Page 1 of 2 12 LastLast
Results 1 to 20 of 24

  Click here to go to the first Dev post in this thread.   Thread: Traps

  1. #1
    Senior Member
    Join Date
    Mar 2017
    Posts
    1,526
    Thanks Thanks Given 
    273
    Thanks Thanks Received 
    141
    Thanked in
    95 Posts

    Default Traps

    Okay is it just me or is anyone else tired of dying to a trap they aren’t even next to anymore bc they have on a speed set ? And then you get dragged back to the same trap just to die again…

  2. #2
    Member
    Join Date
    Aug 2013
    Posts
    171
    Thanks Thanks Given 
    8
    Thanks Thanks Received 
    8
    Thanked in
    7 Posts

    Default

    It happend to me too several death by firetraps bugs, revive to die again n again lol


    Sent from my iPhone using Tapatalk

  3. #3
    Senior Member Stephencobear's Avatar
    Join Date
    Apr 2012
    Location
    Perpendicular to everything
    Posts
    1,480
    Thanks Thanks Given 
    2,443
    Thanks Thanks Received 
    883
    Thanked in
    497 Posts

    Default

    Not only do we have to re spawn on the trap it re sets immediately for no reason
    \m/,____( >. < ‘ )________,\m/
    Suentous

    “The Cult” does not exist. Stop asking questions!

  4.   Click here to go to the next Dev post in this thread.   #4
    CTO asommers's Avatar
    Join Date
    Feb 2010
    Posts
    4,828
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    3,129
    Thanked in
    1,447 Posts

    Default

    I see a few options for you:
    1. Go slower
    2. Listen for the trap sounds and wait for them to be off before Revive
    3. Use Revenge (which will give you temporary invulnerability)
    4. Use Respawn (which places you at the start where there are no hazards)

    -ALS

  5. #5
    Banned
    Join Date
    Aug 2022
    Posts
    57
    Thanks Thanks Given 
    7
    Thanks Thanks Received 
    3
    Thanked in
    2 Posts

    Default

    -add some immunity from damage and control like 2 sec when 1 ankh used
    -change screen of death too see what happens on map

    Also camera angle getting reseted to default after death :/ hope this get fixed

  6. #6
    Senior Member will0's Avatar
    Join Date
    Apr 2013
    Posts
    2,525
    Thanks Thanks Given 
    392
    Thanks Thanks Received 
    286
    Thanked in
    222 Posts

    Default

    Agree ankh should give some immunity

  7. #7
    Senior Member
    Join Date
    Feb 2020
    Posts
    1,104
    Thanks Thanks Given 
    20
    Thanks Thanks Received 
    39
    Thanked in
    29 Posts

    Default

    Quote Originally Posted by will0 View Post
    Agree ankh should give some immunity
    5 ankhs do

    Gesendet von meinem 2107113SG mit Tapatalk

  8. #8
    Senior Member will0's Avatar
    Join Date
    Apr 2013
    Posts
    2,525
    Thanks Thanks Given 
    392
    Thanks Thanks Received 
    286
    Thanked in
    222 Posts

    Default

    Quote Originally Posted by Bigpiceps123 View Post
    5 ankhs do

    Gesendet von meinem 2107113SG mit Tapatalk
    You suggesting die 5x in same traps to get some immunity from ankh?...

  9.   Click here to go to the next Dev post in this thread.   #9
    CTO asommers's Avatar
    Join Date
    Feb 2010
    Posts
    4,828
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    3,129
    Thanked in
    1,447 Posts

    Default

    Quote Originally Posted by will0 View Post
    You suggesting die 5x in same traps to get some immunity from ankh?...
    Revenge costs 5 ankhs. It's the option immediately to the right of the Revive button that costs 1 ankh.

    -ALS

  10. #10
    Senior Member Stephencobear's Avatar
    Join Date
    Apr 2012
    Location
    Perpendicular to everything
    Posts
    1,480
    Thanks Thanks Given 
    2,443
    Thanks Thanks Received 
    883
    Thanked in
    497 Posts

    Default

    Quote Originally Posted by asommers View Post
    I see a few options for you:
    1. Go slower
    2. Listen for the trap sounds and wait for them to be off before Revive
    3. Use Revenge (which will give you temporary invulnerability)
    4. Use Respawn (which places you at the start where there are no hazards)
    -ALS
    Having seen several threads/post’s complaining about these traps, let’s not re-use them in future events

    Speed sets are the norm & if they aren’t compatible w the traps, let’s drop the traps as we all can’t be expected to not use speed sets, speed awakes, & or speed elixirs

    Telling players to go slow is a non starter tbh, let’s have better mechanics instead
    \m/,____( >. < ‘ )________,\m/
    Suentous

    “The Cult” does not exist. Stop asking questions!

  11.   Click here to go to the next Dev post in this thread.   #11
    CTO asommers's Avatar
    Join Date
    Feb 2010
    Posts
    4,828
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    3,129
    Thanked in
    1,447 Posts

    Default

    Ran some tests w/ faster-than-possible speed (meaning faster than your speed sets allow). The traps are on for 3s and off for 4s (including a 2s warning indicator). Only time I was killed by a flame or spike trap was disregarding the warning.

    Now latency will play a small role here where the trap is off on your client but on on the server, but we're talking milliseconds here (a little less than ping time).

    Instead of "go slower", I'll rephrase as "be careful around traps".

    -ALS

  12. #12
    Senior Member Stephencobear's Avatar
    Join Date
    Apr 2012
    Location
    Perpendicular to everything
    Posts
    1,480
    Thanks Thanks Given 
    2,443
    Thanks Thanks Received 
    883
    Thanked in
    497 Posts

    Default

    Quote Originally Posted by asommers View Post
    Ran some tests w/ faster-than-possible speed (meaning faster than your speed sets allow). The traps are on for 3s and off for 4s (including a 2s warning indicator). Only time I was killed by a flame or spike trap was disregarding the warning.

    Now latency will play a small role here where the trap is off on your client but on on the server, but we're talking milliseconds here (a little less than ping time).

    Instead of "go slower", I'll rephrase as "be careful around traps".

    -ALS
    Fair enough, I’ll believe you, but the amount of times I died & had no idea what happened is noticeable

    I’d be glad if you just recognized players don’t like these particular trap mechanics, & don’t make them normal going forward
    I say this as someone who enjoys the tricky aspects of elite zodias maps
    (Bombbots, red mermen shields, mini boss tricks, ect)

    Anyway thx for discussing, & best wishes
    \m/,____( >. < ‘ )________,\m/
    Suentous

    “The Cult” does not exist. Stop asking questions!

  13. #13
    Senior Member Susanne's Avatar
    Join Date
    May 2016
    Posts
    1,783
    Thanks Thanks Given 
    138
    Thanks Thanks Received 
    913
    Thanked in
    516 Posts

    Default

    I did say in another thread that this event is not to be rushed through. It states clearly that it's full of traps so what do you expect?
    That's the problem with players these days, same in Zodias, it's all about speed. Even in maus some speed freak turns up and streaks through with no thought about anyone else left behind to deal with mobs.
    Yes I do use a speed set because we seem to need them now but it's not as fast as some I've seen.
    Take a good look at this event and appreciate just how much work went into it.
    Oh what's the use...this is why I'm getting disinterested in playing in a team now.

  14. #14
    Senior Member Nexior's Avatar
    Join Date
    Oct 2019
    Posts
    2,129
    Thanks Thanks Given 
    65
    Thanks Thanks Received 
    162
    Thanked in
    97 Posts

    Default

    Simple fix for next year make all people speed same.
    Super low


    Wysłane z mojego ASUS_I005DA przy użyciu Tapatalka
    ign: NEXPL

  15. #15
    Senior Member
    Join Date
    Mar 2017
    Posts
    1,526
    Thanks Thanks Given 
    273
    Thanks Thanks Received 
    141
    Thanked in
    95 Posts

    Default

    Update I’ve been killed 500+ times by traps having fun . Most I’ve ever died since 2012 used about 80 elix and not a single good drop. Talk about a headache but overall event is great

  16. #16
    Senior Member
    Join Date
    Oct 2020
    Posts
    781
    Thanks Thanks Given 
    7
    Thanks Thanks Received 
    44
    Thanked in
    31 Posts

    Default

    Quote Originally Posted by asommers View Post
    I see a few options for you:
    1. Go slower
    2. Listen for the trap sounds and wait for them to be off before Revive
    3. Use Revenge (which will give you temporary invulnerability)
    4. Use Respawn (which places you at the start where there are no hazards)

    -ALS
    4th point is very helpful, Thankyou

  17. #17
    Senior Member Stephencobear's Avatar
    Join Date
    Apr 2012
    Location
    Perpendicular to everything
    Posts
    1,480
    Thanks Thanks Given 
    2,443
    Thanks Thanks Received 
    883
    Thanked in
    497 Posts

    Default

    So the solutions are

    Go slow/be careful
    Wait after you die to hear if the trap will kill you immediately again
    Respawn and have to run through all traps again

    These are excellent ways to get yelled at by ppl on elixirs who don’t want you wasting their $
    Also everyone knows how fun waiting in a game is!
    Lol
    \m/,____( >. < ‘ )________,\m/
    Suentous

    “The Cult” does not exist. Stop asking questions!

  18.   This is the last Dev post in this thread.   #18
    CTO asommers's Avatar
    Join Date
    Feb 2010
    Posts
    4,828
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    3,129
    Thanked in
    1,447 Posts

    Default

    Quote Originally Posted by Stephencobear View Post
    So the solutions are

    Go slow/be careful
    Wait after you die to hear if the trap will kill you immediately again
    Respawn and have to run through all traps again

    These are excellent ways to get yelled at by ppl on elixirs who don’t want you wasting their $
    Also everyone knows how fun waiting in a game is!
    Lol
    That's somewhat disingenuous since you've misconstrued what I said by omitting option 3.

    -ALS

  19. #19
    Senior Member Stephencobear's Avatar
    Join Date
    Apr 2012
    Location
    Perpendicular to everything
    Posts
    1,480
    Thanks Thanks Given 
    2,443
    Thanks Thanks Received 
    883
    Thanked in
    497 Posts

    Default

    Quote Originally Posted by asommers View Post
    That's somewhat disingenuous since you've misconstrued what I said by omitting option 3.

    -ALS
    It was just to illustrate the ways that traps are not a fun mechanic imo,
    & that ppl on elixirs don’t want anyone to slow them & cost them $

    Also it’s not easy to see the tell through multiple layers of obscuring auras & effects

    #3 is a solution to “when you die” I’m looking for better “how to not die” if you get my drift
    \m/,____( >. < ‘ )________,\m/
    Suentous

    “The Cult” does not exist. Stop asking questions!

  20. #20
    Senior Member Susanne's Avatar
    Join Date
    May 2016
    Posts
    1,783
    Thanks Thanks Given 
    138
    Thanks Thanks Received 
    913
    Thanked in
    516 Posts

    Default

    The auras and wisps should not be allowed in the event map.

Similar Threads

  1. traps are busted
    By championboost in forum AL Technical Issues and Bugs
    Replies: 6
    Last Post: 09-23-2022, 11:30 AM
  2. Traps on PVP
    By cabules in forum AL Technical Issues and Bugs
    Replies: 2
    Last Post: 05-18-2016, 11:45 AM
  3. Tauntable Traps, Please?
    By Zeus in forum PL General Discussion
    Replies: 21
    Last Post: 10-14-2011, 11:52 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •