Results 1 to 20 of 135

  Click here to go to the first Dev post in this thread.   Thread: Preview 9/28/2022 | NEW Arcane Pet and a Spooky Good Sneak Peek

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1.   Click here to go to the next Dev post in this thread.   #1
    Design Department Cinco's Avatar
    Join Date
    Feb 2010
    Posts
    6,502
    Thanks Thanks Given 
    88
    Thanks Thanks Received 
    12,156
    Thanked in
    3,190 Posts

    Default

    Quote Originally Posted by papas View Post
    Sorry if I might have missed reply on this one. How weapon release the proc when it's ready. This one with charging proc mechanic by killing mobs need charge attack too? Or maybe new button like ulti?

    Στάλθηκε από το LDN-L21 μου χρησιμοποιώντας Tapatalk
    Hit with your charged attack to release the proc once it's readied. We tested with the proc firing on basic attack but since you're very likely to be spamming basic weapon attacks at the point your proc is 'ready,' you wind up firing it by mistake and it feels disappointing. Testing with it on 'charged' release feels very strategic.

    As for an additional button (or a button that is sometimes on screen) I really don't want to put another button on the display since it's already so extremely cluttered - especially on narrow aspect devices. It's not entirely forever out of the question for us to add a 'proc' button, but it's going to be a very tough sell for me and the rest of the team considering how restricted the screen space has become :-)
    | | | |

    Need help? Please visit our Support Website at http://support.spacetimestudios.com

  2. The Following User Says Thank You to Cinco For This Useful Post:


  3. #2
    Senior Member
    Join Date
    Jun 2013
    Posts
    1,414
    Thanks Thanks Given 
    250
    Thanks Thanks Received 
    115
    Thanked in
    73 Posts

    Default

    Quote Originally Posted by Cinco View Post
    Hit with your charged attack to release the proc once it's readied. We tested with the proc firing on basic attack but since you're very likely to be spamming basic weapon attacks at the point your proc is 'ready,' you wind up firing it by mistake and it feels disappointing. Testing with it on 'charged' release feels very strategic.

    As for an additional button (or a button that is sometimes on screen) I really don't want to put another button on the display since it's already so extremely cluttered - especially on narrow aspect devices. It's not entirely forever out of the question for us to add a 'proc' button, but it's going to be a very tough sell for me and the rest of the team considering how restricted the screen space has become :-)
    Thanx for clarify. Charge attack will work fine. Extra button would be bad imo too but will not be noticeable the progress of charging. I guess we will have to know progress by testing on how many mobs needs to kill before fully charged.

    Στάλθηκε από το LDN-L21 μου χρησιμοποιώντας Tapatalk

Similar Threads

  1. Replies: 38
    Last Post: 09-28-2022, 12:50 AM
  2. Replies: 43
    Last Post: 05-02-2022, 10:39 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •