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  Click here to go to the first Dev post in this thread.   Thread: Arcane 81 Weapons Response

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    Quote Originally Posted by Cinco View Post
    Nerfing Mythic 81's isn't on the table in this discussion of 81 Arcanes ;-)

    Please consider that the 81 Arcane weapons don't just do damage - in the case of Warrior the Aegis displaces enemies and in the case of the Sorcerer the Staff has a high chance to stun. While it may seem appropriate to look only at proc damage I would recommend considering the utility of these additional effects and the target-debuff effects (upon which you can capitalize).

    Loving the feedback! Please do continue (on the subject of 81 Arcanes tho). Thanks!
    Weren't you the one saying that all class should be damage dealing and not reliant on others?

    How come Warriors and Sorcerer's are now Utility based but Rogue Daggers allow them to be the BEST without the need of any utility?

    If you are gonna go about adding utility, then the mage staff's aura should give massive buffs to all allies in it as well as the stun affect it has.

    Utility is only good if it makes an impact. Right now rogues are able to solo everything with Daggers.



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    Quote Originally Posted by Cinco View Post
    Nerfing Mythic 81's isn't on the table in this discussion of 81 Arcanes ;-)

    Please consider that the 81 Arcane weapons don't just do damage - in the case of Warrior the Aegis displaces enemies and in the case of the Sorcerer the Staff has a high chance to stun. While it may seem appropriate to look only at proc damage I would recommend considering the utility of these additional effects and the target-debuff effects (upon which you can capitalize).

    Loving the feedback! Please do continue (on the subject of 81 Arcanes tho). Thanks!
    This is what im trying to say aegis got pull,damage aura,haste,ed as a weapon stat and reduces armor 75%. Don't forget war can use skills while using the aegis and kraken armor will increase your damage output.You guys say kraken armor proc is very hard but other classes also has the same issue.

    For rouge dagger, there is only damage aura,crit dmg,ed as weapon stat, reduce armor 75%. It does not have a pull or stun effect. So they should compensate it with good damage. But many mention here that dex stat does not affect it's damage, so it needs to checked.

    For mage staff, there is armor and ed as weapon stat, damage aura, 5x hp,armor,damage and 75% stun effect. This is actually really good but aquaris overshadowed it's brilliance.That's all I can say.
    bow,sword and gun really needs a rework.

    I know you all want to deal super op damage to one shot mobs and bosses instead of these buffs. It's not at all wrong but we can't always have upgraded version of skull axe. We need new mechanics and I find devs has put a lot of effort on these weapons. thank you

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    Quote Originally Posted by Cinco View Post
    The in game description is not correct? What’s missing / wrong? We will address it on Monday.


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    This is how you guys described your arcane weapons in your preview:






    I‘m now able to kill the boss in elite sunken first map with kraken gun in 10min. Is this intended?


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  5.   Click here to go to the next Dev post in this thread.   #64
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    Quote Originally Posted by Balenciaqa View Post
    This is how you guys described your arcane weapons in your preview:






    I‘m now able to kill the boss in elite sunken first map with kraken gun in 10min. Is this intended?


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    Walk us through the details of what you’re doing. Spare no detail. Thanks!


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    Quote Originally Posted by Cinco View Post
    The in game description is not correct? What’s missing / wrong? We will address it on Monday.


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    there is a part of the tooltip that says it applies "deep waters" with no cooldown. but this does not happen

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    Quote Originally Posted by aleyenZ View Post
    there is a part of the tooltip that says it applies "deep waters" with no cooldown. but this does not happen

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    Thanks! We will look into it.


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    @Cinco
    Simple problem, the boss designed weapons doesnt work..
    I mean killing a level 71 boss takes 10 minutes with gun/bow/sword and I am sure its a bug.
    Also, the daggers which are designed for mobs kill the same boss instantly (hydra, 14m HP boss under a single second)

    Me and @Encryptions made test videos and uploaded them to youtube, links are up and you can clearly see that out of the 6 new arcanes, only 1 of them (the daggers) is better than the mythic version of the weapon by damage/reliability/price/stats

  9.   Click here to go to the next Dev post in this thread.   #68
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    Quote Originally Posted by Synergia View Post
    @Cinco
    Simple problem, the boss designed weapons doesnt work..
    I mean killing a level 71 boss takes 10 minutes with gun/bow/sword and I am sure its a bug.
    Also, the daggers which are designed for mobs kill the same boss instantly (hydra, 14m HP boss under a single second)
    Help me understand the conditions you’re in when trying to kill the boss. Solo? Group? What kind of equipment? Thanks in advance :-)


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    Default Arcane 81 Weapons Response

    @cinco

    Are we going to get a updated about the arc weps soon ?


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  11.   Click here to go to the next Dev post in this thread.   #70
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    Quote Originally Posted by ItzZix View Post
    @cinco

    Are we going to get a updated about the arc weps soon ?


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    What are you hoping / expecting to see in an update? Thanks in advance! :-)


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    Quote Originally Posted by Cinco View Post
    Help me understand the conditions you’re in when trying to kill the boss. Solo? Group? What kind of equipment? Thanks in advance :-)


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    Solo hydra
    For example all mythic weapons can take down that boss under 10 seconds literally all 6
    And with arcanes only the daggers can
    All the rest take 10+ mins (all in solo)

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    Quote Originally Posted by Cinco View Post
    What are you hoping / expecting to see in an update? Thanks in advance! :-)


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    Like Any change about the arc weps? Nerf / buff ?


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  14.   This is the last Dev post in this thread.   #73
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    Quote Originally Posted by ItzZix View Post
    Like Any change about the arc weps? Nerf / buff ?


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    Are you hoping for one, the other, or both?


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    Quote Originally Posted by Cinco View Post
    Are you hoping for one, the other, or both?


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    Cinco may I suggest something
    Try a clean mythic weapon in hydra and see around how much time it takes to kill (boss weapons bow/sword/gun)

    And try to buff arcane ones (sword bow and gun) just enough that they will kill it a little bit faster in averege.
    Not too op

    If you look at the videos me and @Encryptions made (links are on thread) you will see that these weapons barely have any effect on the bosses each proc does around 1-3% of boss HP that is lvl 71)

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    Quote Originally Posted by Cinco View Post
    Are you hoping for one, the other, or both?


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    Kraken sword , aegis , Bow, gun. Need a dmg buff.

    Daggs need to fix dmg, or is a bug ? @cinco




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    Quote Originally Posted by Cinco View Post
    Help me understand the conditions you’re in when trying to kill the boss. Solo? Group? What kind of equipment? Thanks in advance :-)


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    We do want to be able to solo stuff with them. I hate to admit it but fast paced team work based with weapon procs is difficult and will not work in a game like AL. In the past those hard maps did work with teamwork because it mainly required skill usage and they were slow paced, pvp is even the same. Not my intention to offend people but there are a very small amount of people in the game who actually know how to be efficient these days with tricks / gameplay. Many people just spam skills, no timing, no aim, etc.

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    Default Arcane 81 Weapons Response

    Quote Originally Posted by Cinco View Post
    Walk us through the details of what you’re doing. Spare no detail. Thanks!


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    in this Video I am using kraken gun, kraken helm, abyssal armor, legendary 3/6 set and valley arti (I also tried to combo Kraken gun proc with armor proc):

    https://youtu.be/07IXhwf-A_E


    in this Video I am using Hyperos gun, kraken helm, abyssal armor, legendary 3/6 set and valley arti (I am not using a mythic set and I have 1k less dmg than with kraken gun):

    https://youtu.be/PoMx_UsA3nw

    Hope you understand what I am trying to say.
    I can do a warrior video also if you want, but I think you know already that tanks can nuke the boss 1 shot / 2 shot with mythic set and with kraken set not even close…


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    Quote Originally Posted by Cinco View Post
    What are you hoping / expecting to see in an update? Thanks in advance! :-)


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    I would like to see sword/cannon/bow as a boss killer weapons and aegis/staff/daggers as a mobs killer weapons.
    For now, the only strong weapon are daggers (which should do less dmg to bosses), other weapons are useless if we compare them to mythics.

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    Quote Originally Posted by Cinco View Post
    What are you hoping / expecting to see in an update? Thanks in advance! :-)


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    Staff should give Hp Boost/ regen to allies.

    Aegis should give shield to allies.

    Daggers should give Damage to allies.


    On top of fixes you surely have coming. I have no reason to use these items most of the time due to portals in Zodias being days inbetween.

    Increase portal rate. Add another layer.

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    Quote Originally Posted by Cinco View Post
    What are you hoping / expecting to see in an update? Thanks in advance! :-)


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    If the weapons were tested like they were claimed to be, we wouldn't need to even ask....

    Go to any boss, use Hyperos and use Arcane Gun. Compare and Contrast the damage output.

    You'd see how absurd it was to release these weapons as they are now.

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