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    Junior Member Raziast's Avatar
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    Quote Originally Posted by BaronB View Post
    I am sorry that you are misunderstanding, simply put there should be more metrics in place to determine a guild's rank besides it boiling down to the total number of APs a guild has to be the overall deciding factor.

    Watch the movie "300" if you haven't before if you want a great demonstration of quality is better than quantity.

    It is possible to stretch out time and resources across a larger number of people however you will always yield better results if the same time and resources were concentrated into smaller groups.

    Same as a smaller classroom will yield students with better results.

    Based on that philosophy and their track record even looking at the current figures I do genuinely believe CU should still be #1

    I also genuinely don't think its right that such a small place now and with a not so hands-on gm like myself that HS should be as high ranked up as it was before the changes. With that same breath, a good majority of the members in HS have been around for a very long time and worked hard for their achievements which is also reflected within the ranks.

    It really isn't that hard to rank up if you're being active and interactive and getting a fun environment going for people to grind away to actually climb up the leaderboards

    Im against dumbing it down as it devalues it if made to simple.

    Could add a guilds seasonal banner count into the rankings that only updates ever season which the ranking from there also plays a part towards the guilds weekly rankings which is more commonly seen.

    So guild that gets more banners end of a season more it will help to boost their rank for 3 months.

    Can add a counter for overall quests completed as a factor of rankings.. be easy enough to know find how many quests each member of the guild has completed and more quests a guild overall has completed again better it plays on a guilds rank.


    There is so much more that could be done besides just settling with something so basic if we truely want to strive for competition
    Seems like we're finally getting somewhere, you simply think that it's too straight forward to count aps only and we should add more factors.

    You mentioned banners and quests? I didn't understand the quests part because achievement points for number of quests done is already covering that.

    Now we're left with banners, so here's the thing:

    Let's be real. What's the main source of banners? Dungeons? Which covers almost 70% of banner rewards. Over the past several seasons we've seen more or less same 15 people and their teams dominating the lb because of their stupidly high ms gears which probably costs billions now. Even if more players try to compete, only 3-4% of them will be able to afford that kinda movement speed. Hence we see same people still on lb every season as they were long time ago.

    To get those banners, some people, probably friends of those 15, request them to carry so they can get the banners. And there goes the competition. If someone in someway gets close enough in competing, than pings come in play. Which is impossible to have constant around the globe because of one server only.

    So how in the world can you possibly decide the rank of 50 guilds having thousands of players, just by the banners going to same 15 players for several seasons?

    If you ask me, only factors that can be counted fairly are seasonal and overall achievement points and probably the event leaderboards if that can be counted in some way.

    Sure, I agree that counting aps are very simple, but if you want to add more "fair factors" it needs a lot of thinking and rework.

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