It seems as though the entire game is about mindlessly farming gold to make your character look as shiny as possible once you can afford an overpriced aura. And even the "challenging" bosses aren't difficult if you have the right awakes on your gear. Literally, no skill just spam attack and move out of the way of predictable attack patterns rinse and repeat.

When proc stacking was a thing there was skill involved such as timing your procs and overlapping them with each other to maximize damage output and your skill was shown in events like dragkin temple and swamp temple.

But proc stacking is a thing of the past obviously, so what can be done to introduce some sort of skill-based gameplay into AL?

Feel free to share your thoughts.

-Atoned