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  Click here to go to the first Dev post in this thread.   Thread: Preview 9/28/2022 | NEW Arcane Pet and a Spooky Good Sneak Peek

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  1.   Click here to go to the next Dev post in this thread.   #1
    Design Department Cinco's Avatar
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    Quote Originally Posted by papas View Post
    Sorry if I might have missed reply on this one. How weapon release the proc when it's ready. This one with charging proc mechanic by killing mobs need charge attack too? Or maybe new button like ulti?

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    Hit with your charged attack to release the proc once it's readied. We tested with the proc firing on basic attack but since you're very likely to be spamming basic weapon attacks at the point your proc is 'ready,' you wind up firing it by mistake and it feels disappointing. Testing with it on 'charged' release feels very strategic.

    As for an additional button (or a button that is sometimes on screen) I really don't want to put another button on the display since it's already so extremely cluttered - especially on narrow aspect devices. It's not entirely forever out of the question for us to add a 'proc' button, but it's going to be a very tough sell for me and the rest of the team considering how restricted the screen space has become :-)
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    Quote Originally Posted by Cinco View Post
    Hit with your charged attack to release the proc once it's readied. We tested with the proc firing on basic attack but since you're very likely to be spamming basic weapon attacks at the point your proc is 'ready,' you wind up firing it by mistake and it feels disappointing. Testing with it on 'charged' release feels very strategic.

    As for an additional button (or a button that is sometimes on screen) I really don't want to put another button on the display since it's already so extremely cluttered - especially on narrow aspect devices. It's not entirely forever out of the question for us to add a 'proc' button, but it's going to be a very tough sell for me and the rest of the team considering how restricted the screen space has become :-)
    Thanx for clarify. Charge attack will work fine. Extra button would be bad imo too but will not be noticeable the progress of charging. I guess we will have to know progress by testing on how many mobs needs to kill before fully charged.

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    Quote Originally Posted by Switchback View Post
    You can't keep calling festerfang outpost PvP.


    Lb change is interesting. Might be able to actually run lb for Hallow this year.
    Not talking about fester, nice try though.

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    I have my concerns on how many mobs you ll need to kill in order to trigger the proc on aoe designed weapons. And what about cooldowns? If there will be also cooldowns, the way you designed the proc will be useless. As I don t find myself waiting each time once for cooldown to run out and then to actually hit the mobs and trigger the bonus. The way aquaris staff buff works it pretty balanced and I don t feel like the cooldown is too big or too small. The proc rate and cooldown is right on the spot. As for the vanities designs. Not my cup of tea. The designs are way to similar whitch what we currently have in game. If I wanted to look like Shaggy I could have done it already. I expected something fairly spooky this year. I just hope this years banners won t suck and will have actually some cool effects added to them. I m also looking forward to get a new purple aura. Maybe something similar to arcanist aura. And for the God sake, make an educational thread where you explain what the bonuses you re releasing means versus what we currently have. What is the difference between Damage Multiplier and Damage Bonus, a straigh comparision with rough number so we can understand what this new bonus means. Because Damage Multiplier can be applied in many ways. Learn to add informations for everything you do and release, because I am tired of this bs where you release new lockboxes and so on without letting people know what are the odds of getting top prize. This years was the last one when I fallen for you lockbox opening campaing. What is the point of opening lockboxes if you trash the top prize after few months?

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    Can we see the scooby-soo pet or still in design? Nice changes to the LB. Well done (:
    Avy
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    Quote Originally Posted by Avaree View Post
    Can we see the scooby-soo pet or still in design? Nice changes to the LB. Well done (:
    agreed!

    If Scooby or Scrappy at least doesn't come out as a pet it will be a massive missed opportunity!
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    Default New mechanic

    Horrible, no more proc with charge attacks....
    How do you expect us to kill mobs to charge a proc, without a proc. Currently you can't kill a mob anywhere without a proc.
    And how do you expect this to work in the current expansion, if half of the content is boss-only portals.
    Killing streak sounds like the worst idea. For the same reason mentioned above. Not to mention, if you go solo with a war, good luck killing a mob without a proc.
    On the other hand, it would be hilarious, to have your proc charged, throw it at the boss and eat a stun or push, as it already happens with the or mini of zodias. Or even worse in the portals, where everything is instakill.
    I don't see the slightest control over their weapons, at least in this small advance.
    On the contrary, you must have a master mind, to match the charged proc with the ultimate, with the pet skill, with your attacks, while avoiding the multiple attacks, stun, push and instakill of restless bosses.

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    Some questions about new pet and crit dmg stat
    1. Crit damage of aimed shot and lighting strike with some upgrade is 250%. New pet adds 15% crit dmg. Aimed shot and lighting strike will deal 265% damage from normal? or 250%x1.15=296,7% from normal? Same question about other skills, will this pet increase overall damage of crit ?
    2. (Only pve) It's long time rogues use noxious bolt only to trigger procs in endgame pve, poison can't crit... initial damage is low, damage by poison is low too, using full mastery don't help much, only at bosses... (again, only to trigger procs). Can it be buffed a bit? Or exchange duration of poison to its damage? Like 5 sec poison instead 10sec, but double damage + crits on poison pls. With full mastery there is 10sec of poison, nobody need it in pve, most of mobs die faster...

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    still no new limited sale aura for this labyrinth event? come on pls make a stone golem aura or a hologram golem aura or a hologram cube aura. thanks

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    Default Lengthen the Halloween event map + feedback for the weekly tier/lb resets

    The Halloween event zone is one of the shortest map layouts, as it is simply a straight path to the boss. I appreciated how the Goblin Invasion map layout was altered to include various routes and lengths to cover; it encouraged more collaboration and techniques to clear different passages while reducing its repetitious nature. In general, lengthier map layouts interest players more since there are more things to interact with.

    Next are for the future of the event rewarding system. I concur with the decision of adding weekly resets to a 3-week, except for that bit of the rewards still being the same.

    But, it would just be better to make the weekly incentives differ considering the advantages; this leaves everyone satisfied and a cause to stay for the entirety of the event duration. It adds variety for players to select which week has got the best rewards suited to their available time and subjective taste.

    Compared to if the rewards were the same; the majority of the players logically would run soon as the event goes live, because the rewards are still fresh, and people want to run it immediately, they would naturally obtain all the stuff on the first week, so by receiving the same set of rewards on the 2nd and 3rd week, that leaves no reason for the first batch(majority of players) to engage with the remaining duration of the event, especially for the tier rewards.

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    I am concerned about the lb rewards as well. I think it's designed to allow more players a shot at lb by discouraging people from trying to compete in consecutive weeks.


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    Fun mechanics rather than raw dumb stat buffs? I love it! and oh god the scooby doo vanities XD
    *Sigh*
    -Skeletonmike

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    If you use halloween for the opportunity to introduce a significant amount of hairstyle vanity choices, that would be nice.

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    Cool pet i love it

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    I have issue only with the kill counter weapons. Killing without proc is very hard. Make the arcane weapon more powerful than zaarus set stats or nerf zaarus set.

    But I have a question here, suppose I use aquaris proc and then swap to arcane weapon to kill enemies, will the kill counter increase?


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  19.   Click here to go to the next Dev post in this thread.   #16
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    Quote Originally Posted by tailwarrior View Post
    I have issue only with the kill counter weapons. Killing without proc is very hard. Make the arcane weapon more powerful than zaarus set stats or nerf zaarus set.

    But I have a question here, suppose I use aquaris proc and then swap to arcane weapon to kill enemies, will the kill counter increase?


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    The kill streak counter respects weapon cool down timers. So while you won't lose the 'ready' state of the weapon you can't proc stack it.
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    Quote Originally Posted by Cinco View Post
    The kill streak counter respects weapon cool down timers. So while you won't lose the 'ready' state of the weapon you can't proc stack it.
    Warriors kill mobs very slowly without an active weapon proc, I don't see how anyone will use these over skull sword level 76 for mob killing which is the only good way to kill mobs right now. Something like glint aegis 46 that stacks aoe damage and taunts mobs would be much better.

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    Quote Originally Posted by Thewolfbull View Post
    Warriors kill mobs very slowly without an active weapon proc, I don't see how anyone will use these over skull sword level 76 for mob killing which is the only good way to kill mobs right now. Something like glint aegis 46 that stacks aoe damage and taunts mobs would be much better.
    I think killing happens from any member of pt charge proc. Not mobs u personally give death blow help with charge.
    If each kills counts only for each one's weapon charge then maybe should reconsider. 1 mob killed should help all weapons charge @Cinco

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  22.   Click here to go to the next Dev post in this thread.   #19
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    Quote Originally Posted by papas View Post
    I think killing happens from any member of pt charge proc. Not mobs u personally give death blow help with charge.
    If each kills counts only for each one's weapon charge then maybe should reconsider. 1 mob killed should help all weapons charge @Cinco

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    You do not have to be the one who got the kill to earn kill streak credit (unless you're all alone).

    Range for kill streak credit is ~12m. The OP is updated with details from my responses to the thread.
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    So it's a mini ultimate

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