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  Click here to go to the first Dev post in this thread.   Thread: Zodias Eating Machine Level 60 Stats Overview + Weapon Buff Preview

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    Quote Originally Posted by Ilove_Poopoo View Post
    Indeed. Not to mention Arcane weapons haven't even arrived yet. It is to be expected that Arcanes would naturally surpass these Spirits to live up to its name and for them to be profitable, but by then all of Zodias's content would be set to Brackenbridge difficulty.

    Quality of gameplay has dipped significantly. It was sad to see that u can now just get a Spirit and clap bosses naked with a blindfold on.

    Hopefully the mage Spirit staff isn't like this as well.
    The only scenario where a future arcane could outperform current spirits is if they activate with 1 hit, and they are also 1 shot xD

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    Senior Member Ilove_Poopoo's Avatar
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    Quote Originally Posted by Nocturnus View Post
    The only scenario where a future arcane could outperform current spirits is if they activate with 1 hit, and they are also 1 shot xD
    In other words, we're headed toward an "Auto-play" type of gameplay xd.

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    Quote Originally Posted by Ilove_Poopoo View Post
    In other words, we're headed toward an "Auto-play" type of gameplay xd.
    Not a bad idea, now that I think about it, I could do Lb in my sleep. (Some already do, but it seems that this is checked once a year).
    On the other hand, the new goal would be how much your battery can hold or how many devices you are willing to have.
    If you have a PC you would be god.

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    Senior Member Golem's Avatar
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    Nice updates thank you cinco

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    sts please bring back the exitement and strategy game play that need each class combo strategy, proc strategy, no to 1 hit delete the boss for new arcane weapons and to this new spirit weapon, bring back the old game play that each class has a role, each weapon has a purpose to use. one hit delete the boss killing the exitement of teamwork play.

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    and remember the old times that we need this pets aa to kill the boss kelvin, korruptions, and fenris, i said it earlier to my complain nerf all the weapons that can 1 hit the boss, nepta sword is the example of a good proc for boss because of its combo strategy not the other one spirits sword and aegis and polaris.

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    i wasnt gonna comment [again?] but i was wondering if non linier levelling for the spirit weapon after level 50 should be added wherein after level 50 the strength of the weapons is increased even more with each level. this would be added to incentivise ppl to level the spirit gear up beyond what is necessary and maybe with other reasons that ppeople have or reasons for doing it be it to sell it for a lot or,,......

    LINKS CAN HACK YOU, now visit the wiki ;D
    https://arcanelegends.fandom.com/wik...e_Legends_Wiki

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    Quote Originally Posted by snakeeyes View Post
    and remember the old times that we need this pets aa to kill the boss kelvin, korruptions, and fenris, i said it earlier to my complain nerf all the weapons that can 1 hit the boss, nepta sword is the example of a good proc for boss because of its combo strategy not the other one spirits sword and aegis and polaris.
    I remember it took a long time and strategy to kill elite bael to loot a malison. But now we're accustomed to killing bosses super fast. It's similar to a speed set scenario. I can't play the game without ss.

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    this will probably lost in the comments.

    the pressure upon devs

    they are stuck as i feel

    they listened to players for buffing the spirits but buffed too much .

    every nerf consist risk that a player might quit .as what been happened after proc stack nerf .


    imo we are used to killing boss asap and doesnt make us satisfy if its slow killed ,seems like a time waste .

    after hard thinking i might have found a solution to this problem


    _______ just an idea ______

    what if boss fights are longer like 5mins+

    increasing boss health at a certain degree that it can't be killed lesser than 5mins even with good set (3k) while saying that also increasing gold loot too, so that we don't feel we have wasted our time being inside the map .

    elite mecha is a prime example of delaying the time with its mechanic since average run takes upto 1.4-2 mins for normal players , but none runs cause there's an better map for gold farmers aka elite sunken .

    i wont be suprise if everyone suddenly starts running elite mecha if dropping 150-250k( rough idea acc to my gl%) yes ik it should take 2-3 mins minimum . changes required .

    these way we got value for time as well as gameplay that we seek .

    gauntlet out there ik but this changes can fix for boss which are getting insta killed or can made changes into the gauntlet too .

    main purpose of stating this idea is to have longer battle but getting same profit acc to time taken

    thank you for reading












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    @Cinco why spirit zodian dagger buffs is nothings change on damage reflect after a buffs update we feel the remove armor buffs on proc but we didnt feel the buffs on damage reflect, feels the same because i test with armor and helm equip with armor stat 5.9k the skeleton damage reflect 20-25k and i un-equipt both armor armor stat 800 and the damage reflect is still the same i think its a bug? also suggest add taunt on proc so the proc become usefull on a random and party run, the proc is only usefull only on solo.

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    Quote Originally Posted by snakeeyes View Post
    @Cinco why spirit zodian dagger buffs is nothings change on damage reflect after a buffs update we feel the remove armor buffs on proc but we didnt feel the buffs on damage reflect, feels the same because i test with armor and helm equip with armor stat 5.9k the skeleton damage reflect 20-25k and i un-equipt both armor armor stat 800 and the damage reflect is still the same i think its a bug? also suggest add taunt on proc so the proc become usefull on a random and party run, the proc is only usefull only on solo.
    drag proc REFLECT DAMAGE

    suppose its reflect 50% incoming damage.

    skeleton do 100 damage to you ,your drag proc and does 50% reflect .

    50 damage is reflected . damage doesnt scale with stats .



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    Quote Originally Posted by kulldeepboro View Post
    drag proc REFLECT DAMAGE

    suppose its reflect 50% incoming damage.

    skeleton do 100 damage to you ,your drag proc and does 50% reflect .

    50 damage is reflected . damage doesnt scale with stats .



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    + Removed armor buff from Zodias Spirit Daggers caster proc to improve performance of damage reflection (more damage taken = more damage reflected).

    that means that the armor remove buffs on this update is useless? and much better is not remove the armor and we need more armor awake and armor pet hb.

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    Pls Buff eating machine gun 81, Don't be favoritism

    War op
    Rog op
    Mage weak zzz Killing bosses can be 2 hours

    I as a mage player, am very disappointed if there is no change

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    I messaged cinco about the spirit weapons if they will be worked on more after the buff we had a few days ago, I forgot to mention this here. Here is what he said. Give them a bit of time and things should work out.
    This was said before the nerf and after the buff.
    Quote Originally Posted by Cinco
    Most definitely. Looks like the War weaps didn't get any sort of cap on the amount of damage they can do - so that'll be addressed. There's also removing the armor from dagger procs so that the reflect is more powerful. I'll have the team consider the idea of totally reworking reflection to deal with mitigation differently... but we've discussed it before and the change would have a domino-effect on a lot of encounters (so it may not happen). I've also asked the designers to think about another round of buffs for the Sorcerer weapons. Not sure if all of this will happen before Halloween or after.

    Best wishes!
    Attached Thumbnails Attached Thumbnails Capture.PNG  

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    Quote Originally Posted by Encryptions View Post
    I messaged cinco about the spirit weapons if they will be worked on more after the buff we had a few days ago, I forgot to mention this here. Here is what he said. Give them a bit of time and things should work out.
    This was said before the nerf and after the buff.
    nice information thanks

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    :mascarilla: e mejoró el daño de proc de Zodias Eating Machine Sword

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    Op

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    Default Zodias spirit daggers new dmg calculation

    It's abit of a long shot but hey why not just leave this suggestion here.

    Currently the proc dmg for zodias dagger seems to be % of incoming dmg.

    Could we change it to (fixed dmg + lower % of) incoming damage. The fixed damage (or even both) could be the component that increases with level.

    I'm suggesting this as it doesn't work that well with armor and damage reduction, not to mention the new weapons and some pets that reduce damage of the enemies, the fixed dmg reflection will help with this.

    Was thinking fixed damage of 20-30k (L1-10), 30-40k (L10-20), 40-60k (L20-30), 60-80k (L30-40)

    More exponential dmg, as the exp needed is much more at higher levels. But I'm not sure of % of damage, but total est 50-70k+ for lvl 30 or so? (In elite zod)

    It's a long shot, but hope you at least give this some thought.

    Thanks for listening to my Ted talk.


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    Funny thread , 1 step ahead 15 behind...cool

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    Senior Member Synergia's Avatar
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    Spirit bow went from being insanely OP (Taking whole hydra HP in 1 proc, 14M damage) to deal 0.5% of hydra HP in 1 proc.
    whats the point on using it now?
    when you nerf / buff stuff dont go crazy, make stuff x100 stronger / weaker.
    are you even testing them before release?

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