Originally Posted by
BaronB
I am sorry that you are misunderstanding, simply put there should be more metrics in place to determine a guild's rank besides it boiling down to the total number of APs a guild has to be the overall deciding factor.
Watch the movie "300" if you haven't before if you want a great demonstration of quality is better than quantity.
It is possible to stretch out time and resources across a larger number of people however you will always yield better results if the same time and resources were concentrated into smaller groups.
Same as a smaller classroom will yield students with better results.
Based on that philosophy and their track record even looking at the current figures I do genuinely believe CU should still be #1
I also genuinely don't think its right that such a small place now and with a not so hands-on gm like myself that HS should be as high ranked up as it was before the changes. With that same breath, a good majority of the members in HS have been around for a very long time and worked hard for their achievements which is also reflected within the ranks.
It really isn't that hard to rank up if you're being active and interactive and getting a fun environment going for people to grind away to actually climb up the leaderboards
Im against dumbing it down as it devalues it if made to simple.
Could add a guilds seasonal banner count into the rankings that only updates ever season which the ranking from there also plays a part towards the guilds weekly rankings which is more commonly seen.
So guild that gets more banners end of a season more it will help to boost their rank for 3 months.
Can add a counter for overall quests completed as a factor of rankings.. be easy enough to know find how many quests each member of the guild has completed and more quests a guild overall has completed again better it plays on a guilds rank.
There is so much more that could be done besides just settling with something so basic if we truely want to strive for competition
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