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Thread: How can existing players interact with new players?

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    Blogger Immortal_Blood's Avatar
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    Default How can existing players interact with new players?

    I thought this was a cool point of interest, let me know what you think!

    Disregarding interactions that already exist; how can existing players interact with new players?


    Non-existent ideas:

    Increase the level difference that is allowed to join other players from 2 to 10, or 81.

    - This means a level 71 can join a level 81 simply by entering a zone.
    Furthermore, this means a L61 can then join that L71.. and a L51 can now join too, so now there is a squad with a L81, L71, L61, and L51.

    This will increase population in less populated areas, while also making the gameplay easier, as well as making it easier for people to recruit new players to their Guilds.


    Add Blotto / Birthday Dragon mechanics to core gameplay.

    - This means a L71 can join a L81, and the L71 has a chance to provide more DPS than the L81.

    This will provide options to players who just want to hang out without being hated on because their gear is bad.


    I'll check in later, see you around bro!

    - J

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    Default

    +1
    Genius. But for event zone ,i dont think people will like the 10 level gap. Just like occupy windmore, people using elixir are mad when im walking so slow. ( I cant afford speed set)

    For Campaign Map..i strongly agree with the 10 level gap!!!!! +111111111111111

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    Blogger Immortal_Blood's Avatar
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    Default

    Quote Originally Posted by Izannagi View Post
    i dont think people will like the 10 level gap.
    I agree with this point also, although for event zone, dev could give a 100% or so movement speed buff to those below 100% MS to resolve that.

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    Senior Member Xuds's Avatar
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    Any map but endgame for the 10 zone difference. I think a lot of players would hate to see some level 70s in elite Zodias. But every other map besides current expansion I think is fine. Maybe even any level and not just a 10 gap difference, though a big gap my detour players from playing this game if they're getting carried through the whole campaign they might get bored

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    Nah, lvling up in AL is too easy for changing anything.

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    -1 some event maps require a decent gear to kill boss properly in event zone.

    Trimis de pe al meu NX659J folosind Tapatalk

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    +1, I hate dead maps.


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    There has to be something left in this game to be desired and letting a lv 50 into end game maps is ridiculous. While on weaker maps this could be useful for some players the level gap u suggest is just too large.


    These boss encounters that negate your gear and everyone does 1 damg need to be put in a pine box, buried and forgotten about.

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    Blogger Immortal_Blood's Avatar
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    Default

    Quote Originally Posted by AgentStonoga View Post
    Nah, lvling up in AL is too easy for changing anything.
    True, but dont forget the one needing help could also become the one who carries.

    Quote Originally Posted by Loxed AL View Post
    -1 some event maps require a decent gear to kill boss properly in event zone.

    Trimis de pe al meu NX659J folosind Tapatalk
    Also true, however you say -1 but your point may actually be a good thing as it will encourage ppl to form a party, thus increasing playtime because there is more inclination to communicate with pt member.
    Quote Originally Posted by PostNoob View Post
    There has to be something left in this game to be desired and letting a lv 50 into end game maps is ridiculous. While on weaker maps this could be useful for some players the level gap u suggest is just too large.


    These boss encounters that negate your gear and everyone does 1 damg need to be put in a pine box, buried and forgotten about.
    Good point, I remember if people saw a level 75 or less in EVG it was insta-lock and fire on them But yeah man it's a lot to think about, the current endgame map should keep the standard 2L join. & yeah I'm not really a fan of procs not working on 1dmg feature.

    Quote Originally Posted by Xuds View Post
    Any map but endgame for the 10 zone difference. I think a lot of players would hate to see some level 70s in elite Zodias. But every other map besides current expansion I think is fine. Maybe even any level and not just a 10 gap difference, though a big gap my detour players from playing this game if they're getting carried through the whole campaign they might get bored

    Sent from my DE2118 using Tapatalk
    yeah -1 for such a huge gap at endgame. & maybe theyll quit, but lets not set aside the benefits of joining a new L2 player in a fighting zone randomly (not pt) to show off the good stuff, like procs for example.. logic suggests it may pursuade them to obtain such things,.

    1 additional thing to note is looting zones such as shuyal for example will become populated with all levels of players, for the newbie this could result in the boss being killed without them, and for the 81; idk, nothing? so maybe it would be detrimental..

    BUT dev could simply update the code to increase boss loot drop radius (no) decrease the movement speed of players who join that have more movement speed than who was there before them (nope)
    DECREASE DAMAGE OF PLAYERS AT BOSS UNTIL EVERYONE IS AT BOSS. (NO?) HAHAHAH
    - Increase movement speed of players not at boss if someone IS at boss... (this code already exists)

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    Default

    I think this is a bad idea..the maps exist like this so that low levels can meet players of similar levels and hone their skills. To have such a disparity in early maps could be discouraging.


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