite zodias mobs what a waste of 40m if Iím being honest I got spirit aegis too I hoped Iíll be killing mobs on the fly appearntly not


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    It was mentioned in the thread that the spirit gears are weaker than mythic gears.

    So what's the problem?

    Sent from my GM1913 using Tapatalk

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    @Encryptions @Cinco @asommers @Futumsh



    https://www.spacetimestudios.com/sho...ht=spirit+deep

    encryption
    go read what i wrote then.

    im saying this with 100% respect. im not trolling and im not trying to come off as a jerk

    but please and im saying this in the most sincere way possible.

    arcane items without procs or set bonuses would actually hold more weight then spirit items. think about that.... you have to make spirit items the best or 2nd best weapons in the game because you have to level them. if not then its not worth leveling them.

    remove these items from the game if they're kept at being low tier and discontinue spirit concept for good. just like you did gems.

    clean arcane weapons, helms, and chests with beefy base stats would actually have more purpose then spirit items this is due to awaken.

    so your primary set can be a complete movespeed set you dont randomly proc your items. same goes for gold loot set and etc....

    so no procs,no set bonus

    thats just my take on it.

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    Quote Originally Posted by Ploid View Post
    It was mentioned in the thread that the spirit gears are weaker than mythic gears.

    So what's the problem?

    Sent from my GM1913 using Tapatalk
    Auto attack does more dmg than proc? I understand itís weaker but itís holy weak so as aegis aegis is way more weak than daggers I lvled my aegis up 1 lvl higher and still no difference in dmg if I lvl it up to max lvl then it will do 5-8k dmg per tick whatís the point of spirit items then also mythic weapons for war both are meant to be for bosses not for mobs we donít really have anything to kill mobs with other than skull dozer axe and that isnít ďgreatĒ it still does half dmg not kill mobs


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    When main thread said it is weaker than myth, I already knew this will be the case. Atm it can be afforded by rich players. The spirit set will be useful only if it is cheaper than lv 76 arc or 81 myth.

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    The new spirit set was created to level up and every lvl the stat and proc damage increase, let's understand the developers who did this to make it challenging to level up, to make us exited for max lvl to know the damage a full spirit can do , if they make it lvl 10 we can now 1 hit mobs or kill the boss in zodias maybe at its max lvl the whole map of zodias will be 1 hit no proc. @Dev I hope you give us an idea/video how strong each one is at max lvl, because we are all confused what it can do at max lvl, make encryption use each max lvl of spirit weapon so we can see the spirit can do at max lvl in his video.

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    Senior Member Encryptions's Avatar
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    Quote Originally Posted by Ploid View Post
    It was mentioned in the thread that the spirit gears are weaker than mythic gears.

    So what's the problem?

    Sent from my GM1913 using Tapatalk
    Damage dealt to mobs is lower than lv 70 legendary gears. Watch the vid.

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