Not a bad idea, now that I think about it, I could do Lb in my sleep. (Some already do, but it seems that this is checked once a year).
On the other hand, the new goal would be how much your battery can hold or how many devices you are willing to have.
If you have a PC you would be god.
Nice updates thank you cinco
sts please bring back the exitement and strategy game play that need each class combo strategy, proc strategy, no to 1 hit delete the boss for new arcane weapons and to this new spirit weapon, bring back the old game play that each class has a role, each weapon has a purpose to use. one hit delete the boss killing the exitement of teamwork play.
and remember the old times that we need this pets aa to kill the boss kelvin, korruptions, and fenris, i said it earlier to my complain nerf all the weapons that can 1 hit the boss, nepta sword is the example of a good proc for boss because of its combo strategy not the other one spirits sword and aegis and polaris.
i wasnt gonna comment [again?] but i was wondering if non linier levelling for the spirit weapon after level 50 should be added wherein after level 50 the strength of the weapons is increased even more with each level. this would be added to incentivise ppl to level the spirit gear up beyond what is necessary and maybe with other reasons that ppeople have or reasons for doing it be it to sell it for a lot or,,......
this will probably lost in the comments.
the pressure upon devs
they are stuck as i feel
they listened to players for buffing the spirits but buffed too much .
every nerf consist risk that a player might quit .as what been happened after proc stack nerf .
imo we are used to killing boss asap and doesnt make us satisfy if its slow killed ,seems like a time waste .
after hard thinking i might have found a solution to this problem
_______ just an idea ______
what if boss fights are longer like 5mins+
increasing boss health at a certain degree that it can't be killed lesser than 5mins even with good set (3k) while saying that also increasing gold loot too, so that we don't feel we have wasted our time being inside the map .
elite mecha is a prime example of delaying the time with its mechanic since average run takes upto 1.4-2 mins for normal players , but none runs cause there's an better map for gold farmers aka elite sunken .
i wont be suprise if everyone suddenly starts running elite mecha if dropping 150-250k( rough idea acc to my gl%) yes ik it should take 2-3 mins minimum . changes required .
these way we got value for time as well as gameplay that we seek .
gauntlet out there ik but this changes can fix for boss which are getting insta killed or can made changes into the gauntlet too .
main purpose of stating this idea is to have longer battle but getting same profit acc to time taken
thank you for reading
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@Cinco why spirit zodian dagger buffs is nothings change on damage reflect after a buffs update we feel the remove armor buffs on proc but we didnt feel the buffs on damage reflect, feels the same because i test with armor and helm equip with armor stat 5.9k the skeleton damage reflect 20-25k and i un-equipt both armor armor stat 800 and the damage reflect is still the same i think its a bug? also suggest add taunt on proc so the proc become usefull on a random and party run, the proc is only usefull only on solo.
+ Removed armor buff from Zodias Spirit Daggers caster proc to improve performance of damage reflection (more damage taken = more damage reflected).
that means that the armor remove buffs on this update is useless? and much better is not remove the armor and we need more armor awake and armor pet hb.
Pls Buff eating machine gun 81, Don't be favoritism
War op
Rog op
Mage weak zzz Killing bosses can be 2 hours
I as a mage player, am very disappointed if there is no change
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I messaged cinco about the spirit weapons if they will be worked on more after the buff we had a few days ago, I forgot to mention this here. Here is what he said. Give them a bit of time and things should work out.
This was said before the nerf and after the buff.
Originally Posted by Cinco
Click the spoilers!
:mascarilla: e mejoró el daño de proc de Zodias Eating Machine Sword
Op
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It's abit of a long shot but hey why not just leave this suggestion here.
Currently the proc dmg for zodias dagger seems to be % of incoming dmg.
Could we change it to (fixed dmg + lower % of) incoming damage. The fixed damage (or even both) could be the component that increases with level.
I'm suggesting this as it doesn't work that well with armor and damage reduction, not to mention the new weapons and some pets that reduce damage of the enemies, the fixed dmg reflection will help with this.
Was thinking fixed damage of 20-30k (L1-10), 30-40k (L10-20), 40-60k (L20-30), 60-80k (L30-40)
More exponential dmg, as the exp needed is much more at higher levels. But I'm not sure of % of damage, but total est 50-70k+ for lvl 30 or so? (In elite zod)
It's a long shot, but hope you at least give this some thought.
Thanks for listening to my Ted talk.
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Funny thread , 1 step ahead 15 behind...cool
Spirit bow went from being insanely OP (Taking whole hydra HP in 1 proc, 14M damage) to deal 0.5% of hydra HP in 1 proc.
whats the point on using it now?
when you nerf / buff stuff dont go crazy, make stuff x100 stronger / weaker.
are you even testing them before release?
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