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  Click here to go to the first Dev post in this thread.   Thread: Devs - Damage multiplier

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    Default Devs - Damage multiplier

    can someone explain how the damage multiplier works from pet happiness bonus

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    CTO asommers's Avatar
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    Typically, if your damage before the multiplier is d and your damage multiplier is m, your total damage is d * m.

    -ALS

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    but what's the difference between damage% stacking and damage multiplier?

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    I could be totally wrong but if I understand what asomners was saying, damage multiplier will also apply to effects that buff your damage. Say you have arcanite sapphire as your base pet and the 35% stacking damage is active. With +25% stacking damage and +35% stacking damage active at the same time, you add the damage multipliers together - so +60% damage total (hence 'stacking'). However, with +25% damage multiplier, you would take all of the stacking damage (so +35%) and then multiply it by your damage multiplier. So, 135% damage x 125% damage multiplier is 168.75% or +68.75% damage instead of just +60%. This effect would get better and better the higher your damage stacking multipliers are.

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    Spacetime Studios Dev Futumsh's Avatar
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    (whatever damage you would do without it) * (non-stacking damage multiplier) * (stacking damage multiplier)

    where non-stacking damage multiplier = 1 + (highest of non-stacking %damage / 100)
    and stacking damage multiplier = 1 + (sum of stacking %damage, elite damage, boss damage, etc if it applies / 100)

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    Quote Originally Posted by Futumsh View Post
    (whatever damage you would do without it) * (non-stacking damage multiplier) * (stacking damage multiplier)

    where non-stacking damage multiplier = 1 + (highest of non-stacking %damage / 100)
    and stacking damage multiplier = 1 + (sum of stacking %damage, elite damage, boss damage, etc if it applies / 100)
    What is the difference of non-stack damage to damage multiplayer?
    I tested it 20% damage multiplayer of grom vs non-stack damage of hero oconi and it is both give me same add damage to my stat, and i use mephisto (50% non-stack damage) and gueniverr (50% stacking damage) to both pet and it gives same amount of stat damage to me.

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    Quote Originally Posted by snakeeyes View Post
    What is the difference of non-stack damage to damage multiplayer?
    I tested it 20% damage multiplayer of grom vs non-stack damage of hero oconi and it is both give me same add damage to my stat, and i use mephisto (50% non-stack damage) and gueniverr (50% stacking damage) to both pet and it gives same amount of stat damage to me.
    ... More than one of the non-stacking gives no benefit, more than one of the stacking does. (That's what stacking means.)

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    So is damage multiplier is just a synonym for non-stacking damage?

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    Quote Originally Posted by Futumsh View Post
    ... More than one of the non-stacking gives no benefit, more than one of the stacking does. (That's what stacking means.)
    but multiplyer didnt multiply the aa of non-stacking damage it means multiplyer is also same as a non-stacking damage?

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    1+1= 2
    & Also 2x2 ×4 multiply to 8 =32
    32 damage non stacking & 32 multiply for 30= 960 for non stacking hajajajajaja

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    Quote Originally Posted by snakeeyes View Post
    but multiplyer didnt multiply the aa of non-stacking damage it means multiplyer is also same as a non-stacking damage?
    I don't know why devs refuse giving a simple answer yes or no to this question but yea looks like this.

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    Quote Originally Posted by intruders View Post
    I don't know why devs refuse giving a simple answer yes or no to this question but yea looks like this.
    We explained exactly how it works. If you can't figure things out from there, that's on you. Closing.

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