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  Click here to go to the first Dev post in this thread.   Thread: Idea for visualization of Armor in bosses

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    Forum Adept Skeleton Mike's Avatar
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    Lightbulb Idea for visualization of Armor in bosses

    Armor reduction has been a mystery to me since the very beginning, you would just have to believe that it works, but we never know how much armor the bosses have or how much it can be reduced by.
    So here comes this idea to solve this little problem by simply making more use of a boss's life bar by adding colored pips that each represent a value of armor % and when it gets reduced it would get greyed out or maybe removed.

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    Maybe this doesn't matter at all when you can insta kill everything or when you play using a phone with a tiny screen but I think that adding details to a game is always welcome so I hope that something like this is added in the future
    *Sigh*
    -Skeletonmike

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    CTO asommers's Avatar
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    Seems like in order to be useful, you'd also want to see your effect on armor reduction requiring the need for different display data per player (as opposed to say, just health which would be the same for all players).

    -ALS

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    Forum Adept Skeleton Mike's Avatar
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    Quote Originally Posted by asommers View Post
    Seems like in order to be useful, you'd also want to see your effect on armor reduction requiring the need for different display data per player (as opposed to say, just health which would be the same for all players).

    -ALS
    Ty for the reply, you mean like the buff/debuff icons under our life bars? if so then another simple bar like we have for our pet happiness would be more suitable. smaller than the health bar and by its side the position of the icons for armor debuff.
    Something like this
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    But anyways judging by the lack of support from the community for this idea I think that maybe this is not really needed :P
    *Sigh*
    -Skeletonmike

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