I agree with everything you mentioned, Hook.
I think that endgame sets shouldn't be extremely hard to obtain and craft, but moderate difficulty like previous caps. The amount of fangs that drop seems far too low, especially if mage ice skills that do dmg over time get nerfed and killing bosses becomes harder/more time consuming.
I am fine with having vanities extremely difficult to get because they are not necessary for game modes like pvp, whereas crafted mythic gear definitely is, especially when each piece of the crafted gear has it's own individual proc that makes it so much better than other gear.
If Cinco made mythic weapons that had a use specifically that were great for PVE but mediocre in pvp/not as useful then this would be less of a problem imo. Or if he made one set that was great for PVE and is difficult to obtain but mediocre in pvp and another set that is great in pvp and moderate difficulty to obtain but bad in PVE, then this would help to add more variety to farming and possibly retain more interest and activity over time in PL. Just my 2 cents.
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