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Thread: Make Rogue ultimate hit boss

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    Default Make Rogue ultimate hit boss

    the ult is already so weak compared to war and mage and then ur ult always wants to target the mobs around the boss

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    Senior Member Synergia's Avatar
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    Also maby add damage or boss damage to that ult, maby it would do more than 10% of boss HP (with pisces proc) if it had more damage

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    i think rogue ulti should deal additional 20% of target current hp that would be nice .

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    and also i hope always boss in target!

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    maybe dev are working with skill rework thats why nothing being done so far

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    Quote Originally Posted by Adek Nakal View Post
    i think rogue ulti should deal additional 20% of target current hp that would be nice .
    yes. like how garlic passive is currently working. 500 damage on a tindirin boss, 15,000 damage on rahabkor.

    i must add i think the rogue ulti should do even more than that.

    on top of dealing % dmg to hp of boss it SHOULD also:

    - reduce armor by 100% for 5s
    - reduce dodge chance by 100% for 5s
    - movement slowed by 100% for 5s

    it targeting boss over mobs would also be nice.

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    All our shots should target the strongest enemy in the zone..... not barrels and crates, that’s my pets job apparently
    I’m rubber and you’re glue, what bounces off me, sticks on you..
    Stop assuming my posts are emotional. I don’t care that much.

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    Change it to hit the highest health target.

    Sent from my SM-S908E using Tapatalk

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    A rework on Rogue's ult aimed shot is relevant, I'm also interested to see how L81 arcane weapons will adapt to Rogue's ult or how will it affect overall impact of Rogues.

    I would like to add some suggestion, instead of prioritizing targets with larger health as one mentioned above, it would be better to target the strongest unit inside rogue's range regardless the amount of their health. Additional debuffs on target is also a nice touch -100% armor is too much tone it down to -70% to -75% the -100% dodge is genius but I doubt it being useful, only Warriors are the ones having issues with dodge.

    Quote Originally Posted by Encryptions View Post
    Change it to hit the highest health target.

    Sent from my SM-S908E using Tapatalk
    It seems that the main subject on most "buffing/reworking" Rogues thread are mainly focused on how ESF boss behaves, by the looks of it your suggestion might work in some ways but, ESF boss minions could spawn on the right moment by the time a rogue is about to use ult, which their ult will target those minions instead. Let's say the boss doesn't spawn any minions during boss fight, rogue ult would rather aim for a barrel, crates etc.. unless they do something about those things.

    What do you guys think?

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    They should double the damage it has now or triple it, also adding that the last one only hits the enemies with more life so as not to hit the mobs or barrels

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