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  Click here to go to the first Dev post in this thread.   Thread: Preview - Arcane Level 81 Kraken Battle Shell and Battle Helmet Stats and Procs!

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    could change the buff right take 100% speed from everyone and leave ignore mana in mage and rog :/

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    Quote Originally Posted by mklucasjt View Post
    could change the buff right take 100% speed from everyone and leave ignore mana in mage and rog :/

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    and leaves war with life regeneration process

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    Mana ignore is not popular. I've never seen anyone using mana ignore as awakes because of potion.


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    Senior Member Synergia's Avatar
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    Please dont let rogue class being the one that gets mana ignore instead of armor
    Useless in pve

  6.   Click here to go to the next Dev post in this thread.   #45
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    Quote Originally Posted by Synergia View Post
    Please dont let rogue class being the one that gets mana ignore instead of armor
    Useless in pve
    It's still armor - that's the most effective and the most fun in both contexts. Clearly nobody wants the Ignore Mana ...so it's not going to happen for any of the Classes.
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  8.   Click here to go to the next Dev post in this thread.   #46
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    Quote Originally Posted by flashio View Post
    Get warrior's armor proc a huge Health Regen or a Health Leech buff instead of mana ignore, since when did warriors need mana ignore?
    FYI Health Leech for the Warrior is quite fun in both PvP and PvE with these new gears.
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  9.   Click here to go to the next Dev post in this thread.   #47
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    Quote Originally Posted by ZZTop View Post
    Personal imput :
    - Rog and mage armors are good, no need to play with them. War armor imo should give taunt instead of mana ignore, so that it forces enemies to attacm only the warrior, thus solving the problem of big waves targeting the weakest link.
    - Helmets : i dont think the proc is very good tbh. Not the pve one at least. Id rather have both give haste, with either higher haste % in pve or lower cd. Probably lower cd in pve, like 15 sec. Since by the time you get to the boss youre gonna have ulti charged, that proc just doesnt make any difference, since lets be honest, if you can affor ld new lv 81 arcane gear, you wont stay for the boss long enough to charge 2 ultis lol.
    -No arcane set bonus: thats okay, but then the weapons dps would need to be very big to equate to 4/4 zaarus in terms of raw stats, unless arcane gears are supposed to be weaker on that side and only compensate if you double proc armor/weapon.

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    Some great discussion on Discord has us looking into the Sorcerer armor proc (losing the stacking % damage in favor of a multiplier like Ebon Glade).
    You're already getting Haste from the armor so doubling down on that with the Helmet doesn't seem right - as you can get a Haste boost from other sources.
    Ultimate charge rate increase can be pretty fun when you don't have to always save it for the boss (and instead use it on the various miniboss monsters - which I find especially useful in EZG).
    Yeah the Arcane Weapons are meant to have damage to the extent that you won't care that there is no 'Arcane Set.'

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    Quote Originally Posted by Cinco View Post
    It's still armor - that's the most effective and the most fun in both contexts. Clearly nobody wants the Ignore Mana ...so it's not going to happen for any of the Classes.
    instead of ignoring Mana, I could use health regeneration for war at least

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  12.   Click here to go to the next Dev post in this thread.   #49
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    Quote Originally Posted by mklucasjt View Post
    instead of ignoring Mana, I could use health regeneration for war at least

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    I think Health Leech is better because it's active and it's influenced by how much damage you do - as opposed to regen which is a fixed (passive) value.
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    @Cinco - One doubt, if I proc my Arc arm 81 and changed to 81 Mythic set 4/4, will proc stack?


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    Why is mage the only class to get the speed buff, speed is almost as important as damage now for long maps/events also 100% is a lot (if it stacks that is)

  15.   Click here to go to the next Dev post in this thread.   #52
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    Quote Originally Posted by Thewolfbull View Post
    Why is mage the only class to get the speed buff, speed is almost as important as damage now for long maps/events also 100% is a lot (if it stacks that is)
    Okay so a handful of folks have complained that the speed buff for the Mage is unfair. Is it? Is it really?

    I see how a speedy Sorcerer can benefit the whole party but I do tend to look at the game as a creator and not as a competitor :-)

    I also differ in my opinion about the importance of damage vs speed - as a fast squishy character can go swiftly into death if they aren't careful - but I'm interested in hearing more about how this might be unfair.

    Also, if you main Sorcerer and you think that the buff should be something other than movement speed I would love to hear your opinion (bonus points for suggesting an alternative).
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    Quote Originally Posted by Cinco View Post
    Okay so a handful of folks have complained that the speed buff for the Mage is unfair. Is it? Is it really?

    I see how a speedy Sorcerer can benefit the whole party but I do tend to look at the game as a creator and not as a competitor :-)

    I also differ in my opinion about the importance of damage vs speed - as a fast squishy character can go swiftly into death if they aren't careful - but I'm interested in hearing more about how this might be unfair.

    Also, if you main Sorcerer and you think that the buff should be something other than movement speed I would love to hear your opinion (bonus points for suggesting an alternative).
    its imortant for mage... i like da speed.
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    also, ps speed if more important...I can use my shield to dodge one big blast..heal then support tanks and rouges. we do AoE...so total dmg is ok...we are in between warrior and rouges.
    i also focus on Pve not pvp..so i need to be quick to keep team alive.
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    the alternative is more armor/shield. hp we are ment to stay squishy to balance playing field.
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    speed and haste good for mage

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    Also thanks cinco and team, you guys are putting great effort to make the game more interesting and taking players opinion.

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    I only do PvE. As a rog, what Ult Skill benefit this -> +25% increase to your Ultimate Skill Charge?
    Please consider revising rog ult else we will always be left out in pt

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    Please no mana ignore on the rog proc


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    A lot of people are using multiple sets with hotbars to swap instantly, one for speed and one for stats, mages will just be getting to the next boss faster, pulling mobs faster and killing faster on event maps and gold farming maps like elite sunken. It should be all or nothing when it comes to speed, imagine only one class is allowed to use haste speed sets.

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