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  Click here to go to the first Dev post in this thread.   Thread: Traps in new expansion

  1. #1
    Blogger Immortal_Blood's Avatar
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    Default Traps in new expansion (85/91 etc)

    Traps. As the skill level for AL isn’t that high (excluding rahabkor and mecharydon) and I think it’s hard to create it higher, I suggest traps. (1st boss in kraken lays traps)

    Such as sweeping blades from ceiling… dot and high damage, maybe instant death

    Spike traps.. applies knock back and bleed & reduce movement speed

    Poison traps.. long dot with weakness added

    Pressure plates.. triggers traps

    Indiana jones / Elden ring boulders.. hahahaha instant death

    Fire traps.. heavy dot

    Tripwires.. triggers traps

    rope trap (allies must break us out)

    Evil magic zone wide which disables all movement speed effects. (Important to implement good traps)


    How to actually implement these? I have no idea really good luck

    Having the instance somewhat randomised like mausoleum / graveyard would be cool. And useful to cultivate the difficulty of traps. Instead of failing once or twice then knowing what’s going to happen.

    J .

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    Forum Adept Skeleton Mike's Avatar
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    Default

    Would be fun not gonna lie, but I think that it would slow the pacing of the game and the majority probably wont like that (I'm looking at you speedsters) . So if it happens then it should be spaced out through the stage.
    *Sigh*
    -Skeletonmike

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    Senior Member Stephencobear's Avatar
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    Elite maps 2-4 are empty, let’s not not make em worse eh XD
    \m/,____( >. < ‘ )________,\m/
    Suentous

    “The Cult” does not exist. Stop asking questions!

  4.   This is the last Dev post in this thread.   #4
    CTO asommers's Avatar
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    The Hiberion Labyrinth Event (after Pet Rescue Event) will have traps/hazards.

    -ALS

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