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  Click here to go to the first Dev post in this thread.   Thread: Feedback: Zodias Spirit Weapons (Eating Machine)

  1. #21
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    Here some insight About zodias aegis

    Pro :
    1. Damage wise is good/ i say balance already

    Con:
    1. Duration and cooldown is not balance.. Long cd n very short proc duration
    2. So HARD TO PROC.. Like really.. So hard to combo with armor..

    Next change:
    1. Please consider to add more proc duration / or at least reduce 2-3 sec cooldown with same proc duration as now
    2. Make proc rate better.. Is so dam hard to proc. Its no use or fun if we need to wait proc forever...
    3. Make the damage increase per level more visible, cuz its need a bunch of hardwork for lvling
    4. Makes it hit 6-8 enemies at once.. And the range of enemies hitted by proc seems bug.. Sometimes they are not hit even tho they are inside the circle range.. Please check.

    Tyvm

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  3. #22
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    Quote Originally Posted by Icarusflame View Post
    Here some insight About zodias aegis

    Pro :
    1. Damage wise is good/ i say balance already

    Con:
    1. Duration and cooldown is not balance.. Long cd n very short proc duration
    2. So HARD TO PROC.. Like really.. So hard to combo with armor..

    Next change:
    1. Please consider to add more proc duration / or at least reduce 2-3 sec cooldown with same proc duration as now
    2. Make proc rate better.. Is so dam hard to proc. Its no use or fun if we need to wait proc forever...
    3. Make the damage increase per level more visible, cuz its need a bunch of hardwork for lvling
    4. Makes it hit 6-8 enemies at once.. And the range of enemies hitted by proc seems bug.. Sometimes they are not hit even tho they are inside the circle range.. Please check.

    Tyvm
    +1

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  4. #23
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    make spirit zodias bow multiple damage too.

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    What are thoughts of letting weapons lvl in all maps, or lvl up passively in inventory? @sts?!

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    I've level staff now to 17 and still useless for me i crafted staff worth about 4m and i still can't find any use of this other than being 3/3 ms set


    Please change staff proc to dealing AoE dmg instead of healing

    Would be much useful to have similar kraken staff proc but less stronger without the stuns and guarantee stuff

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    Quote Originally Posted by Advocacies View Post
    I've level staff now to 17 and still useless for me i crafted staff worth about 4m and i still can't find any use of this other than being 3/3 ms set


    Please change staff proc to dealing AoE dmg instead of healing

    Would be much useful to have similar kraken staff proc but less stronger without the stuns and guarantee stuff
    +1 , proc could last a little bit longer too


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    Default Feedback: Zodias Spirit Weapons (Eating Machine)

    Quote Originally Posted by Balenciaqa View Post
    +1 , proc could last a little bit longer too


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    also feels a little bit too hard to proc

    edit: nvm it just proc if I do auto attacks


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    The 100hp heals from staff doesn't really help in zodias zones hoping devs would change the aura from heals to dealing dmg in this way people will have different view about the weapon and might consider adding it to meta and will be popular

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    add a special buff/proc at level 41+ , so this weapon becomes a bit useful

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    still possible zodias gear and weapon make more useful when level 41+ up?? or spirit zodias become trash now?

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    Quote Originally Posted by tapsykrete View Post
    still possible zodias gear and weapon make more useful when level 41+ up?? or spirit zodias become trash now?
    trash i think they add sec on cd, cd now is long and still hard to proc.

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    Default Feedback: Zodias Spirit Weapons (Eating Machine)

    Any improvements or buffs planned for zodias spirit set @devs? There is no reason to use this set besides speed….


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    I said it before and I will say it again, make the daggers reflect damage based on dodge, maybe a new game mechanic called "counter attack".

    Considering rogue's base stats and how attributes work this seems more logical than having to get hit for the daggers to work, we simply dont have the hp or healing skills to tank anything in end zones!
    *Sigh*
    -Skeletonmike

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    Quote Originally Posted by Skeleton Mike View Post
    I said it before and I will say it again, make the daggers reflect damage based on dodge, maybe a new game mechanic called "counter attack".

    Considering rogue's base stats and how attributes work this seems more logical than having to get hit for the daggers to work, we simply dont have the hp or healing skills to tank anything in end zones!
    Or just rework the dagger proc

    Proc: Creates Aura Taunt/Pull all nearby enemies forcing to attack the caster while caster gains 50%hp increase -65%dodge 2x armor 15%health leech (25%hp increase 40%dodge 1.25xarmor 7.5% health leech in PvP! )

    Reflection damage increase base on weapon level

    This way rogs would be useful even without kraken dagger and can actually clear mobs won't hurt to have this rework kinda hoping for staff to do DoT dmg aura

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    Quote Originally Posted by Advocacies View Post
    Or just rework the dagger proc
    No, I stand with my suggestion since judging by the proc the wep is meant to be rogue's Ebon Aegis. Although I too would like it to taunt enemies.
    *Sigh*
    -Skeletonmike

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    I think dev didnt use this thats why they dont know what is missing why this eating machine called garbage, it needs a proc cd and proc chance buffs, make it just like 5-10 hits for success proc and cd need to be shorter.

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    Quote Originally Posted by Futumsh View Post
    + Zodias Eating Machine Set now gives +15 to your Primary Stat (was +10).
    + Zodias Eating Machine Set now gives +30% Damage (was +25%).
    Oh yes. So much feedback on adding set stats. lmaoooooooooooooooooooooooooo. I guess you guys gave up on the set huh?

  19. #38
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    add special ability/proc in weapon at level 50+ like in zodias spirit bow make multiple shot 2-3 can hit mobs per normal atrack just like legendary bow level 61 ,

    and in zodias dagger 100% taunt enemy or proc that can lure mobs easy so the reflect proc become more useful at level 50+

    so for us become more interesting to level up zodias weapon. because till now weapon still useless.

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    Quote Originally Posted by tapsykrete View Post
    add special ability/proc in weapon at level 50+ like in zodias spirit bow make multiple shot 2-3 can hit mobs per normal atrack just like legendary bow level 61 ,

    and in zodias dagger 100% taunt enemy or proc that can lure mobs easy so the reflect proc become more useful at level 50+

    so for us become more interesting to level up zodias weapon. because till now weapon still useless.
    Yes pls add taunt to daggers, plus the mobs sometimes might be CCed so they don't even attack you, so taunt will definitely help for the times they are not CCed

    For the bow, hitting 2/3 target is meh, I honestly rather a longer effect duration, or a charged attack guarantee proc. The bow dmg is decent, only decent when it hits the right target tho.



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    please allow weapons to proc from skills, it is already hard from weapons attacks and proc is already inferior to arcane and mythic weapons, the proc is just hard and very short

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