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Thread: Make 81 vests nonstack 200% damage

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    Luminary Poster Encryptions's Avatar
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    Default Make 81 vests nonstack 200% damage

    Please read before you start posting nonsense like "300% IS BETTER ARE YOU DUMB???". Also get ready for math class.
    Cinco I seen a screenshot of you saying the arc vests are stacking damage in a discord server I am banned from though I have never joined there. I don't think I've seen everything that was said, but I will go into detail as to why stacking is terrible for vests.

    Stacking damage is best when it is mixed with nonstacking damage. If you have stacking damage mixed with nonstacking damage then they multiply, if you have stacking damage with stacking damage then they add, if you have nonstacking damage with nonstacking damage then which ever number is the most will be applied.

    Here is the math part. I am a mage for example- I have a base damage stat of 7,000. I also have an aquaris staff (700% stacking damage) and I have either an ebon or abyssal vest (200% nonstack). If I proc those at the same time then it will be 7,000 x 7 to get 49,000 via stacking damage + 7,000 base which makes it 56,000 damage, I also have my abyssal / ebon vest proced which gives me 200% nonstacking damage. 56,000 times 2 is 112,000 damage. I get 112,000 damage from 200% nonstacking and 700% stacking.
    (7000*7+7,000)(2)

    Now, lets try stacking with stacking.

    I have a mage with 7,000 damage. I also have an aquaris staff (700% stack) I also have an imaginary arcane chestplate (700% stacking). 7 times 7,000 gives me 49,000 damage + your 7,000 base for a total of 56,000 damage. Again 7,000 times 7 + your base gives me 56,000 damage. 56,000 + 56,000 = 112,000 damage with a total of 1,400% stacking damage.
    (7,000*7+7000)+(7,000*7+7000)

    Our weapons have stacking damage which means our vests have to have nonstacking damage in order for them to work together more efficiently. Stacking damage multiplies the base number by the percent and adds the final value to the base number while nonstacking just multiplies the base number by said percent which is why they work so amazingly together.
    Make all 3 classes vest nonstack. Dozer axe, Dozer aegis, skratch staff, dugg dags, pisces, aquaris, and what ever other weapon buffs damage is stacking damage. Now you understand why we want nonstacking vests.

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    Default

    Did you know that sunken proc gives more than 200%?
    Instead of changing the numbers, how about you ask them to make legit procs that deal damage instead of just buffing you to infinity

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    Luminary Poster Encryptions's Avatar
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    Default

    Quote Originally Posted by Xyv.io View Post
    Did you know that sunken proc gives more than 200%?
    Instead of changing the numbers, how about you ask them to make legit procs that deal damage instead of just buffing you to infinity
    I don't care whats added to the game as long as its fun to use and efficient tbh, what ever works. I too would rather have procs that don't buff damage but are op enough to help us get through maps that do high aoe damage and look cool when proced. Spirit aegis...
    Btw sunken does give 200.

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    Default

    Its just how damage multipliers stack. We have three kinds - Base, non-stacking and stacking. The correlation of the three is just to multiply them all.

    The general formula:

    (Base dmg)*(non-stacking+100%)*(stacking+100%)


    Here's another example for everyone, let's compare these two scenario's:

    Scenario 1.) A rog has 10k base dmg, procs Pisces (400% stacking + 100bd), and procs Sunken armor (200% non-stacking).

    Plug in the values based from the formula: (10,000)*(200%+100%)*(400%+100%+100%) = 180k dmg

    Scenario 2.) A rog has 10k base dmg, procs Pisces (400% stacking + 100bd), and procs Seashell armor (300% stacking)

    Plug in the values based from the formula: (10,000)*(800%+100%) = 90k dmg

    Hence, I concur to make the new arcane armors non-stacking just like the previous arcane armors.


    Sent from my SM-N975F using Tapatalk

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