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    Quote Originally Posted by Synergia View Post
    Before we start, let's all respect each other and keep toxicity out.

    Kraken Daggers
    As a Rogue, I believe this weapon is too strong in boss fight aspect.
    This is the only Kraken weapon RN that deals HUGE % of bosses HP, and I am sure that this is not intended.
    I am calling for a nerf to remove the % from the weapon aura BUT Increase the damage aura overall, so it would kill mobs mainly, and also for the reason that Kraken Bow will have a use.

    Warrior Rage Ult
    I always thought that x6 Main stats for 15 seconds is too much.
    Not only while this ult is up you have high damage, you are basically immortal and can't die to 99% things in the whole game.
    I would suggest either make this ult last for 5 seconds, so people will still be able to do good damage if timing is right, OR make it x3-4 STR instead.
    The reason I am saying that, is because I have seen warrior using this ult, proced Kraken Vest and Polaris, and the damage numbers were 150M in a single freaking hit!
    that's like x7-8 times more damage than the whole HP bar of the hardest Elite Boss in game in 1 single hit.
    And even without the vest, it can one shot hardest boss and this is also with Mythic weapon.

    Mage Energize Ultimate
    This ultimate is insanely OP and people don't realise how much, and it will always be OP cause haste always got an impact.
    Haste is more damage in the same amount of time.
    For example, if you compare x2 damage, and x2 attack speed, you will see that the damage dealt in the same amount of time will be the same, and also haste reducing the CD of important skills such as Jug, Shield, etc.
    calulation -
    65% Haste = 130% more damage per second for the whole team + reduce of CD of key skills.

    Do you agree that an ult that gives the whole team 130% damage (which has the same impact as Energize ult) shouldn't be added to the game?
    Lower it to 30-35%.
    People have haste effects anyway (Zaarus set, Haste AA / HB, Procs of some items etc)
    so people will reach 50-60% haste anyway.

    Bows Problem With Haste
    Not gonna say much about it, but let's finally allow bows to get haste effect.
    It function the same as a mage gun, so why is that a thing?
    If you are a mage or a war, imagine your gun / aegis can't get haste effect, not fun right?
    Also, kraken bow give you a 25% haste, that got no use.

    Aimed Shot Ultimate
    This ultimate can be good with procs, but without procs it does literally nothing.
    If you are using it with less than 8k damage set, it can not even kill a Zodias MOB, and with 15-20k damage set, it will cause an easy Zodias boss to lose 5% of his HP.
    All I think that is needed, is to increase the MINIMUM damage of the damage dealt.
    so if we use that on boss, it will deal no less than 15% of boss HP.
    MAXIMUM damage should not be changed.

    Share your thoughts.
    I know some of you might not like my suggestions, cause you don't want your class nerfed, but honestly, all I am trying to say in this post, is that we need to balance all overpowered and underpowered stuff for all the classes, so everybody are effected in the same way, avoiding the "Power Creep" effect, that causing games to become unplayable and harder for the creators to find ways to make stronger gears than the ones that were intoduced the year before.

    And again, keep it calm.
    My opinion, more than welcome to share yours.
    I agree with this:
    1.I accept that kraken daggers needs a nerf. There was even lots of threads popping up everyday.So majority of us wish for a nerf.
    2.War ultimate will become more and more broken as lv cap goes up.Note that it is not 6x damage but 6x str buff. I mentioned this many times. Either they should nerf it or give other classes a similar buff.
    3.Mage haste is not broken that much, because it's possible to reach 70% haste even without that ult. So I don't agree with this since the buff benefits other classes too except rouge bow.

    Additional comments:
    1.It's very clear that all classes wants to deal damage the most. I feel it's better to increase wars base damage for every str stat point so they don't have to rely on the 6x str ult.
    2.I find that the game is progressing in a way where all classes are able to do everything. New arcane weapons are designed in a way where every class will be able to kill mobs and bosses.
    3.Also people are mentioning that mage should do aoe damage, war should tank and rouge should kill bosses. But this is not how the game is going currently. I feel slowly there will be no difference between each class.

    What do you guys think? Feel free to share your thoughts. If I'm wrong, correct me with valid reasons.


    Sent from my M2010J19CI using Tapatalk

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