Page 1 of 7 123 ... LastLast
Results 1 to 20 of 135

  Click here to go to the first Dev post in this thread.   Thread: Preview 9/28/2022 | NEW Arcane Pet and a Spooky Good Sneak Peek

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1.   Click here to go to the next Dev post in this thread.   #1
    Spacetime Studios Dev Remiem's Avatar
    Join Date
    Dec 2013
    Posts
    3,667
    Thanks Thanks Given 
    384
    Thanks Thanks Received 
    13,672
    Thanked in
    1,876 Posts

    Default Preview 9/28/2022 | NEW Arcane Pet and a Spooky Good Sneak Peek

    Welcome to preview day, Legends! We're heading into Week 2 of the Hiberian Labyrinth event, with some extra special additions. But first, let's take a look at the Leaderboards! Congrats to everyone who's braved the twists, turns, and traps all the way to the top.

    Click image for larger version. 

Name:	lb-update.jpg 
Views:	1922 
Size:	170.8 KB 
ID:	248634

    now....on to the rest!

    NEW Arcane Pet Phoenix

    Click image for larger version. 

Name:	phoenix.jpg 
Views:	1927 
Size:	193.2 KB 
ID:	248635

    Phoenix brings some fire to the battlefield with powerful ranged attacks, debuffs, and damage over time. Phoenix joins the Arlorian pet line-up this weekend and will be available in the store 9/30 -10/2!

    Massive Locked Ketretus Crates are Back in the Store

    The store crates will return (this Thursday) in limited quantities for the rest of the event. Don't forget to grab them while you can for 5 pulls for Level 81 Arcane and Mythic gear!

    What about what's next...?

    Arcane Weapon Mechanics Reveal

    Click image for larger version. 

Name:	al_arcane_proc.JPG 
Views:	1842 
Size:	65.7 KB 
ID:	248637

    Detailed information about the Level 81 Arcane Weaponry will be published soon. In the meantime we wanted to get your feedback on some important changes we are implementing to make this new gear as fun and exciting as possible!


    Activation Mechanic: Guaranteed Proc on Charged Attack


    One of your Class' Arcane 81 Weapons will proc on any successful Charged Attack (so long as the weapon is not on cooldown). We find this particularly useful for downing Boss monsters (as the procs themselves are also designed to be Boss-centric).


    Cooldowns for these weapons will be slightly longer than their RNG-driven counterparts, but the net effect is much more control and a much greater sense of power in combat.


    In development for: Warrior Kraken Battle Sword, Rogue Kraken Battle Bow, Sorcerer Kraken Battle Cannon


    Activation Mechanic: Ready Proc on Kill Streak


    Your other Class Arcane 81 Weapon will 'ready' a proc after a "kill streak." This means that as you kill enemies a 'kill counter' advances on your weapon. When the kill counter reaches its required minimum your proc will become 'ready.' When the proc is 'ready,' your next charged attack will activate the proc! This is really useful and especially fun for clearing large swaths of minion monsters.



    • Kill Streaks are earned by defeating enemies (currently testing: 3 kills) in rapid succession.
    • Kill Streak increments if anyone in the party gets a kill (currently testing: range of 12m).
    • You can lose increments of your kill streak if you take too long in-between kills (currently testing: lose 1 increment if 10 seconds expire).
    • Unequipping a kill streak weapon will forfeit the kill streak if the proc is not yet 'ready.'
    • Kill Streak stays 'ready' (even if you swap equipment) until you hit an enemy with your weapon's charged attack (or if you die or leave).



    A special visual effect appears on your avatar when the proc is ready - letting you know that your next attack is going to activate the weapon proc.


    In development for: Warrior Kraken Battle Aegis, Rogue Kraken Battle Claws, Sorcerer Kraken Battle Staff




    Halloween Coming Soon!

    October is just a few days away, which means that Halloween is creeping up! As always, this year is filled with some of the season’s most impressive vanities, including some classic style, tasty candy inspiration, and...can anyone name the inspiration for the trio on the bottom?

    Click image for larger version. 

Name:	halloween.jpg 
Views:	1860 
Size:	199.3 KB 
ID:	248636

    But we’ve got some exciting changes too! This year, the Halloween will run for a total of 3 weeks, however, instead of just one chance to receive tiered and leaderboard rewards—you’ll get one every week!

    Yep, that means that:

    - The point requirements for tiered rewards will be lowered and reset each week, so you’ll have 3 chances to earn the Bronze, Silver, Gold, and Platinum rewards. Rewards stay the same each week.

    - Leaderboards will also grant rewards and reset each week, giving you 3 chances to climb into the top positions for those coveted leaderboard rewards, or even win them more than once! Like the tiers, leaderboard rewards will not change week to week.

    Have a great week, Legends! We look forward to hearing what you think of the new stuff.
    Last edited by Cinco; 09-29-2022 at 06:24 PM.
    | | | |

    Need help? Please visit our Support Website at http://support.spacetimestudios.com

  2. The Following 21 Users Say Thank You to Remiem For This Useful Post:


  3. #2
    Senior Member Synergia's Avatar
    Join Date
    Sep 2020
    Posts
    1,248
    Thanks Thanks Given 
    19
    Thanks Thanks Received 
    187
    Thanked in
    94 Posts

    Default

    Amazing changes, everything sound very very good, good job STS

  4. The Following User Says Thank You to Synergia For This Useful Post:


  5. #3
    Senior Member Valkiirye's Avatar
    Join Date
    Apr 2014
    Location
    🇨🇷Costa Rica🇨🇷
    Posts
    644
    Thanks Thanks Given 
    421
    Thanks Thanks Received 
    66
    Thanked in
    34 Posts

    Default

    Nice one
    Using Tapatalk

  6. #4
    Forum Adept
    Join Date
    Mar 2018
    Posts
    313
    Thanks Thanks Given 
    37
    Thanks Thanks Received 
    63
    Thanked in
    37 Posts

    Default

    For once i like the vanity design alot, good job. For the rest, i'll need try out this new event mode to understand if is cool or not. I'm curious to see new arcanes in action even if tho probably i will not be able to afford them for a while. As far as now, i'm curious

    Inviato dal mio Redmi Note 7 utilizzando Tapatalk

  7. #5
    Senior Member Ploid's Avatar
    Join Date
    Jan 2022
    Posts
    713
    Thanks Thanks Given 
    12
    Thanks Thanks Received 
    132
    Thanked in
    85 Posts

    Default

    I hope each Class has unique Procs, and not same the same proc for every class.

    Other than that, I quite like the damage multiplier proc for Mages as it helps them clear mobs fast.

    I feel Warrior should have Huge Armor debuff procs, while Rogue should have %health damage every 3rd attack.

    Rogue's Proc here is kinda interesting and strong because basic attacks, on Daggers atleast, are affected by haste. They'll be able to get their hits in fast.

    I just feel it's better if each class specializes in somethings but not useless in others. Currently Warrior's are useless in killing hoards of mobs, Mages aren't that great in killing bosses unless equipped with Smugg Gun (which idk why you won't increase the drop rate of in Labyrinth Event). While rogues are great at both, they are limited by their Proc rate.

    Sent from my GM1913 using Tapatalk

  8. The Following 2 Users Say Thank You to Ploid For This Useful Post:


  9. #6
    Senior Member Encryptions's Avatar
    Join Date
    Jul 2018
    Location
    Many places.
    Posts
    4,858
    Thanks Thanks Given 
    102
    Thanks Thanks Received 
    1,848
    Thanked in
    932 Posts

    Default

    Nice scooby doo vaities, btw the procs that require x kills before they activate seem to be bad in a point of view that you have to kill mobs in order to proc a weapon which is used to... kill mobs. Killing mobs without procs is hard, I don't think this is going to work out on weapons but I guess we will see. Most people skip mobs in the elite zodias maps and focus mini bosses.

  10. The Following 4 Users Say Thank You to Encryptions For This Useful Post:


  11. #7
    Senior Member
    Join Date
    Dec 2019
    Posts
    915
    Thanks Thanks Given 
    98
    Thanks Thanks Received 
    14
    Thanked in
    14 Posts

    Default

    Quote Originally Posted by Encryptions View Post
    Nice scooby doo vaities, btw the procs that require x kills before they activate seem to be bad in a point of view that you have to kill mobs in order to proc a weapon which is used to... kill mobs. Killing mobs without procs is hard, I don't think this is going to work out on weapons but I guess we will see. Most people skip mobs in the elite zodias maps and focus mini bosses.
    really even more to war kill mobs without process and frustrating xd

    Enviado de meu Moto G (5) usando o Tapatalk

  12. #8
    Forum Adept Terracraft's Avatar
    Join Date
    Jul 2020
    Posts
    269
    Thanks Thanks Given 
    46
    Thanks Thanks Received 
    23
    Thanked in
    14 Posts

    Default

    Arcane weapon need to charge? Lmao
    xD

  13. #9
    Senior Member Ilove_Poopoo's Avatar
    Join Date
    Feb 2020
    Location
    South East Asia
    Posts
    1,751
    Thanks Thanks Given 
    138
    Thanks Thanks Received 
    490
    Thanked in
    260 Posts

    Default

    So will there be like a secondary ultimate button to release the procs of the weapon when they are ready? or will it just release by its own on the next attack that we do.

    For the Halloween event changes, I like the idea of weekly reset, but why should they be the same rewards? I get that it extends the time frame and chances of people with less time to obtain the tiers and lb spots. However it becomes stale for the most part of the playerbase who would naturally play the event for the first week.

    So, I'd say to make the weekly rewards different for each week, that way the first batch of players who obtained them the first week will still have the reason to play the 2nd and 3rd weeks.

  14. The Following 3 Users Say Thank You to Ilove_Poopoo For This Useful Post:


  15. #10
    Senior Member Ilove_Poopoo's Avatar
    Join Date
    Feb 2020
    Location
    South East Asia
    Posts
    1,751
    Thanks Thanks Given 
    138
    Thanks Thanks Received 
    490
    Thanked in
    260 Posts

    Default

    Another improvement you could work on is extending the map for Halloween. It has always been this one straight short map eversince, and its just too repetitive on the long run. I hope you give events like these (with really short map lengths) the same treatment that the team did with the Goblin Invasion event, in which map got extended which was very fun.

  16. #11
    Senior Member Synergia's Avatar
    Join Date
    Sep 2020
    Posts
    1,248
    Thanks Thanks Given 
    19
    Thanks Thanks Received 
    187
    Thanked in
    94 Posts

    Default

    The killing mobs mechanic is kinda scary tho
    Unless basic damage of arcane weapons is very high, it will be very hard to kill mobs
    maby instead of killing mobs, make proc rates available from skills, same as 76 arcanes which were balanced & very fun to play and proc.

    (I mean to the "Death Engine"76 daggers, 76 staff, 76 Aegis)

  17. #12
    Member
    Join Date
    Jan 2022
    Posts
    202
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    39
    Thanked in
    29 Posts

    Default

    Nice update. I love the change to lb, only 1 week of grinding required now and since it's the same reward so some of us will chill for 2 weeks and let others have it.

    The weapons look promising, I was worried about more charged attack procs but if it's guaranteed it shouldn't be a problem.

  18. #13
    Forum Adept
    Join Date
    Sep 2021
    Posts
    361
    Thanks Thanks Given 
    7
    Thanks Thanks Received 
    1
    Thanked in
    1 Post

    Default

    Are we gonna use a first wep in order to proc the new arc wep? Like use doz axe first and kill the exact amount of mobs then switch to secondary wep(new arc wep)? If it is atleast it will be awesome for me in my opinion

    Sent from my PPA-LX2 using Tapatalk

  19. #14
    Member
    Join Date
    Apr 2021
    Posts
    237
    Thanks Thanks Given 
    79
    Thanks Thanks Received 
    1
    Thanked in
    1 Post

    Default

    I hope Warrior got some great weapon which can help to clear mob

  20. #15
    Senior Member
    Join Date
    Oct 2015
    Posts
    3,073
    Thanks Thanks Given 
    236
    Thanks Thanks Received 
    235
    Thanked in
    132 Posts

    Default

    Wow Lb changes are awesome awesome! and that new pet might just be the next best pet too


    Sent from my iPhone using Tapatalk

  21. #16
    Senior Member
    Join Date
    Oct 2018
    Posts
    1,620
    Thanks Thanks Given 
    4
    Thanks Thanks Received 
    10
    Thanked in
    8 Posts

    Default

    +1 coz if not mage easily are the best class again

    Sent from my SM-A526B using Tapatalk

  22. #17
    Senior Member Ploid's Avatar
    Join Date
    Jan 2022
    Posts
    713
    Thanks Thanks Given 
    12
    Thanks Thanks Received 
    132
    Thanked in
    85 Posts

    Default

    Quote Originally Posted by towd View Post
    +1 coz if not mage easily are the best class again

    Sent from my SM-A526B using Tapatalk
    Why do you have the stigma that Mages is best class? Mages have only been great during the Deep Marsh era after Proc Stacking was Nerfed and Aquaris was released.

    Warriors are the best right now. They can one-hit miniboss and main boss easily.

    Sent from my GM1913 using Tapatalk

  23. #18
    Senior Member Synergia's Avatar
    Join Date
    Sep 2020
    Posts
    1,248
    Thanks Thanks Given 
    19
    Thanks Thanks Received 
    187
    Thanked in
    94 Posts

    Default

    Quote Originally Posted by Ploid View Post
    Why do you have the stigma that Mages is best class? Mages have only been great during the Deep Marsh era after Proc Stacking was Nerfed and Aquaris was released.

    Warriors are the best right now. They can one-hit miniboss and main boss easily.

    Sent from my GM1913 using Tapatalk
    Mage is the best class why are you still denying that considering the fact that you are only playing mage?
    Try the other classes and you will see that you beloved mage is the very best smh..

  24. The Following User Says Thank You to Synergia For This Useful Post:


  25. #19
    Forum Adept Terracraft's Avatar
    Join Date
    Jul 2020
    Posts
    269
    Thanks Thanks Given 
    46
    Thanks Thanks Received 
    23
    Thanked in
    14 Posts

    Default

    Quote Originally Posted by Ploid View Post
    Why do you have the stigma that Mages is best class? Mages have only been great during the Deep Marsh era after Proc Stacking was Nerfed and Aquaris was released.

    Warriors are the best right now. They can one-hit miniboss and main boss easily.

    Sent from my GM1913 using Tapatalk
    Bro literally blind af with the facts
    xD

  26. #20
    Senior Member
    Join Date
    Oct 2018
    Posts
    1,620
    Thanks Thanks Given 
    4
    Thanks Thanks Received 
    10
    Thanked in
    8 Posts

    Default

    Quote Originally Posted by Ploid View Post
    Why do you have the stigma that Mages is best class? Mages have only been great during the Deep Marsh era after Proc Stacking was Nerfed and Aquaris was released.

    Warriors are the best right now. They can one-hit miniboss and main boss easily.

    Sent from my GM1913 using Tapatalk
    I really dont know if you are well aware of what you are talking about

    Sent from my SM-A526B using Tapatalk

Similar Threads

  1. Replies: 38
    Last Post: 09-28-2022, 12:50 AM
  2. Replies: 43
    Last Post: 05-02-2022, 10:39 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •